Love By the Numbers

Computer Dating

It’s been some time since computers got involved with dating.  I don’t mean stories about romance with a robot—though those have been around for a long time too.  I’m thinking about stories where a couple becomes involved with each other via some sort of computer intermediary.

We have a subgenre of tales where a couple meets on an online platform—perhaps via chatting, in You’ve Got Mail (1998), or gaming, as in Ready Player One and my own The World Around the Corner.  And of course the proliferation of actual online dating services—I met my wife that way—lends itself to romantic comedy.  Here, for example, is a list of the “10 best rom-coms about online dating,” which run the gamut from 1998-2021.

But we can even identify a sub-subgenre where the workings of the dating service itself are the basis for the meet-cute.  In Love, Guaranteed (2020), a lawyer takes on the case of a man who wants to sue a dating site that guarantees true love.  For the Christmas season, we have Mingle All the Way (2018), in which the designer of an app for busy people to find a plus-one without the stress of actual dating has to enroll in the app herself to convince an investor that the app is viable.  She ends up, of course, finding much more than a temporary plus-one.

Computers Aren’t Magic

If we’re going to construct a story that genuinely deals with computer-guided matching of couples, we need to think seriously about what computers can and can’t do.  It’s tempting just to wave around the word “algorithm” like a magic wand and assume that it can do all sorts of vaguely specified things—as if it were magic.  Our imaginary computer setup is a “black box”:  we don’t have to say how it works, it just somehow predicts which couples will get along.

Of course we can’t expect an author to produce an actual detailed account of how their hypothetical system works, any more than we expect any science fiction writer to tell us exactly how a faster-than-light drive would work, or an impenetrable force bubble.  If the writer could provide all the specs, they could patent the product and retire comfortably.  But, just as with any other SF premise, we have to make the imaginary invention plausible enough to engage the reader’s willing suspension of disbelief.

The Soulmate Equation cover

One recent rom-com, Christina Lauren’s The Soulmate Equation (2021), gets high marks for taking a sensible approach.  Freelance statistician and data analyst Jessica Davis runs into River Peña, a scientist whose startup company “has developed a service that connects people based on proprietary genetic profiling technology” (p. 18).  The technology is nothing so simple as a ‘love gene.’  Rather, in his initial study of over a thousand students, “a series of nearly forty genes were found to be tightly correlated with attraction” (p. 33).  River then worked backward:  “Could he find a genetic profile of people who had been happily married for longer than a decade?”  (p. 33)  The further research turned up “nearly two hundred genes that were linked to emotional compatibility long-term” (p. 34).

This has the sound of legitimate science.  Sample sizes are given, and the statistical universe is large enough to have some plausibility.  The imaginary research doesn’t establish why these gene sequences are related to compatibility:  it merely finds a correlation, which has yet to be explained.  And the number of genes involved indicates that the relationship must be highly complex.  The company’s tests (which sound rather like a 23 and Me arrangement) don’t claim to predict romantic love with precision; they yield a percentage probability that two people will match well, from “Base Matches” up to 24% to “Titanium Matches” at 80-90%, and even three examples of “Diamond Matches” with a score higher then 90%.  If such testing were really possible, this sounds like a plausible account of how it would work.

Jessica takes the test on a dare, more or less, and (of course) is found to be a Diamond Match with River Peña himself, whom she’s already found a bit off-putting.  She warily agrees to try out a relationship with him, and hilarity ensues in classic romantic-comedy fashion.  It’s a delightful story, and the air of plausibility about the company and its compatibility testing helps support the reader’s enjoyment.

The Gene Factor

One of the reasons this superficial plausibility is important is that the underlying idea is so volatile.  Do we really believe a couple’s potential for romance could be predicted from their genome?  On the one hand, we find ourselves wanting to say that love is ineffable.  Romantic love is famously supposed to be unpredictable, unexplainable, defying reason.  On the other hand, we do also tend to feel that romantic compatibility rests on some kind of perceptible factors, and also that true love is somehow fated, that lovers are “made for each other.”  And given the limited but impressive successes modern biology has had in connecting genes to physical results, the genome is a tempting place to look for that kind of manifest destiny.

