The Professional Hero

Glory Road

A couple of comments by Kevin Wade Johnson in connection with my last blog post (now a long way back!) triggered a line of thought about heroes and the hero business.

Glory Road cover

Robert A. Heinlein’s 1963 novel Glory Road looks like a swashbuckling fantasy at first blush, but it turns into something entirely different.  Our hero, E.C. “Oscar” Gordon, kicking around the world after leaving the military, is recruited by an incredibly gorgeous woman to assist her with a quest that involves traveling to other universes and swordfighting.  This is just the kind of adventure he was craving.

As Kevin observes, the first three-quarters of the book are action-adventure, with sizable side dishes of comedy, scandalous liaisons, and cynical social commentary.  At that point the quest is fully resolved—at page 208 out of 288, in my copy.  What, then, occupies the rest of the book?

Gordon returns with “Star,” the beautiful woman he’s now married, to her home universe.  It turns out she’s the empress of a multiuniversal polity that is in some respects a high-tech Utopia.  All Gordon has to do is relax, allow himself to be fêted by the population, and sleep with anyone he finds interesting (the late Heinlein’s polyamory is fully on display here).

He hates it.

What Utopia doesn’t satisfy is Gordon’s lust for adventure.  He doesn’t want to be a dilettante or a “kept man.”  He wants wonder, excitement, the stimulus of danger.  He likes being a hero, with all the occasional discomforts and perils of that role. The placid happy ending of a retired hero holds no attraction for Gordon.

It’s unclear whether Star feels the same way.  She’s willing to consider going in on a kind of adventuring “business” with her slightly tarnished knight.  But first, she says, she’d have to train a replacement for her unique position—and that would take many years.

The solution is for Gordon to head off again on the Glory Road without Star.  He’ll pop back in now and then, but not to take up residence in the Twenty Universes utopia on a permanent basis.  He and Star will remain in love with each other, perhaps, in some sense of the term—but not in a sense that requires fidelity on either’s part.  In Heinlein’s polyamorous world-view, passing romantic involvements are just part of the adventure:  “Knights errant spend their nights erring” (p. 271).  Gordon’s happy ending is the continuing adventure.

The Unsettled Adventurer

This idea comes up from time to time in adventure stories:  the hero (or heroine) who seeks out danger and isn’t content without it.  John Carter of Mars displays a little of this, though in the violent world of Barsoom, he seems to be able to get his fill of trouble while still remaining home-based with the enthralling Dejah Thoris in her city of Helium.  There’s something like this idea in the conclusion of The Good Place—boredom with utopia—as we’ve seen.

The really extreme case can be found in an old-time fantasy by E.R. Eddison, The Worm Ouroboros (1922).  The swashbuckling nobles of Eddison’s imagined world fight the good fight against their sinister enemies, the Witchlanders.  At the end of the novel, those adversaries are conclusively defeated.  Cue the victory feast.  And yet . . . Our Heroes are not quite satisfied.  Things just won’t be as interesting without the Witchlanders constantly scheming and warring against them.  At the very end, the heroes’ fanciful wish is somehow granted:  a herald announces the arrival of an emissary from the bad guys—the same event with which the novel opened.  (Hence the title:  the legendary serpent that swallows its own tail.)

The Series Protagonist

I’ve previously expressed some doubts about whether happy endings really need to be static and boring—so let’s not adopt the Glory Road doctrine too hastily.  (In its extreme form, Eddison’s circular epic, one may feel the opposite dissatisfaction in the sense that all the heroes’ striving and suffering has been for nothing.)  But these examples highlight a difference among types of action heroes.

In a long-running action series, unless a hero is improbably falling into one adventure after another against their will, we have to assume that the hero likes what they’re doing.  James Bond seems to be pretty content with his secret-agent life.  Indiana Jones yearns for opportunities to climb out the window of his stuffy professorial office and strike out on some treasure-hunting chase—even at an advanced age, as we’ve recently seen.  Captain Kirk, who’d been promoted to admiral by the beginning of Star Trek II, isn’t suited for a desk job.  At the end of the three-movie cycle he’s demoted to captain again—ostensibly as a punishment for flagrant violations of Starfleet regs, but we’re to see this as a step forward for him, his best destiny.  Yoda accuses Luke of this kind of unrest in The Empire Strikes Back:  “Adventure! Excitement!  A Jedi craves not these things.”

The same is true of almost all superheroes.  Retirement is almost unheard-of.  The occasional counter-example makes for an interesting tale precisely because it runs against type:  Hank Pym in the Marvel Cinematic Universe, Jack-in-the-Box in Astro City.  In a somewhat similar way, continuing campaigns in Dungeons & Dragons or similar games tend to assume the existence of a class of professional adventurers who enter willingly into a life of battle and treasure-hunting, as distinct from an assembled-for-one-purpose group like the Fellowship of the Ring.

This character trait does make things convenient for the writers.  They have a believable rationale for the main character’s continuing adventures.  Otherwise, after a while it would start to seem implausible for one person to keep getting drawn into danger purely by accident.

