The End of Timeless

Poster for TimelessOver the holidays (Dec. 20) we saw the two-hour series finale of the time travel TV show Timeless, seasonally titled “The Miracle of Christmas.”  We were there at the beginning for this two-season series; let’s take a brief look at how it ended.

While I suspect everyone who’s followed this series will by now have seen the finale, just in case I’ll issue aSpoiler Alert!

An Appropriate Time

While we hate to see a good series go, sometimes closing down is the right thing to do.  Not every series can go on forever; we’ve all seen shows that linger on long past when they should have died.

Timeless was built around a wide-ranging conspiracy—an evil organization called “Rittenhouse.”  Such stories have a certain inherent instability.  If the secret enemy simply keeps going, with the good guys never making any progress against it, then we’re stuck with a fixed situation that lacks the tension of possible resolution or serious arc development—take The Man From U.N.C.L.E. or any similar 1960s-type spy series.  On the other hand, if the heroes do succeed in making headway against their opponents, they eventually win, and the show can find itself at a loss for what the heroes are going to do next (I’m looking at you, Chuck).  So a struggle against a secret conspiracy is a good candidate for a limited series.

In this sense, I liked the Timeless wrap-up.  The show wrapped before it could lose momentum.

The Pointless Conspiracy

This limited lifetime is particularly important here, because even the short run of the series was enough to reveal some significant weaknesses in the “Rittenhouse” idea.

Timeless character portraitsYou’ll recall that the principal characters are Lucy Preston, a history professor; Wyatt Logan, a U.S. Army Delta Force operative; and Rufus Carlin, the technical expert and pilot of the “Lifeboat” time ship used by the good guys—along with Jiya Marri, a programmer who isn’t initially part of the traveling team but grows into the role.  They skip around from time period to time period, trying to prevent two groups of opponents from changing history for the worse.

The time travelers gradually discover that a secret organization, passed down along family lines, has been dominating American history since the Founding.  A NSA renegade, Garcia Flynn, and his henchmen steal the experimental time machine in order to stop Rittenhouse by changing history.  There’s an interesting ambiguity from the beginning about who is actually the villain, since we see Flynn’s machinations before we find out about Rittenhouse.  But we’re never quite sure either what Rittenhouse is about or how Flynn expects to stop it.

The secret society is supposed to derive from an actual historical figure, David Rittenhouse (1732-1796).  Wikipedia describes him as “an American astronomer, inventor, clockmaker, mathematician, surveyor, scientific instrument craftsman, and public official . . . a member of the American Philosophical Society and the first director of the United States Mint.”  This Rittenhouse seems an odd choice for a sinister mastermind.  He actually sounds more like a hero (of science) to me.  So, right from the start, we’re a little at sea as to what Rittenhouse’s motives or goals are supposed to be.

Omniscient Council of Vagueness illustration from TV TropesTV Tropes has a hilarious discussion of what it calls the “Omniscient Council of Vagueness.”  Rittenhouse is a perfect example.  We don’t know what the organization wants.  We don’t know why.  If it’s been manipulating American society or politics, we don’t know when or where.  We don’t know how it exercises its influence or what historical events can be ascribed to that influence.  We know it’s bad, because its agents are ruthless.  Maybe the goal has something to do with master-race breeding (a favorite go-to way to characterize villains since the Nazis):  in the episode where David Rittenhouse actually appears as an old man (Season 1, episode 10), he declares that Lucy is a fine healthy specimen and orders her taken to his bedroom (a procedure which is of course timely interrupted before we can overstep the bounds of network TV).  But even the idea of some eugenic program isn’t really developed.

It’s easy to postulate some vast secret organization like Marvel’s Hydra or U.N.C.L.E.’s THRUSH, and equally simple to plaster them with enough repellent traits that we’re happy to take them for granted as The Bad Guys.  But given how sophisticated Timeless was in some respects, I was sort of surprised it never went further in fleshing out this premise.