Whether we find that hypothesis likely will depend partly on whether we find the materialist theory convincing:  that human beings and their behavior can be entirely reduced to their physical structure.  Materialist approaches are widespread today, but one can also reasonably take the position that there are human characteristics not wholly reducible to biology.  (Even the book’s title refers to “soulmates,” not merely sexmates.)

But let’s say it’s plausible enough that at least the initial attractiveness of one person to another might be encoded in their genes.  I even recall reading somewhere that whether we like or dislike the way a certain person smells may be a wired-in indicator of genetic compatibility, which makes some evolutionary sense.  Can we generalize that notion, as Dr. Peña’s research is supposed to have done, to a genetic basis for long-term compatibility?

The Other Factors

Even on a physical basis, we are not merely a product of our genes.  While the “nature versus nurture” battle continues to simmer, we generally tend to be equally sure that our adult personalities are influenced by our cumulative life experiences as well as by our innate characteristics.  Identical twins don’t turn out to be identical people, even when they grow up in similar environments, much less if they grow up separately.  We can distinguish our temperament, the emotional potential we’re born with, from our “character,” the set of habits and tendencies and attitudes that owe a lot to experience and action over time.

Outward appearance that is all we initially have to observe about a potential mate, but these aspects are more internal.  Necessarily, the internal factors are likely to come through more clearly as a relationship continues.  We’ve noted that “love at first sight” is a common enough experience of the beginning of love, but that its genuineness can only be validated retrospectively, over time.  Like the meet cute/meet hard situation, perhaps this can create the opportunity to fall, the initial attraction.  But the basic attraction is at most only the beginning of the story—not the end.  A couple’s ultimate compatibility is bound to depend on how their lives have shaped them as well as on their genetic endowments.

Even if nature and nurture combine to present a felicitous pairing, that’s still not the end of the story.  We are not compelled to love someone.  Irresistible attraction, sure:  finding someone especially fetching may (or may not) be entirely beyond our control.  But what we do about it isn’t.  What we develop out of that basic orientation toward each other is what really matters.

Here, The Soulmate Equation gratifyingly takes the right tack.  Responding to Jess’s skepticism about the significance of the test results, River says:

“I’ll believe the test if it says we are biologically compatible, but I’m not a scientific zealot, Jess.  I recognize the element of choice. . . . No one is going to force you to fall in love with me.”  (p. 130; see also p. 230)

Jess concludes:  “Destiny could also be a choice, she’d realized.  To believe or not, to be vulnerable or not, to go all in or not.”  (p. 351)

So I’m doubtful in the end that Dr. Peña’s algorithm could work quite as well as the story suggests.  Nonetheless, the book is an enjoyable romp, and also a thoughtful one.  Any tale that helps us think more insightfully about the puzzles of romantic love is a stimulating as well as an entertaining read.

A Slice of Meaningful Life

The Dutch House Poses a Question

The Dutch House, cover

I now have a long commute two days a week—an hour minimum, more often 1¼ to 1½ hours—and this has given me an opportunity to start listening to audiobooks again.  At my wife’s recommendation, I used the very useful Libby app to download a 2019 novel by Ann Patchett, The Dutch House.  She had picked that one in part because the audiobook was read by Tom Hanks, who has a very agreeable voice.

It was an unusual pick for me.  Much of my reading belongs to a few key genres:  science fiction, fantasy, romance.  The Dutch House belongs to that particular genre of contemporary writing that is often referred to as “mainstream” literature.  While I don’t abhor mainstream fiction, it doesn’t often catch my attention.

I very much enjoyed this story, however.  When you find yourself looking for an excuse to keep listening to the audiobook even once you get out of your car, that’s significant.  The Dutch House made my commute considerably more enjoyable for the nine hours and 53 minutes it lasted.  At the end, I felt that satisfaction and pleasure that comes when you’ve had a genuinely significant experience.

And that’s what poses the question.  Because The Dutch House shares with much other mainstream fiction the characteristics that are sometimes referred to as “slice of life.”  In particular, it doesn’t have much of a conclusion.  The main characters meander along from childhood to about their mid-40s, and then the book stops.  Plenty of interesting things happen along the way, the characters are well-drawn and fascinating, the scenes are vivid.  But it doesn’t go anywhere.