The Hero By Trade

The Star Trek captains, and other officers, illustrate a type of case where the character really is a professional hero—one who’s taken up a profession or vocation where danger and challenge, and hence the opportunity for heroism, come with the territory.  Anyone pursuing a military or quasi-military career fills that bill.  Honor Harrington, for example, reflects more than once that she’s good at war; it’s her calling, what she was born to do.  Professional police officers, firefighters, or rescue workers—first responders generally—also fall into this category.  (John McClane of Die Hard fame, mentioned above, is in a danger-prone profession, though it’s probably rare for a cop to run into the kinds of major crises he does.)  Unsung heroes like medical personnel may find themselves in the same position.  They may not categorize what they’re doing as heroism (it looks better on them if they don’t); but they are putting themselves “in harm’s way” where acts of heroism are constantly called for.

This is why military SF lends itself so easily to long-running series like Honor Harrington’s.  (The same is true outside the SF genres, as we can see, for example, in Patrick O’Brian’s Aubrey/Maturin sea stories.)  The same is true of private detectives, secret agents, and the like.

The Reluctant Hero

But not all heroes are professional heroes.  An equally perennial favorite is the reluctant or accidental hero—the person who answers the call to adventure, but does wish to return to a peaceful life afterward.

Jim Butcher’s Introduction to Jim Butcher & Kerrie L. Hughes, Heroic Hearts (NY:  Ace Books, 2022), puts it this way:

Real heroes . . . [are] the everyday humans who happen to be standing there when something bad happens, and when there is a sudden need for skill, courage, or intelligence.  They’re the regular people in irregular circumstances who find themselves considering others first and standing up to do whatever needs to be done.”  (p. xi)

Some do manage to go back to their ordinary lives after the crisis has passed.  Cincinnatus, and George Washington, are famous for pulling off the transition:  they took over the reins of the state when they had to, but willingly ceded power afterwards.  On a more modest scale, the “citizen soldier” concept, as in the American National Guard, aims at the same thing.  It’s part of the mystique of the American World War II armies, the so-called “Greatest Generation” model.  You rise up to serve when necessary, but happily return to civilian life when it’s done.  Contemporary discussions are more likely to emphasize post-traumatic stress disorder (PTSD) and the difficulty of the return to civilian life; but it remains an ideal with considerable drawing power.

In fiction, the contrast between heroic acts and ordinary life provides rich soil in which to grow interesting stories and characters.  Tolkien, for example, gives us some characters who do manage the return to everyday existence—Sam Gamgee—and others who find it impossible, such as Frodo.  Of course Frodo does in the end find peace in Valinor, but that requires a literal removal from the circles of the world, a transcendence not available to the average hobbit-in-the-street. 

The situations can become fairly complex.  In the Song of Roland, after the heroic deeds of the story are finished, a weary Charlemagne at the end finds himself called back unwillingly to new conflicts.  In the TV series Chuck, the eponymous Chuck Bartowski is initially appalled to find himself embroiled in spy activities, but the sheer coolness of it all grows on him, and by the fifth season he wants to start his own secret-agent business.  Scott Lang (Ant-Man) at the beginning of Quantumania is resting comfortably on his laurels, and has to be dragged back into action in the name of helping others.

Detectives in mystery stories fall into both camps.  We have professional private eyes like Sherlock Holmes and Nero Wolfe.  But then we also have amateurs like Chesterton’s Father Brown and Agatha Christie’s Miss Marple, who always just seem to be in the right place at the right time.

The Author’s Choice

If we want to write a heroic adventure story, one of the early decisions we have to make is what kind of hero we want to feature.  Sometimes the tale may call for someone who’s automatically in a position to encounter danger, like a military officer.  Sometimes we may prefer to drag the hero into action against their wishes, or by happenstance.  The whole point of Roger Thornhill’s predicament in North by Northwest, for example, is that he has no desire to become involved in skulduggery and is baffled by the strange things that are happening to him.  Like so many other accidental heroes, however, he rises to the occasion.  This is a narrative arc that may be both more interesting and more inspiring than that of the professional hero; because most of us live relatively ordinary lives and can only hope that if called upon, we too could become the kind of hero we admire.

Finding the Plot

Getting Started

When we start reading a story (or watching one), we usually have some idea what it’s about.  Chances are we picked it up based on a back-cover blurb or advertisement, or a review.  But the blurbs and ads are often “teasers,” aimed at drawing us in and getting us to start the story.  They may not really tell us where the plot is headed.

The genre may also give us a clue.  If the tale is presented as a mystery, we expect a crime (generally a murder) which will be solved.  If it’s a thriller or action epic, we’re prepared for physical challenges and victories.  In a romance, we anticipate a successful love affair.  But the details are unknown.  And in stories without a strong genre identification, we may be less sure about where the story is going.

James Bond dives from an airplane

Consider the James Bond movies.  Typically the film opens with an action sequence that may have little to do with the main plot.  We can get quite a few minutes into the film before we know what the real plot is.  There’s no danger of deterring us from watching; we all know what a James Bond story is like—that’s why we’re there.  The action sequence is merely a genre-appropriate appetizer while we wait to get into the main story.

What I’m interested in here is the reader’s developing sense of what the main action or conflict is:  what goings-on will make up the main business of the story.  It’s not as intangible as the theme or “meaning” of the tale.  It’s more concrete than that:  the overall shape of the plot.

Sequential Plots

Some stories start out with one kind of plot, morph into another, and then take off in a third direction.  This can result in a certain amount of reader whiplash, though an adroit author can carry it off.  She may even gain points for taking the reader on a ride through unexpected twists and turns.