Suppressing Technology

On the other hand, Timeless gets points for recognizing that you can’t wipe out a technology forever just by destroying all the prototypes.

Science fiction has frequently dealt with the difficulty of putting the genie back in the bottle.  If a scientific principle or technology can be discovered once, then even destroying all the existing examples won’t permanently prevent it from being used.  What can be discovered can be rediscovered.  (See, for example, Robert A. Heinlein’s 1941 story “Solution Unsatisfactory.”)

Doc Brown's time-traveling trainSo, at the end of Back to the Future, Doc Brown soberly declares that Marty must destroy the time-traveling DeLorean once he returns to his own time, since time travel is too dangerous to be allowed.  (In an appropriately comic conclusion, Doc then promptly negates his own directive by showing up with a wonderful time-traveling steam engine.)  But even if we suppose that the secret of Marty and Doc’s adventures is kept quiet forever, somebody else is eventually going to come up with a flux capacitor (whether or not the idea is occasioned by falling off a toilet and hitting your head).

The characters recognize this issue at the end of the Timeless finale.  Rather than destroying the “Lifeboat” prototype, they decide to hang onto it, just in case.  This is not just a good way to leave a thread hanging in case anybody decides to make a sequel someday; it’s smart thinking.  And, in a clever final twist, the last scene does suggest—in the innocuous setting of a science fair—that some years later, a high-school STEM student, in a program started by Rufus and Jiya themselves, is about to stumble upon the time travel principle again.

Character Development by Substitution

The most important part of the story’s end, though, is about the characters.

Timeless action scene in hallwayI was glad to see that, after a number of twists and turns, the romances worked out satisfyingly.  Lucy and Wyatt, as we always suspected, do end up together.  So do Rufus and Jiya—but their situation is a little more complicated.  There’s more going on than meets the eye in the resolution of these relationships.

A key part of Wyatt’s motivation throughout had been his guilt and grief over the death of his wife Jessica.  When Jessica turns up alive, after a particular historical change (Season 2, episode 3), this naturally throws a wrench into the budding romance between Lucy and Wyatt.  But Jessica, it turns out, is alive because Rittenhouse (now in possession of a time machine) has changed history to save her, and in the new history has inculcated Jessica into Rittenhouse’s plans from the beginning.  This is not, in other words, the Jessica that Wyatt originally new:  this is a Rittenhouse Jessica, subverted from childhood (Season 2, episodes 7, 9).

The plot complications that ensue are one thing.  But the setup produces a rather novel view of character.  To what extent is this alternate version of Jessica the same person that Wyatt fell in love with?  And if loving someone means loving her “for who she is,” what happens when she’s now someone else?

In a case of brainwashing or mind control or the like, one can at least imagine going back to the ‘branch point’ and recurring somehow to the original state of the person.  But if (in this timeline) Jessica has always been a Rittenhouse recruit, there is no such original state to return to.  (If there had never been Back to the Future sequels, one might imagine Marty similarly having some trouble coming to terms with his new, more assertive parents.)

The same issue is played out more subtly with Rufus and Jiya.  In the last regular episode, Rufus is killed.  Since this is a time travel story, the other characters are naturally bent on changing things to prevent that from happening.  In the finale, this is achieved:  but the Rufus who’s now alive is from a timeline different from the one originally inhabited by Wyatt and Lucy.  He hasn’t had all the same experiences.

Rufus and Jiya, San FranciscoMeanwhile, Jiya has experienced a much more traumatic change.  In the last regular episode, she is stranded in 1888 Chinatown and must survive by her wits alone for three years.  The Jiya who meets the revised Rufus has gone through things Rufus has never imagined.  We see that they nonetheless stay in love; but they will have to work through some major issues together.

This identity issue is not unique to time travel.  We have a much longer history of stories about experiences that significantly change a person:  for example, a man goes off to war and comes back “a changed man.”  For example, in the movie Sommersby (1993), a Civil War veteran’s wife is not entirely sure whether the man who came back is the one who left, or a near-identical twin.