Now, I generally prefer a story with a solid, clear climax and conclusion.  So why did I enjoy this so much?  Thinking about this led me to a bit of an epiphany about what’s appealing in fiction.  While my own experience may be personal and idiosyncratic, my tastes are similar enough to lots of others’ that my ruminations may be of some more general applicability.

Since I need to point to a few specific things about Patchett’s story, I’ll issue a

Spoiler Alert!

Genre and Plot

In the non-mainstream genres I mentioned above, there tends to be a plot.  There’s a beginning, a middle, and an end.  The concerns of the characters come to a head at some point, and some kind of resolution is achieved.  We can point to something that happened in the story, whether it is on the whole good, bad, or indifferent.

Now this is by no means universally true.  Plenty of science fiction stories meander about without reaching a compelling conclusion.  And there are some that do more to explore a mood than to tell a story.  But there’s a tendency for the characters to get somewhere, whether or not it’s a place they wanted to be.  And the types of SF that lack a conclusion are generally those that are deliberately trying to imitate mainstream fiction—to gain the greater cachet or respect accorded to Real Literature, for example.

This is even more true in other genres.  A genre romance will have a happy ending, whether it’s “happily ever after” or merely “happy for now.”  In a murder mystery, a killer is going to be unmasked at the end.  Of course not every tale in real life ends this way; for one thing, people continue living after a given story has “ended.”  But we can regard these genres as specializing in the subset of stories in which some portion of a person’s life can be marked off and form a satisfying tale that embodies a plot arc.

Plot and Achievement

Personally, I like a story in which something significant is achieved.  It might be a really big thing:  saving the world, bringing order to the galaxy, eliminating a Dark Lord.  Or it might be something small and intimate:  a love story, for example.  It may be solely a matter of inner illumination, or, in certain kinds of tragedy, the demonstration of a tragic flaw.  But the kind of plot we’re discussing is one that leads to a conclusion in which things are significantly different than they were at the beginning.

But theory must be shaped by experience.  If my tentative generalization says I like a story only when something definite is achieved, then my enjoyment of a story that’s inconclusive is contrary evidence.  In The Dutch House, while various characters realize and achieve certain things, there’s no overall resolution by the end.  The several romances in the novel all fail.  The main character, Danny, doesn’t really resolve his difficult relationships with his parents.  No final judgment is suggested as to whether his mother, who left her children years ago to help the poor, is a saint or an irresponsible quitter.  Many of the characters are likable and intriguing, but there isn’t precisely a hero or heroes.  (A villain, perhaps, but since she’s subject to dementia and becomes an object of care in the latter part, there’s no viscerally satisfying comeuppance to be found.)

And yet, it’s a really good story.  So what is it that I’m enjoying so much?

Significant Parts

I think it may be that the individual events in the story seem to matter, even if they don’t systematically lead anywhere.  This is not the kind of mainstream novel in which people muddle around and leave the reader with a sense that it’s all been meaningless at the end.  On the contrary:  one feels that what these characters go through is important in some way.

It’s notoriously difficult to define exactly what “meaning,” in this sense, actually means.  But whatever it is, the people and events in Patchett’s story have it.  The good things that they do and experience serve to mitigate the bad things, and sometimes even make up for them.  The events are presented as significant, even if they don’t rise to a marked climax.

Making the story meaningful in this way is a choice and an achievement, not a given.  When there’s no clear plot arc in a story, it’s easy for the individual events to start seeming absurd.  “Life’s a bitch and then you die.”  But a good writer can ensure that meaning leaks through, as it were, throughout the story.  There may be a hint of the same thought in an observation of Anne Lamott’s:  “the purpose of most great writing seems to be to reveal in an ethical light who we are.”  (Bird by Bird, Part Two, chapter 2, p. 104.)

So if my earlier thesis was that a good story is one in which something significant has been achieved, I need to modify it to include slice-of-life stories in which lives are shown to be meaningful.