The Lives of Christopher Chant, cover

Diana Wynne Jones’s The Lives of Christopher Chant (1988) is my favorite example.  The first segment of this children’s fantasy novel is reminiscent of Dickens:  the young Christopher, neglected by his parents, is used by a scheming uncle to bring back forbidden goods from alternate worlds.  In the second phase of the book, Christopher is sent to a boarding school, where magic is one of the subjects routinely taught.  This section recalls the classic British schoolboy tale, with the addition of magic; it’s a sort of predecessor of (and perhaps inspiration for) Harry Potter, which Jones’s book predates by about twelve years.  The third part of the novel develops into a high-fantasy epic conflict.  At the end Christopher is selected for the future role of “Chrestomanci,” a Sorcerer Supreme position in the British government.

On first reading, I found it a bit of a swerve to go from the narrative of a difficult childhood to that of a genial school-days story.  When this evolved into a magical conflict of epic proportions, I was surprised again.  But the story held together through the continuity of the strongly sympathetic character Christopher (and his alternate-universe friend Millie).  The shifts in tone seemed natural concomitants of Christopher’s growing up and grappling with more mature problems.

In fact, starting on a small scale and gradually building up to grander events made the grander events more plausible, as in The Lord of the Rings.  While the opening section of Christopher Chant wasn’t exactly realistic, the issues were more limited and personal.  You had the sense of gradual expansion as the story went along.

C.S. Lewis provides a more pronounced example of this effect in the last novel of his Space Trilogy, That Hideous Strength (1945).  The novel starts out with extremely mundane matters of domestic ennui and academic politics.  This establishes such a sense of realism and naturalness that the later fantastic developments, involving everything from cosmic entities and biological abominations to Merlin and Atlantis, gain plausibility from being built on so familiar a foundation.

Uncertainty About the Narrator

Another kind of story where it may be hard at first to make out the nature of the plot is the tale with an unreliable narrator.

Among Others, cover

Jo Walton’s Among Others (winner of the Best Novel Hugo Award in 2012) is a fantasy, but it’s set in the present day and much of the action is mundane.  The main character, Morgana, is convinced that her mother is a witch.  But for most of the book, I wasn’t entirely sure that was true; there was a distinct possibility that Mori was an unreliable narrator who was imagining the whole thing.  Nor was it clear how the threat was going to be addressed.  I only really grasped what the narrative arc was around p. 291 out of 302 pages—that is, at the very end.

The uncertainty didn’t impair my enjoyment of the story.  Mori is an extremely sympathetic character, especially for those of us who loved F&SF back when those genres were considered odd and fans were regarded as uncool nerds.  And the events of the tale are fascinating even when you aren’t quite sure they’re real.  But the ambivalence of the plot kept me from forming a clear opinion about the book until the end.

The Nested or Layered Story

Occasionally a story will contain one or more other storylines—not like the explicit play within a play that occurs briefly in Hamlet or A Midsummer Night’s Dream, but more subtly interwoven.  This structure can make it hard to detect where the real plot of the overall story is.

In Patti Callahan’s Once Upon a Wardrobe, an Oxford student’s younger brother, who doesn’t have long to live, asks her to find out where the idea of Narnia in The Lion, the Witch, and the Wardrobe (then just published) came from.  The student, Meg Devonshire, tracks down the author, C.S. Lewis, and is drawn into hearing the story of Lewis’s life from Lewis himself.  Sequences describing Lewis’s personal history are thus sandwiched with Meg’s reports to her brother.  With the informal reportage building up to a kind of epiphany, one almost doesn’t notice that Meg’s own story is building toward a romance with a fellow student.  The intertwined narrative arcs make it hard to guess in advance where the book will end up.

Or What You Will, cover

Much more complex is Jo Walton’s 2020 book Or What You Will, described in Wikipedia as a “metafictional fantasy novel.”  The first-person narrator is a kind of character archetype in the mind of fantasy author Sylvia Harrison, the basis of characters in many of her stories.  (The similarity of the imaginary Harrison’s oeuvre to that of the real-life Walton adds a further recursive layer to the story.)  Fragments of Harrison’s personal history are intermixed with chapters about the story Harrison is writing, and also with the (fictional?) narrator’s plan to deliver Harrison from a fatal illness that may make this her last writing.  Given these very different types of story, coexisting in the same book, it’s hard to know what kind of resolution we might expect.  Yet in the end, as with Callahan’s book, the story works.

The Side Quest That Takes Over

We also see cases where what originally seemed to be a minor side trip or interruption turns out to be the main plot of the whole story.  This can be irritating if we’re invested in what we thought was the original tale, and are waiting with mounting impatience for the interlude to conclude so as to get on with it.  At some point we need to realize that the apparent side trip or side quest is the point.

I had that reaction when first reading Howl’s Moving Castle (Diana Wynne Jones, 1986).  Near the beginning, the young heroine, Sophie, is magically transformed into an elderly woman.  Somehow I didn’t expect that transformation to last long.  But in fact Sophie continues as an old woman for almost the entire novel.  It took me a while to stop waiting for the transformation to be reversed and to accept it as a central feature of the plot.