But in this normal case, continuity is still expected:  the change is from an already-known branch point.  Laurel Sommersby ultimately concludes the man before her cannot be her husband—“because I never loved him the way I love you!”  Character development happens, if not always gradually, at least in some kind of organic way.  She does not believe her husband could have become the man she now loves.

If time travel can rewrite someone’s entire history, is that still true?  We’re almost back at the nature-nurture debate:  to what extent is my character fated at birth, and to what extent created through life?  Timeless gives us subliminally convincing evidence of continuity:  a new timeline’s version of Rufus or Jiya is played by the same actor, speaks with the same voice, wears the same persona—except to the extent specifically varied for purposes of the plot.  But the story of the finale raises disconcerting issues of how much continuity is necessary to remain “the one I love.”

Stories generally involve the kind of character development that comes through the accumulation of experience.  But Timeless gives us kind of character development by substituting a new version of a person, with a new history of experience—a deft use of the “what-ifs” for which time travel tales are famous.

 

Timeless has been a cool series to follow.  I don’t know that I’d have wanted it to go on indefinitely, but it sparked some stimulating thoughts in its brief run.

Timeless finale scene with Christmas lights

Lost World-Ships

Lost Universes

Suppose it turns out that the world in which you and your ancestors have lived isn’t a natural world at all, but a construct.  All you know of reality is the interior of a vast spacecraft.  If the truth ever becomes apparent, you’re going to be in for a shock:  the universe is vaster and stranger than you ever imagined.

Warp Drive exit signThe immense distances between the stars, and the speed-of-light limit, make this kind of situation a staple of modern science fiction.  Barring some as-yet-undiscovered method for faster-than-light travel, like the Star Wars hyperdrive or Star Trek warp drive, an interstellar voyage is likely to take many years.

The “generation ship” is a common SF assumption.  What I call “lost world-ship” stories, in which the inhabitants have forgotten they are even on a spaceship, form a subset of generation ship stories.  The generation ships, in turn, are a subset of the broader category of what might be called “sealed environment” tales:  people live for generations in an restricted artificial environment, but it isn’t a spaceship (as for instance in the movie City of Ember).  The sealed environment stories can in turn be seen as a subset of “exotic environment” SF tales, where an unnatural situation places unique pressures on the people who live there.

 

. . . And Where To Find Them

I find the lost world-ship plot particularly fascinating, so I’ve accumulated a number of examples over the years.

The Star Seekers coverMy first exposure to the idea as a child was in Milton Lesser’s The Star Seekers (1953), one of the distinctive Winston Science Fiction publications that introduced so many kids in that era to SF.  I recently obtained a Kindle copy and was charmed to encounter the story again, after all these years.  On a 200-year trip to Alpha Centauri, the four levels of the starship have separated into four different cultures, three of which are no longer aware they are on a spacecraft.  The setup is not entirely convincing; there’s no real explanation as to how most of the inhabitants simply “forgot” their origins.  But the book conveyed to me the mystery of discovering something that changed one’s whole world-view.

Orphans of the Sky coverIn pursuing the stories in Heinlein’s Future History, I ran across the real bellwether of the lost world-ship tale, the two novellas “Universe” and “Common Sense” (1941) that form the book Orphans of the Sky.  It may not be the earliest treatment— Don Wilcox was a year ahead with “The Voyage That Lasted 600 Years” (1940).  But in the Wilcox story, as in The Star Seekers, there was still someone on board who remembered the ship’s purpose.  In Heinlein’s starship Vanguard, no one preserved that memory.  A mutiny long ago had killed off the technically skilled, and their descendants preserved the story of the “Trip” to “Centaurus” only as mythology—which they interpreted as pure allegory, not to be taken literally.

Orphans of the Sky focuses on how hard it is for those raised in the artificial environment even to conceive that there could be an outside.  The escape of a few characters to make landfall on a planet, at the end, is a dramedy of errors.