(In)Conclusion

This essay itself is rather inconclusive.  My ruminations on what makes for a good story are tentative and still incomplete.  And I may merely be stating what’s obvious to readers who (so to speak) come from the opposite starting point:  of course slice-of-life stories are meaningful, you bozo, what ever made you think otherwise?  But it does seem to be an essential element in figuring out what makes for good storytelling.

The Amateur Hero

At the end of the previous post, we noted that, depending on the kind of story authors want to tell, they may choose to deploy either a professional hero—someone whose job it is to face perils and challenges, like a military officer or police officer—or, on the other hand, someone who is dragged unwillingly or unexpectedly into a crisis.  But I didn’t actually say much about how that difference plays out in a story.  This post, then, is a kind of afterthought to the last one.

“You Are Not Prepared”

The first expansion for the online game World of Warcraft greeted players with the ominous declaration, “You Are Not Prepared.”  That’s exactly the situation of the individual who didn’t expect to be called upon to be a hero.  The lack of preparation may manifest itself in several ways, any of which can help to shape the story.

Competence.  The main character (MC) may lack the skills or expertise to deal with the kind of crisis that’s occurring.  Maybe there’s fighting involved, and the MC isn’t skilled with fists or swords or rayguns or whatever the weapon of choice happens to be.  It’s a lot easier if they do happen to have the pre-existing skill:  Glory Road’s Oscar, for example, was already experienced at fencing.  If they don’t, then one can expect an extended period of training, since this sort of skill isn’t one that can be picked up in a day.  Luke’s training montage in The Empire Strikes Back is a classic example, taking him from someone with potential and the occasional burst of unexpected powers (“Use the Force, Luke”) to someone who can face off against Darth Vader at the end of Empire and present himself as a full-fledged Jedi Knight at the beginning of the sequel.

Information.  The amateur hero may be drawn into an environment where they aren’t familiar with the geography, the factions, the customs, the people and powers.  In Anne McCaffrey’s Restoree, for example, the heroine is kidnapped by aliens, then rescued by others, all in an unconscious state, and “comes out of it” to find herself in a thoroughly incomprehensible situation.  Glory Road reflects the same struggle by a MC to cope with an unfamiliar environment, though in this case the hero has all the assistance one could desire in learning to deal with the new circumstances.

The same kind of thing occurs in the classic fantasy trope where MCs from a backwater locale are sent into a wider world with which they’re only vaguely acquainted, as in The Lord of the Rings or The Wheel of Time.  One of the advantages of this setup is that the MCs will need to have many things explained to them by more knowledgeable characters; they are the “ignorant interlocutors” whose presence is so convenient for exposition.

Even in more mundane cases, the MC may be placed in conditions where they don’t know their way around.  The eponymous TV series hero Chuck Bartowski is suddenly pitched into the world of intelligence operations and secret agents; he and other characters spend much of the first three seasons learning the ropes.  In a similar way, but much faster (in a two-hour movie rather than a long-running series), the hero of Hitchcock’s North by Northwest must learn the players and the goals of the spy game into which he has been drawn.

Confidence and maturity.  The MC may also be personally unprepared to deal with the crisis posed by the plot.  My favorite example is Romancing the Stone, in which the shy, introverted heroine suddenly has to travel far from home, ally with an unexpected stranger, fight her way through a jungle, and match wits with smugglers and thugs.  Much of the fun of the story is in watching the ironically-named Joan Wilder gain in courage and self-reliance as she overcomes these progressively more dramatic challenges.

Other aspects.  The MC may be unprepared in other respects.  The elemental fact of facing death will be a shock to those of us brought up in more placid situations.  The hero may lack equipment or resources to deal with the new challenges—or, conversely, may happen to have exactly the right resources available; this may actually bring about the adventure, as with the spacesuit in Heinlein’s Have Spacesuit, Will Travel.  Moreover, the homebody hero probably has not yet come to terms with the degree to which the adventure might impact family or personal connections—unlike the hero-by-trade, who has probably reconciled spouse or family with a dangerous career.

The Character Arc

The need to cope with such challenges almost automatically sets up an arc of character development for the MC, reflected in the examples above.  The MC can be expected to grow in confidence and independence.  They may also be tempered by tragedy or suffering; this is the primary course for the young graduate-school characters in Gay Gavriel Kay’s Fionavar Tapestry.