Off Armageddon Reef, first book in Safehold series, cover

Sometimes this is a matter of mistaking the main preoccupation of the author.  David Weber’s Safehold series starts with the premise that alien invaders, attracted by Earth’s burgeoning technology, have wiped out the human race, with the exception of a secret colony planted on a distant Earthlike planet in hopes of growing back to a level capable of dealing with the invaders.  The refugee world Safehold is deliberately kept under a rigid theocracy which suppresses technology, originally to avoid detection by the enemy, but later going far beyond that motive to a permanent proscription.  One might expect that the main plotline of the series would involve reacquiring high technology and re-engaging the invaders.  But so far the series has progressed through ten bulky books devoted almost entirely to detailing the military and political campaigns of a sort of Protestant Revolution to overthrow the dominant theocracy.  I’m still waiting for the lengthy storyline to wrap around back to the plotline I want to see developed.

Similarly, John Ringo’s “Council Wars” series starts with an intriguing premise in which a high-tech near-future civilization on Earth collapses into a kind of pseudo-medieval chaos due to a conflict among the ruling council.  In the initial high-tech utopia, people have entertained themselves by (among other things) participating in live-action game-playing, which involved biologically engineering dragons, randomly hiding useful minerals in artificial mountains, and so forth.  The opening conflict thus sets up a situation in which the main characters need to operate in something rather like a D&D game or fantasy world, dragons and all, which they’d initially created themselves but no longer control.  What baffled me as this story developed (four books so far) was that Ringo was more interested in military-SF preoccupations—what would combat be like using aircraft carriers with dragons instead of aircraft?—rather than riffing on the fantasy tropes themselves.

Defying Narrative Conventions

In some cases, writers seem to be determined to depart from traditional narrative conventions in ways that make the storyline obscure.  I’m generally skeptical about such attempted departures—they often seem mannered or artificial—but there’s no denying they sometimes produce interesting results.  Or What You Will, cited above, is an example of an odd approach that nonetheless presents an engrossing and satisfying tale.

This Is How You Lose the Time War, cover

This Is How You Lose the Time War, a Hugo-winning 2019 novella, is a peculiar kind of epistolary story that consists of deliberately obscure messages left for each other by two time-traveling agents of opposing empires.  It’s not clear at first where the story is going, and the message-writing format deprives the reader of the background information that might normally help establish what’s going on.  But Time War eventually develops into a kind of romance, as well as a meditation on war and politics, that’s definitely worth reading.

There Is No Plot

Finally, there’s a class of stories that don’t actually have an overall plot at all.  This isn’t necessarily a fault, but can be a virtue:  “a feature, not a bug.”  In these kinds of stories, our natural tendency to look for a plot is bound to be frustrated.

A fellow writer on Critique Circle, reading Kenneth Grahame’s The Wind in the Willows, expressed puzzlement about the plot of the book.  I responded that it’s like Winnie-the-Pooh:  a collection of linked but separate episodes that don’t actually have an overall plot.  There is a sort of overall character arc for Christopher Robin, but it’s not really a plot—just as The Wind in the Willows develops a coherent plot only toward the end, within the background created by a set of separate episodes.  My fellow writer, who was quite familiar with children’s stories, grasped the point at once from the Pooh analogy.

"There Will Come Soft Rains," illustration
“There Will Come Soft Rains”

We also find the occasional short story that’s essentially a mood piece, evoking an emotion without actually depicting a sequence of events.  In the science fiction canon, good examples include Arthur C. Clarke’s “History Lesson,” a meditation on the transience of the human species, and Ray Bradbury’s “There Will Come Soft Rains,” a moving story depicting the aftermath of a nuclear war.  In these short pieces, however, there isn’t enough time to build up much readerly expectation to be frustrated; it quickly becomes clear that the point of the story is to express a mood rather than to tell a tale.

When the plotline of a story doesn’t immediately become clear, or is subverted, the best advice may be simply to roll with it and see what happens.  And I give myself that advice occasionally when I’m puzzled with a tale.

Conclusion

This does, however, require us to trust the author.  Knowing an author’s work can give me confidence that taking the time to read will be worth it in the end.  Hearing that an author or a work is highly regarded by others may, to a lesser degree, give us a similar confidence.  If the author is new to us, though, that trust may be harder to come by.  Lacking a sense of direction, we may give up on a story prematurely.  If a writer isn’t going to meet the reader’s ordinary expectations about where a story is going, they’ll need to find other ways to reassure the reader that the tale is worth the investment of time.

Anything Can Happen

The More Things Change . . .

One of the things I like about reading science fiction and fantasy is that you never know how things might turn out.

Of course certain genres of stories come with expectations.  In an adventure epic, we can be pretty sure the good guys will win.  In a traditional romance, the couple generally gets together at the end.  But what’s different about F&SF, as opposed to what we might call mainstream or mundane stories, is that the worldwide situation at the end can be radically different from the one at the beginning.

I’m talking here about big-picture changes.  Of course things can and do change for the people in the story.  But in a mainstream story, the world around the characters is pretty much fixed.  Our main character may win a million dollars, but the overall distribution of wealth doesn’t change.  Our hero and heroine may fall in love and marry, but it won’t be front-page news.  In a TV hospital drama, the imperiled patient won’t be cured because aliens suddenly arrive with a universal regeneration technique that makes illness obsolete; the cure will come on a more individual scale.

The World At Stake?