Aldiss Starship coverAnother lost world-ship story that fascinated me in my misspent youth was the Brian Aldiss book Non-Stop (1958), published as Starship in the U.S.  As in Heinlein’s case, Aldiss’s travelers have reverted to barbarism.  The artificial nature of their surroundings is masked by the fact that much of the ship is filled with “ponics” – mutated hydroponic plants that have spread through the corridors.  The real story does not emerge until close to the end, mediated, as in Orphans, by a diary left over from earlier times.  The ship had been ravaged by a disease of sorts, the result of a previously-unknown amino acid picked up on their destination world, from which the ship was now returning.  This plague, and the long unpiloted voyage, has rendered the inhabitants far different from their ancestors, rendering their hopes for escape from the degenerating vessel problematic.

Strangers in the Universe coverI encountered Clifford D. Simak’s Target Generation (1953), originally published as Spacebred Generations, in Simak’s collection Strangers in the Universe.  There’s a well-done summary and analysis of the story by Zachary Kendal on his Web site.  When Simak’s automated starship reaches its destination, it triggers a sequence of events that lead the main character to open a sealed book of instructions that has been waiting for that moment—rather like the instruction page in City of Ember.  He concludes that the builders of the ship had deliberately caused the travelers to forget their origins, except as a vague quasi-religious observance, because that was the only way they could (in Kendal’s words) “survive the journey without terrible psychological trauma.”

All these stories affected me with a sense of vast, brooding spans of time and forgotten lore.  The settings tended to be gloomy, the societies stunted or degraded, the environments worn-down and cramped.  But the tales also raised a sense of hope—that the travelers could somehow break free of their limited universe in the end, and recover the way humans were meant to live.

 

Other Media and Sources

The lost world-ship trope has turned up in other media too.  The original Star Trek series included a third-season episode (1968) with the cumbersome but evocative title “For the World is Hollow and I Have Touched the Sky,” in which the Enterprise crew discovers that an “asteroid” approaching a Federation planet is actually a generation ship.  There was a mercifully short-lived TV series in 1973 called The Starlost, a decent concept (by Harlan Ellison) with a completely botched execution—an entertaining story in itself.  The Pixar film WALL-E incorporates the idea that the remaining human beings have been living for generations aboard a luxury starship and have almost, if not entirely, forgotten what it’s like to live on a planet.  There was even a 1976 role-playing game called Metamorphosis Alpha set on a generation ship afflicted by an unknown cataclysm.

There’s more.  The Wikipedia and TV Tropes pages on generation ships provide useful lists.  Still more are summarized in a study by Simone Caroti, The Generation Starship in Science Fiction:  A Critical History, 1934-2001 (2011)—though Caroti’s study is a little heavy on the academic Marxist/deconstructionist attitudes for my taste.

For the broader categories I mentioned above, examples of non-spaceborne sealed environments include Hugh Howey’s Wool, James White’s The Watch Below (which pairs an alien fleet of generation ships with a human group trapped in a sunken oceangoing vessel), and Daniel F. Galouye’s Dark Universe.  TV Tropes lists others under the headings City in a Bottle and Small, Secluded World.  Other “exotic environment” stories include Ray Bradbury’s memorable “Frost and Fire” and Christopher Priest’s Inverted World.

 

Themes

What is it that’s so compelling about the lost world-ship stories as to explain my lifelong love affair with them?

Sense of Wonder.  The strangeness of the environment—the union of familiar human concerns with surpassingly unnatural situations—evokes the “sense of wonder” that is characteristic of F&SF.  But we can point to more specific themes that arise in the lost world-ship setting.

Loss and Forgetfulness.  A sense of loss pervades these stories—a loss not fully appreciated by the characters, but clear to the reader.  The starship inhabitants have lost their history, and with it, their sense of who they really are.  They have lost other kinds of knowledge as well, especially technological knowledge, often existing as barbarians in the ruins of a superscientific construct (again, a wider SF trope).