The developing hero may become more street-savvy, more knowledgeable in the ways of the world.  This sort of practical wisdom is a common theme, given the age of the characters, in young adult-targeted stories or the bildungsroman.  For example, Rod Taylor, the MC of Heinlein’s young adult novel Tunnel in the Sky, becomes the informal leader of a band of marooned students by a gradual process.  A group of older students, schooled in political theory and more alert to how groups can be manipulated, ease him out and take over control—with the best of intentions, to be sure.  By the end of the story Rod, once again in command, has become a bit more canny in dealing with the group.  In a similar way, Don Harvey in Between Planets starts out as a fairly naïve high-schooler who learns some hard lessons about political realities as he becomes embroiled in an interplanetary revolution.

Finally, if the MC learns new skills or abilities in the course of the story, they will have grown in that respect too.  The new abilities may qualify the MC for new roles or positions, and perhaps to actually become a professional hero in the end.  We see this in superhero origin stories, where a MC is initially unskilled in managing their superpowers, but gradually takes on the role of a professional do-gooder.  Spider-Man is the classic example, a teenager who didn’t expect to become super-powered and takes a while to become used to his new potential; unlike, say, Iron Man or the Fantastic Four, who start out as grownups and adapt fairly quickly.

As we saw in the last post, an amateur hero almost by definition rises to the occasion.  This is a sufficiently satisfying theme that I suspect adventure stories may tend more to this approach than to that of the professional hero—though I haven’t attempted to take a count.

The Professional Hero

Glory Road

A couple of comments by Kevin Wade Johnson in connection with my last blog post (now a long way back!) triggered a line of thought about heroes and the hero business.

Glory Road cover

Robert A. Heinlein’s 1963 novel Glory Road looks like a swashbuckling fantasy at first blush, but it turns into something entirely different.  Our hero, E.C. “Oscar” Gordon, kicking around the world after leaving the military, is recruited by an incredibly gorgeous woman to assist her with a quest that involves traveling to other universes and swordfighting.  This is just the kind of adventure he was craving.

As Kevin observes, the first three-quarters of the book are action-adventure, with sizable side dishes of comedy, scandalous liaisons, and cynical social commentary.  At that point the quest is fully resolved—at page 208 out of 288, in my copy.  What, then, occupies the rest of the book?

Gordon returns with “Star,” the beautiful woman he’s now married, to her home universe.  It turns out she’s the empress of a multiuniversal polity that is in some respects a high-tech Utopia.  All Gordon has to do is relax, allow himself to be fêted by the population, and sleep with anyone he finds interesting (the late Heinlein’s polyamory is fully on display here).

He hates it.

What Utopia doesn’t satisfy is Gordon’s lust for adventure.  He doesn’t want to be a dilettante or a “kept man.”  He wants wonder, excitement, the stimulus of danger.  He likes being a hero, with all the occasional discomforts and perils of that role. The placid happy ending of a retired hero holds no attraction for Gordon.

It’s unclear whether Star feels the same way.  She’s willing to consider going in on a kind of adventuring “business” with her slightly tarnished knight.  But first, she says, she’d have to train a replacement for her unique position—and that would take many years.

The solution is for Gordon to head off again on the Glory Road without Star.  He’ll pop back in now and then, but not to take up residence in the Twenty Universes utopia on a permanent basis.  He and Star will remain in love with each other, perhaps, in some sense of the term—but not in a sense that requires fidelity on either’s part.  In Heinlein’s polyamorous world-view, passing romantic involvements are just part of the adventure:  “Knights errant spend their nights erring” (p. 271).  Gordon’s happy ending is the continuing adventure.

The Unsettled Adventurer

This idea comes up from time to time in adventure stories:  the hero (or heroine) who seeks out danger and isn’t content without it.  John Carter of Mars displays a little of this, though in the violent world of Barsoom, he seems to be able to get his fill of trouble while still remaining home-based with the enthralling Dejah Thoris in her city of Helium.  There’s something like this idea in the conclusion of The Good Place—boredom with utopia—as we’ve seen.