Independence Day movie poster

In a science fiction story, however, world-changing events may occur.  The movie Independence Day depicts an alien invasion after which, as I pointed out in a previous post, things will never be the same.  A nifty new invention may change the world.  Discovering people with strange powers among us may affect our whole history, for good or for ill.  A revolution may succeed in overthrowing the oppressive tyranny.  Things will not always reset to their “Gilligan’s Island” starting point.

Not all F&SF stories involve such events.  A perfectly good fantastic tale may result in changes only for the central characters—in Jo Walton’s Among Others, for example, or Becky Chambers’ latest, The Galaxy, and the Ground Within (2021).  But the potential is there.  The set of possible outcomes has a wider range:  the resolution does not have to confine itself to the resolutely mundane.

Even mainstream thrillers where it appears The Fate of the World Is At Stake—James Bond, say—usually don’t take that step.  The world-changing fate is averted, the status quo is restored.  Even the possibility of radical change is usually hidden from the general public; there’s no sense that Bond’s exploits are a nine-day wonder in the press.  On the contrary, we have the sense that the people at large never know how close they came to nuclear destruction or whatever the menace-of-the-week is.  When such a thriller actually does postulate a major change for the world—as in, say, Tom Clancy’s now-outdated Red Storm Rising (1986), or the more recent book by Elliot Ackerman & James Stavridis, 2034: A Novel of the Next World War (excerpted in the February 2021 issue of Wired)—I’m inclined to think of it as science fiction for exactly that reason.

Hope and Unease

This open-endedness is an effective counter to both complacency and despair. 

Logo from Web page of NASA's Asteroid Watch

When stories teach us that even big overarching parts of our life can change, we are less inclined to rest in the comfortable assumption that the status quo will always remain.  This is a good thing, because it keeps us from taking things for granted.  America could become a dictatorship; it behooves us to make sure it doesn’t.  The world could suffer an ecological catastrophe.  An asteroid could strike the Earth again; that’s why we track near-Earth objects.

But it’s equally important to recognize that the big world-picture could also get better.  It is easy, especially in a cynical age like our own, to assume that current evils will always be with us; things will continue to get darker and more depressing.  But that’s merely taking the status quo for granted again.  We cannot assume that there will always be racial discrimination, that some people will always go hungry, that Earth’s ecology will degrade.  Not knowing what is going to happen means we can hope for better things as well as fear worse things.

We can thus take comfort, as well as warning, in the open-endedness of the future.

Had she really thought the world didn’t change?  She was a fool.  The world was made of miracles, unexpected earthquakes, storms that came from nowhere and might reshape a continent.  The boy beside her.  The future before her.  Anything was possible.  (Inej’s thoughts, in Leigh Bardugo, Crooked Kingdom (NY:  Henry Holt and Company, 2016), ch. 44, p. 529.)

F&SF fans, then, are encouraged to be both cautious and expectant about the future.  That doesn’t prevent them from being either naïve or discouraged—we see plenty of both.  But they are a little more likely to look toward the future with interest and curiosity.

The Knowing Time Traveler

That attitude is tenable as long as we’re living in the present.  We don’t know what’s going to happen next.  But what if we did?  Suppose we had the ability to travel in time back to an earlier era—permanently.  What would it be like to live one’s life knowing, as settled history, what the future holds?

Outlander book cover

There’s an entire subgenre of time travel romance that deals with contemporary people going back in time to live with a lover in the past.  The most well-known story of this sort is probably Diana Gabaldon’s Outlander (1991), first of a lengthy series, which was in turn developed into a TV series.  Here Claire Randall, a mid-twentieth-century nurse, is magically transported back to the eighteenth century to fall in love with Scotsman Jamie Fraser.  While I’ve only read the first novel, and the tale evidently gets a good deal more complicated later, Claire seems happy to give up her twentieth-century life to reside somewhere in the past.

Of course one could always look forward to the unknown personal events of one’s own life, which presumably wouldn’t be enshrined in the historical record—unless one’s presence itself changes the overall course of history, which sets up an entirely different kind of story.  When we go back and change the past, as in L. Sprague de Camp’s Lest Darkness Fall (1939), or (in a notably more complex fashion) Angela Quarles’s Must Love Breeches (2014), we’ve rewritten history, and we no longer know what’s going to happen.  (I’ve commented on some aspects of changing history in a previous post.)

But if our personal lives stay under the radar, so to speak, then we already know the broad outlines of our future from our erstwhile history books.  That might be useful:  Quarles’s heroine, in the epilogue, reflects that “she’d not been above using her knowledge of upcoming historical events to safeguard her family and their finances.”

On the other hand, for a science fiction fan who enjoys the open-endedness of not knowing what will happen, such a life in the past might be hard to bear.  We could no longer wonder whether extra-terrestrials might land tomorrow, or new medical breakthroughs be made, or whether unexpected political events like the fall of the Soviet Union might occur.  From this perspective, living immured in the past might seem like a prison, rather than a comfortable resting place.

Time Signature cover

This is the situation I set up in Time Signature for my heroine Trina.  She’s a lifelong F&SF fan; her eyes have always been fixed on the future.  When she begins to take seriously the notion that she might be asked to live her life in the past, how does she grapple with that?  What kind of comedy might develop from this somewhat unusual romantic obstacle?

I had a good time finding out, and I hope you may as well.