This sense of loss is like that of another subgenre, the post-apocalyptic story.  The disaster that afflicts the starship is a sort of localized apocalypse; this is what differentiates the lost world-ship from a functioning generation ship.  Pondering the causes—whether mutiny, plague, accident, or even deliberate obliteration of the past—makes us reflect on the fragility of our own histories and societies.

Illusion.  In these stories, the world is never what we think it is.  One need not live on a starship to share that experience; the whole history of modern science can be read as a progressive penetration of appearances.  (Heinlein has a character in Orphans unknowingly echo Galileo as he tries fruitlessly to convince others of how their world really works:  “Nevertheless—Nevertheless—it still moves!”)  The lost world-ship story brings home the way our knowledge is bounded by our experience—or by our assumptions.

The Natural and the Artificial.  This dichotomy can play out in two ways.  Either the inhabitants take their artificial world so matter-of-factly that it seems perfectly natural to them, and they can hardly imagine anything else (Heinlein); or the unnaturalness of their world subtly warps or frustrates them (Aldiss).

The former may seem more plausible to those who prefer “nurture” to “nature” as an explanation.  When you grow up with something, why wouldn’t you take it for granted as normal and natural?  The latter approach may appeal more to those with a strong sense of the natural as fundamental and superior to the artificial.  For example, a character in Non-Stop tries to show his companions that the ponic plants are natural, but corridors are not.  The key question, of course, is how he knows that plants are more natural than walls:  is the difference somehow wired into the human brain?  In Howey’s Dust, part of the Wool series, a knowledgeable character says of their underground sealed environment:  “They don’t know anything beyond their walls, so I guess they don’t have some of the stress about what’s out there that you and I feel.  But I think they have something else that we don’t have, this deep feeling that something is wrong with how they’re living.”

We frequently encounter such nature-nurture arguments in more conventional sociological contexts.  But the lost world-ship story brings us face to face with them in novel ways.

Incongruity.  The lost world-ship is a fertile ground for irony and “cognitive dissonance,” where the reader knows things the characters do not.  In principle this sort of incongruity could be played for light comedy or farce—but I don’t know that I’ve ever seen it done that way, except perhaps toward the middle of The Star Seekers, a young adult novel and thus somewhat lighter in tone.  The starship stories tend to be too grim for farce.

Escape.  The somberness of the classic lost world-ship is alleviated by the possibility of getting out, into a freer and better world.  Once the characters realize there is somewhere else to go, they may be able to escape.

Flammarion cosmos paintingEscape is a major preoccupation in Non-Stop, and contributes much of the story’s emotional force.  It fits in with the fact that we encounter the starships in Target Generation and The Star Seekers just as they arrive at their destinations:  a hoped-for new world, a natural world free of the constraints of the world-ship.

The last generation is in a far better position, in this respect, than their ancestors.  As TV Tropes puts it, commenting on Kim Stanley Robinson’s Aurora:  “A major theme of the book is the fact that while the original generation-ship crew may have consented to their risky mission, their children don’t get a choice.”  The writer of the ancient diary in Non-Stop, facing the beginning of the generations-long return trip, bursts out:  “Only a technological age could condemn unborn generations to exist in [the ship], as if man were mere protoplasm, without emotion or aspiration.”

But the characters we’ve come to know in the story do have the possibility of emerging into something wider and greater.  This hope is not quite the same as what Tolkien means by “Escape” in On Fairy-Stories (a topic for another day), although there is some common ground.

The contrast between the all-too-human characters and the artificial environment has still more resonance, perhaps, with the common human feeling that we don’t really belong in this world.  Some of the twentieth-century existentialists took this reaction as a sign of despair and meaninglessness.  But the notion of escape suggests instead that such emotions may instead point to another place where we do belong, evoking hope rather than despair.  The plight of the lost world-ship traveler may recall Chesterton’s lines in “The House of Christmas”:

For men are homesick in their homes,
And strangers under the sun,
. . . . .
But our homes are under miraculous skies
Where the yule tale was begun.