The really extreme case can be found in an old-time fantasy by E.R. Eddison, The Worm Ouroboros (1922).  The swashbuckling nobles of Eddison’s imagined world fight the good fight against their sinister enemies, the Witchlanders.  At the end of the novel, those adversaries are conclusively defeated.  Cue the victory feast.  And yet . . . Our Heroes are not quite satisfied.  Things just won’t be as interesting without the Witchlanders constantly scheming and warring against them.  At the very end, the heroes’ fanciful wish is somehow granted:  a herald announces the arrival of an emissary from the bad guys—the same event with which the novel opened.  (Hence the title:  the legendary serpent that swallows its own tail.)

The Series Protagonist

I’ve previously expressed some doubts about whether happy endings really need to be static and boring—so let’s not adopt the Glory Road doctrine too hastily.  (In its extreme form, Eddison’s circular epic, one may feel the opposite dissatisfaction in the sense that all the heroes’ striving and suffering has been for nothing.)  But these examples highlight a difference among types of action heroes.

In a long-running action series, unless a hero is improbably falling into one adventure after another against their will, we have to assume that the hero likes what they’re doing.  James Bond seems to be pretty content with his secret-agent life.  Indiana Jones yearns for opportunities to climb out the window of his stuffy professorial office and strike out on some treasure-hunting chase—even at an advanced age, as we’ve recently seen.  Captain Kirk, who’d been promoted to admiral by the beginning of Star Trek II, isn’t suited for a desk job.  At the end of the three-movie cycle he’s demoted to captain again—ostensibly as a punishment for flagrant violations of Starfleet regs, but we’re to see this as a step forward for him, his best destiny.  Yoda accuses Luke of this kind of unrest in The Empire Strikes Back:  “Adventure! Excitement!  A Jedi craves not these things.”

The same is true of almost all superheroes.  Retirement is almost unheard-of.  The occasional counter-example makes for an interesting tale precisely because it runs against type:  Hank Pym in the Marvel Cinematic Universe, Jack-in-the-Box in Astro City.  In a somewhat similar way, continuing campaigns in Dungeons & Dragons or similar games tend to assume the existence of a class of professional adventurers who enter willingly into a life of battle and treasure-hunting, as distinct from an assembled-for-one-purpose group like the Fellowship of the Ring.

This character trait does make things convenient for the writers.  They have a believable rationale for the main character’s continuing adventures.  Otherwise, after a while it would start to seem implausible for one person to keep getting drawn into danger purely by accident.

The Hero By Trade

The Star Trek captains, and other officers, illustrate a type of case where the character really is a professional hero—one who’s taken up a profession or vocation where danger and challenge, and hence the opportunity for heroism, come with the territory.  Anyone pursuing a military or quasi-military career fills that bill.  Honor Harrington, for example, reflects more than once that she’s good at war; it’s her calling, what she was born to do.  Professional police officers, firefighters, or rescue workers—first responders generally—also fall into this category.  (John McClane of Die Hard fame, mentioned above, is in a danger-prone profession, though it’s probably rare for a cop to run into the kinds of major crises he does.)  Unsung heroes like medical personnel may find themselves in the same position.  They may not categorize what they’re doing as heroism (it looks better on them if they don’t); but they are putting themselves “in harm’s way” where acts of heroism are constantly called for.

This is why military SF lends itself so easily to long-running series like Honor Harrington’s.  (The same is true outside the SF genres, as we can see, for example, in Patrick O’Brian’s Aubrey/Maturin sea stories.)  The same is true of private detectives, secret agents, and the like.

The Reluctant Hero

But not all heroes are professional heroes.  An equally perennial favorite is the reluctant or accidental hero—the person who answers the call to adventure, but does wish to return to a peaceful life afterward.