Ends of Eras

Part of the journey is the end.
—Tony Stark

“The Saga Comes To An End”

We have a lot of extended stories coming to a close this year.  At this writing, eleven years of Marvel Cineverse movies have concluded with Avengers:  Endgame.  It won’t by any means be the last Marvel movie—we’ll see many of these characters again—but the overall story that began with Iron Man in 2008 has reached its end.  The TV series Game of Thrones released its finale on May 19, 2019.  In December, we anticipate the conclusion of the Star Wars trilogy of trilogies (The Rise of Skywalker).

On the book side, David Weber’s Honor Harrington series (she first appeared in 1992) arrived at a conclusion of sorts with Uncompromising Honor (2018).  There are plotlines still unfinished, and Honor herself may reappear in later stories, but it seems clear her personal narrative arc has closed.

Even a blog post by the FCC’s General Counsel, of all things, has given a nod to this convergence of endings.

I’m going to assume it’s coincidence that these sagas of different lengths are finishing up together.  It does seem like a good moment, however, to reflect on what the resolution of these stories says to us.

(Miraculously, this post seems to have managed to avoid any actual spoilers for Endgame.  But please note that the links, if you follow them, are full of spoilers.)

 “A really long story”

The fact that we have all these long-running series, by itself, brings up some topics that are familiar in this blog.  For instance, it confirms that readers and viewers of our own era are not as lacking in attention span as pundits might claim.  An article by Douglas Wolk, the weekend of Endgame’s release, was titled:  “Americans crave complex ideas.  Just look at the Marvel universe.”

Wolk credits Stan Lee and Jack Kirby, back in the 1960s, with bringing extended stories spanning multiple magazines to comic books.  He notes also that such vast tapestries draw us together by giving us shared topics to talk about:  “to be drawn into conversation to understand them better”—to share reactions, insights, theories about stories that “mean more to us together than alone.”  I can testify to this, as a veteran of many an animated office conversation on what was so good about Captain Marvel or whether people were satisfied with the ending of GoT.

A wide-ranging story also satisfies our appetite for visiting a fully-realized world.  This is the value of what Tolkien called “Escape” in his pivotal essay On Fairy-Stories—the refreshing sense of leaving our ordinary world temporarily behind to immerse oneself in a new and different world.  It was Tolkien who (in the Foreword to The Lord of the Rings) gave his primary motive as “the desire of a tale-teller to try his hand at a really long story”—but who is also one of the great worldbuilders.

The Craving for Epics

But these aspects mostly reflect the sheer size of the saga.  More to the point, perhaps, is that many of us also share an appetite for what we might call the epic:  a mighty struggle in which one side is clearly fighting for something worthwhile, and gains some success, as distinct from a tragedy.

Not everyone has this taste:  some of us prefer more limited stories about individual people’s fates (for example, in the romance genre), or stories that disdain the whole good-versus-evil business as insufficiently gray.  And some massive sagas fit the epic pattern better than others.  Game of Thrones is notorious for its ambivalent characters and refusal to grant unambiguous victories.  Still, from what I hear, the finale did at least bring the Westeros civil war to an end, and (mirabile dictu) many of the more decent characters survived.

Mark Ruffalo (who plays the Hulk), discussing the Avengers movies, said:

You also see the power of storytelling.  One thing I think about these movies that’s really exciting is they’re forward-leaning in the narrative of good versus evil.  We’re able to transcend some of the divisive narratives that are happening now.  (Quoted in Anthony Brezican, “All for One,” Entertainment, April 19/26, 2019, p. 20.)

It’s fascinating to hear a good-versus-evil narrative described as “forward-leaning,” after so many years in which such stories have been derided as passé.  But the remark has further implications.  It matters how things come out in the end—good, bad, or mixed.  And this means there has to be an ending in which some kind of resolution occurs.

Letting a Story End

I can’t really evaluate a story until I’ve seen how it comes out.  I’ve seen stories that were pretty off-putting in the early stages, but managed to redeem themselves at the end.  And I’ve seen some that seemed promising, but ended in a way that ruined everything that had come before.  One is reminded of the ancient adage about a human life:  “Call no man happy before his death, for by how he ends, a man is known” (Sirach 11:28; Aristotle discusses a similar statement by Solon in Nicomachean Ethics I.10).  Since a person’s life is a story, the connection makes sense.

That a story needs an ending might seem a truism if it weren’t that we have lots of stories that don’t end.  For example, comic books and soap operas (“daytime drama”) go on indefinitely, as long as people are willing to read or watch.  The occasional subversion of this pattern is noteworthy for its rarity—for example, the story in Kurt Busiek’s Astro City comic where a costumed hero called Jack-in-the-Box, himself a son who has taken on his father’s hero identity, deliberately trains a successor to take over the role (“Father’s Day,” in Astro City:  Family Album (1999)).

In more conventional literature and movies, we find other timeless, perpetual characters.  The irascible detective Nero Wolfe figured in tales spanning the period from 1934 to 1975, without major changes in his age or situation, despite the major changes in world events and American culture over that time.  The character’s fixity is actually kind of appealing; it seemed odd when a later Wolfe book written by Robert Goldsborough shows Wolfe’s sidekick Archie Goodwin using a computer in place of his trusty typewriter.  Similarly, P.G. Wodehouse’s Bertie Wooster survived innumerable scrapes and confusions from 1923 through 1974, with similarly unsettling chronological consequences (Bertie encounters a protest march in one of the later books).  In the movies, James Bond has eternal life, though actors may come and go.