Jim Butcher’s Introduction to Jim Butcher & Kerrie L. Hughes, Heroic Hearts (NY:  Ace Books, 2022), puts it this way:

Real heroes . . . [are] the everyday humans who happen to be standing there when something bad happens, and when there is a sudden need for skill, courage, or intelligence.  They’re the regular people in irregular circumstances who find themselves considering others first and standing up to do whatever needs to be done.”  (p. xi)

Some do manage to go back to their ordinary lives after the crisis has passed.  Cincinnatus, and George Washington, are famous for pulling off the transition:  they took over the reins of the state when they had to, but willingly ceded power afterwards.  On a more modest scale, the “citizen soldier” concept, as in the American National Guard, aims at the same thing.  It’s part of the mystique of the American World War II armies, the so-called “Greatest Generation” model.  You rise up to serve when necessary, but happily return to civilian life when it’s done.  Contemporary discussions are more likely to emphasize post-traumatic stress disorder (PTSD) and the difficulty of the return to civilian life; but it remains an ideal with considerable drawing power.

In fiction, the contrast between heroic acts and ordinary life provides rich soil in which to grow interesting stories and characters.  Tolkien, for example, gives us some characters who do manage the return to everyday existence—Sam Gamgee—and others who find it impossible, such as Frodo.  Of course Frodo does in the end find peace in Valinor, but that requires a literal removal from the circles of the world, a transcendence not available to the average hobbit-in-the-street. 

The situations can become fairly complex.  In the Song of Roland, after the heroic deeds of the story are finished, a weary Charlemagne at the end finds himself called back unwillingly to new conflicts.  In the TV series Chuck, the eponymous Chuck Bartowski is initially appalled to find himself embroiled in spy activities, but the sheer coolness of it all grows on him, and by the fifth season he wants to start his own secret-agent business.  Scott Lang (Ant-Man) at the beginning of Quantumania is resting comfortably on his laurels, and has to be dragged back into action in the name of helping others.

Detectives in mystery stories fall into both camps.  We have professional private eyes like Sherlock Holmes and Nero Wolfe.  But then we also have amateurs like Chesterton’s Father Brown and Agatha Christie’s Miss Marple, who always just seem to be in the right place at the right time.

The Author’s Choice

If we want to write a heroic adventure story, one of the early decisions we have to make is what kind of hero we want to feature.  Sometimes the tale may call for someone who’s automatically in a position to encounter danger, like a military officer.  Sometimes we may prefer to drag the hero into action against their wishes, or by happenstance.  The whole point of Roger Thornhill’s predicament in North by Northwest, for example, is that he has no desire to become involved in skulduggery and is baffled by the strange things that are happening to him.  Like so many other accidental heroes, however, he rises to the occasion.  This is a narrative arc that may be both more interesting and more inspiring than that of the professional hero; because most of us live relatively ordinary lives and can only hope that if called upon, we too could become the kind of hero we admire.

Dialing Destiny

Indiana Jones Rides Again

Indiana Jones and the Dial of Destiny, movie poster

My wife and I went to see Indiana Jones and the Dial of Destiny (2023) Friday night.  Good movie—I’m unsure whether to call it “great.”  My reaction was somewhat complicated by the fact that I’d inadvertently gotten us tickets to a theatre with the full range of tactile or “haptic” special effects—seats that bounce you around violently, drafts and puffs of air, sprinkles of water, little gizmos that tickle your neck or ankles.  We both found all this paraphernalia rather distracting at first, though it’s undeniably immersive—rather like seeing a movie and riding a thrill ride at the same time.

I’m going to try and avoid spoilers on this occasion, since it’s likely a lot of us haven’t seen this episode yet.  (It’s fun to get in on opening night sometimes—and I have to keep up my geek cred somehow.)  This closing episode—Harrison Ford and the Spielberg/Lucas team have all said this is to be Indy’s last outing, though I wouldn’t be surprised to see further spinoffs, like the The Young Indiana Jones Chronicles—provides a useful opportunity to reflect on the series as a whole, which we can do without major spoilers.

What Makes Indy Go

Part of what makes the Indiana Jones films so much fun is their unabashed appeal to action-packed derring-do—the meat and drink of the old-time movie serials that both Lucas and Spielberg have pointed to as inspiration.  In that respect, it’s close kin to Star Wars—no surprise, since Lucas was behind that series as well.

Another key element is the character of Indy himself.  He performs incredible (perhaps impossible) physical feats, but he always seems to be doing it in desperate improvisation—no Superman he.  And while he’s an honorable cuss with a warm heart, there’s also a vein of pragmatism that makes him earthier than a traditional noble hero.  (Remember the scene in Raiders where, finding Marion tied up in Belloq’s tent, he has second thoughts while untying her and, to her outrage, ties her back up again?)

The plot driver in each film is a lost and significant object:  the Ark, a jewel, the Grail, the Crystal Skull, the Antikythera mechanism.  The child in us can’t help responding to the appeal of “buried treasure.”  From the children’s adventures of Nancy Drew or of Enid Blyton’s numerous literary offspring, to the (slightly) more grown-up exploits of National Treasure or Pirates of the Caribbean, we’re fascinated by the idea of suddenly discovering some hidden thing of inestimable value.  Even a contemporary middle-grade book like Morgan Matson’s The Firefly Summer can invoke the same perennial attraction.  Of course, “old” is relative—it might be as recent as one’s parents’ generation, or as far back as prehistory.  The antiquities in at least three of these movies are thousands of years old, which is plenty far enough to evoke awe and wonder. 

In the best of the IJ movies, this sense of wonder is intensified and elevated by the fascination of the numinous:  a religious or near-religious awe.  By the “best” movies I mean, of course, Raiders of the Lost Ark and Indiana Jones and the Last Crusade, which I believe are generally regarded as the best of the bunch.  I don’t think Dial of Destiny will rise to that level, though it’s certainly far better than the weakest link, Temple of Doom.  (Of course, your mileage may vary . . .)  The old-time movie-serial ambiance seems better suited to the power of myth than to the science-fiction veneer of the final two episodes.

The Tomb Raider Syndrome

I gather Indy has inspired a number of young people to become actual archaeologists.  That’s a good thing, although as soon as we invoke actual archaeology, we have to acknowledge how far Indy wanders from scientific best practices.  I must admit I cringe a little every time Jones and a companion shove a stone cover violently off a tomb, presumably to crack and shatter on the floor out of camera range—not to mention the absence of any attempt even by 1930s standards to photograph or otherwise record these unique historic sites.  Last Crusade even highlights the difference between real archaeology and mere treasure-hunting:  Indy tells his class “. . . and X never, ever marks the spot”—which caution is then promptly spoofed when he discovers that a giant X (the Roman numeral ten) actually does indicate where a catacomb is buried in Venice.

Of course, Indy has bigger fish to fry, so we blink amiably at these scientific solecisms and get on with the nonstop excitement.  The cavalier treatment of relics is a long-standing tradition, shared (I think) by Indy’s distaff counterpart Lara Croft, among others.  In our more pedantic moments, we may raise our eyebrows at these dubious tactics, but this is a case where TV Tropes’ “MST3K Mantra” applies:  “It’s just a show; I should really just relax.”  Indy himself does aim to do the right thing by history:  he’s constantly contrasted with more mercenary grave-robbers when he insists, “This should be in a museum.”

The Human Element

More important, though, in Indy’s appeal to an eager audience is the human connections.  They’re less prominent than the thrills and special effects, but they’re at the heart of the stories.  Indy’s romance with Marion and his friendship with Sallah, and even his rivalry with the elegant Belloq, give us an enjoyment that outlasts the fight or chase scenes.

Lucas and Spielberg doubled down on this in Last Crusade, where Indy’s relationship with his father made for most of the more memorable moments of that film.  On the other hand, serious human relationships are largely absent from Temple of Doom, whose single saving grace (aside from the mine-cart ride) is his friendship with Short Round.  As an unregenerate romantic, I give Kingdom of the Crystal Skull extra points for reviving Indy’s romance with Marion (after his ephemeral affairs in the second and third installments).

In this respect, I think Dial may fall a bit short.  While Indy’s relationship with his Action Girl goddaughter is a central theme in this movie, I didn’t find the new character quite as likable or interesting as I wanted to.  There are some heartwarming moments here, to be sure, but they tend to bunch up toward the end of the story.

All in all, Dial gives us a distinctly quieter and more elegiac ending than the previous episode’s celebratory denouement.  The lasting appeal of this film may have a lot to do with how audiences respond to the character arcs. After forty-two years, we can fondly say farewell to Indiana Jones in this concluding episode—though after all the thrills and chills, we may feel, with Indy, that “it’s not the years, it’s the mileage.”