Dragonflight coverBut barring these iconic perennial characters, a series that goes on indefinitely without an ending—or past its ending—is in danger of becoming humdrum.  When Anne McCaffrey started her Dragonriders of Pern series in 1967, the charcters were fighting the periodically recurring scourge of “Thread,” but aspired to find a way to end it once and for all.  In All the Weyrs of Pern (1991), they actually accomplished that goal.  That wasn’t the end of the stories; almost twenty other Dragonrider books have been published since by McCaffrey and her children.  But I found that I lost a good deal of my interest once the driving force of the original plot ended.  It was always pleasant to visit Pern, but the motivation of an ongoing plot was absent.

This may be a personal predilection; it may account for why I have difficulty staying interested in a TV series for very long.  The exceptions occur where the ongoing character or story arcs are sufficiently compelling to keep me engaged.  The Good Place, for example, achieves this by turning into a quite different kind of story in each of the three seasons so far, but with continuing characters who still seem to be reaching toward an end.  Chuck succeeded in a somewhat similar way, but the original premise was clearly played out by the last half-season; it was a good thing the series ended when it did.  When even a major movie comes across as “just another episode,” that’s a buzz-killer for me.

Closure and Continuation

Theatre critic Ann Hornaday focused on the virtues of conclusion in an excellent article upon the release of Endgame.  One such virtue arises from the very existence of an overall arc, and the associated worldbuilding:  “When contemporary experience seems to be composed of narratively nonsensical shocks to the system, the attraction of coherent, well-constructed alternative realities cannot be underestimated.”  Moreover, a good long story can engender a powerful sense of fulfillment, of achievement, from the closure of an appropriate ending.  It’s worth keeping mind that the word “end” means not just where something stops, but also a goal toward which we strive.  A fitting close is a good thing even if the ending also involves dealing with death—“absence and interior loss,” as Hornaday puts it.

As noted above, the conclusion of an iconic hero’s story is unusual enough that to see such a character retire and reach an end is both somber and refreshing.  We hate to see them go, but if they’ve lived a full life, we feel a kind of elegiac nostalgia.

This works best when the world goes on, but new characters take over—just as in real life.  It won’t surprise anyone that some of the heroes in Endgame do reach their ends; others continue.  Honor Harrington retires, but her successors will carry on while she finally enjoys the fruits of a well-earned victory.  As readers and viewers, we ought to be willing to let a beloved character go.  This reluctant release may be echoed in the story itself.  When one of the characters in Endgame tells another that it’s okay for them to go, it reminded me of what I said to my own mother, at the hospice staff’s suggestion, when she was ready to die.

While we love our heroes, the hero’s journey does have an end (which need not be death; the cited Wikipedia page labels it “The Crossing of the Return Threshold”).  We need that fitting closure to make a good story.

Is it unrealistic to expect neat endings that wind up lives, or at least careers?  Not really.  The wise Sam Gamgee was right to suggest that the great stories never really end (The Two Towers, Book IV, ch. 8); and as Bilbo said, “the Road goes ever on” (The Fellowship of the Ring, Book I, ch. 1).  But the episodes, the substories that make up those grand tales, do have their moments of closure.

We do achieve or complete things, sometimes.  We go through high school or college, and then graduate (mostly).  After a courtship, we marry—which starts a new story.  Elsewhere I’ve quoted Alasdair MacIntyre to the effect that in Jane Austen’s novels, marriage occupies the place of death in real life—an ending we don’t move beyond.  Yet we do move on; and the milestone event is no less an achievement because another phase of the story continues afterward.  “Each happy ending’s a brand new beginning.”  We need both closure and continuation.

This duality is most prominent when one person’s arc winds down and others begin.  It’s not just one story with its phases and milestones, but a vast array of overlapping stories.  Everyone has a story, and they are all woven together.  “In the plan of the Great Dance plans without number interlock, and each movement becomes in its season the breaking into flower of the whole design to which all else had been directed” (Perelandra, ch.17).

So we celebrate the closing of these mighty sagas, and we look forward to the new stories that will follow them.

Civilization and Chaos

Last time, we talked about Star Trek and Star Wars—but especially Star Trek—as expressing the ideal of a certain type of civilization.  Now we can broaden the range of examples.  Science fiction and fantasy make an excellent laboratory for thought-experiments here, as in so many things.

Staving Off the Fall

The threat that civilization will fail and collapse is a classic way to create a dramatic situation for a SF story.  The most common historical analogue, of course, is the fall of the Roman Empire in the West.

Foundation's Edge cover artIsaac Asimov’s classic Foundation series (1942-1953) deliberately drew on that model; Asimov had been reading Gibbons’ History of the Decline and Fall of the Roman Empire.  In the Foundation universe, Hari Seldon has developed a science of “psychohistory” that predicts the Galactic Empire’s inevitable decline.  There’s no chance of preventing the fall.  But Seldon’s psychohistory offers a way to cut short the ensuing dark age from thirty thousand years to a single thousand.  The emotional charge of the original Foundation stories centers on the Seldon Plan’s bid to minimize the period of barbarism, with its chaos, violence, tyranny and suffering.  (Later developments of the series, too involved to discuss here, go off in somewhat different directions.)

I’ve mentioned H. Beam Piper’s Terro-Human Future History, which includes at least one such decline-and-fall.  The novel Space Viking (1963) gives us a whole culture of space-traveling barbarians, raiding the decadent worlds of the old Federation.  The events of the story suggest the hope of a return to lawfulness in the formation of a “League of Civilized Worlds.”  But given Piper’s cyclical theory of history, this initiative will yield no permanent resolution; the story has a happy ending, but the history does not.

Poul Anderson wrote a series of stories about Sir Dominic Flandry, a dashing secret agent of the Terran Empire reminiscent of a far-future James Bond (though Flandry first appeared in 1951, Bond in 1953).  When he can spare a moment from chasing women and loose living, Flandry devotes his efforts to shoring up the decaying Empire, though he realizes that in the end the “Long Night” is inevitable.

There’s a certain kind of romance, a mood of grandeur and doom, about these falling empires.  Naturally, they tend toward the somber and the tragic.

Defending Civilization

A more upbeat tone characterizes stories in which the fight to preserve civilization has a chance of succeeding.

Lensman imageIn the Lensman series, E.E. Smith actually refers to the heroes’ multispecies galactic community simply as “Civilization.”  That polity reflects the cooperative, yet freedom-loving, nature of the beneficent Arisians, who have nurtured it in secret over millions of years.  The Lensmen’s opponent is “Boskone,” which originally appears to be a mere conspiracy of space pirates or drug dealers.  When Boskone eventually turns out to be a whole independent culture of its own, based in another galaxy, the conflict becomes one of diametrically opposed cultures, rather than simply of order vs. disorder.

But the Boskonian culture is one of thoroughgoing tyranny, from top to bottom.  At every level, those in power scheme against each other.  Lacking any honor or ethical code, they engage in assassination and undermine each other’s plans.  Those at the bottom are essentially slaves.  The Civilization led by humans, on the contrary, respects human dignity and freedom—although the fact that these cultures have been essentially on a war footing throughout their entire history renders that freedom a little less far-ranging than we might imagine.

The Lensman example reminds us that the defenders of civilization are not always fighting against barbarians.  Autocracy and regimentation bring their own kind of chaos, as lawless warlords battle among themselves, not caring what common folk are trampled in the process.  It’s a particular kind of civilization that’s worth preserving.

This is true whether we’re in the future or the past.  We’ve seen that the power of the Arthurian legend stems partly from the theme of defending order and decency against the chaos that lies in wait.  (We may also mention Arthur’s more historically-based successor, King Alfred, who defended England against the real (not Space) Vikings.)

The embattled Arthurian Camelot is frequently connected with Rome itself, the ur-example.  The Last Legion (book and movie) provides a good example.  The waning Roman presence in Britain, as the Dark Ages set in, is a natural setting for the ideal of the lonely, valiant defender.  One example is brought up indirectly by a character’s name.  As Wikipedia puts it,  “Legio XX Valeria Victrix lends its name to the character Valeria Matuchek in Poul Anderson‘s Operation Chaos and its sequel Operation Luna; her mother is said to describe this legion as the last to leave Britain—‘the last that stood against Chaos.’”

To Valeria’s mother Virginia, “the last that stood against Chaos” is a phrase to conjure with.  That’s true for me, too.

The Right Kind of Order

If civilization represents a certain kind of order—that of the Lensmen, not Boskone—what kind are we talking about?  It’s not always easy to explain.

Thus, if one asked an ordinary intelligent man, on the spur of the moment, “Why do you prefer civilization to savagery?” he would look wildly around at object after object, and would only be able to answer vaguely, “Why, there is that bookcase . . . and the coals in the coal-scuttle . . . and pianos . . . and policemen.”  The whole case for civilization is that the case for it is complex.  It has done so many things.  But that very multiplicity of proof which ought to make reply overwhelming makes reply impossible.  (G.K. Chesterton, Orthodoxy (Garden City, NY:  Image Books, 1959), ch. 6, p. 83)

Chesterton’s random examples do cast some light on the question.  A community that has bookcases has books—implying a continuity of knowledge and literature, as well as the leisure to read them.  Coals to keep one warm in winter suggest both the satisfaction of basic human needs, and the whole machinery of society and technology that brings the fuel from the mine to the fireside.  Pianos reflect art and a developed culture.  And policemen indicate a society in which there is at least some attempt to defend the ordinary citizen against the depredations of the powerful and unscrupulous—the rule of law, of which more anon.

In the particular culture to which I belong, when we hold up a certain sort of civilization as an ideal worth defending, what we have in mind is a good order in which spontaneity and creativity can flourish, and people can live their lives without constant fear or privation.  There’s an order that protects the weak against the strong, but there is also enough looseness for individual variation, experiment, and adaptation.  In the “alignment” terms we discussed last time, you might say the position I’m taking is neutral good, tending to lawful.

Greco-Roman sceneThe classical roots of this ideal are found in the Greek notion of the polis and the Roman notion of civitas.  But it’s been shaped by the whole history of Western thought into what’s sometimes called the “liberal” ideal of a free society—“liberal” not in the political sense, but the root sense of “free.”

There’s one particular aspect of this ideal, though, that science fiction is peculiarly suited to address.  We’ll talk next time about civilization and science.