The World Around the Corner

The World Premiere

The World Around the Corner coverI’m excited to have my romantic comedy novella The World Around the Corner in print as of last week.  Or in virtual print, at least; it’s out as an e-book from the Wild Rose Press.  (Details are available on the story’s page.)

Uncharacteristically for me, TWATC isn’t science fiction or fantasy.  The only potential SF elements are some very minor advances in gaming technology (and perhaps in automobile design).  Some parts read a little like fantasy, because there’s an online role-playing game (an MMORPG) involved.  In that respect there’s a faint resemblance to Ready Player One (book and movie), where an online game plays a major part in a much more serious SF story.  But TWATC isn’t really about games or technology; it’s all about having fun with the characters.

You’re Who?

I’ve always liked the kind of romance where a character has to make a discovery about who their romantic interest really is.  Jasmine isn’t immediately aware that Disney’s Aladdin, when he visits the palace as a prince, is the same street urchin she’s already met—though she isn’t fooled for long.  In Shakespeare’s venerable Twelfth Night, nobody is quite sure who “Cesario” (Viola) really is.  The same is true in the modernized high-school variant of the Shakespeare comedy, She’s the Man.  Playing around with two ways of knowing the same person is also put to good use in the case of super-heroes (or heroes generally) who have secret identities, from the Scarlet Pimpernel to El Zorro to Superman.

The Shop Around the Corner posterBut in all these tales, one member of the couple has the advantage of knowing the truth.  It puts the couple on more even terms if neither of them is aware of what’s really going on.  There’s a whole series of variations on a single story where the main characters meet indirectly and fail to connect up the two different ways they’re communicating with the same person.  This plot seems to have been invented by Hungarian playwright Miklós László in the form of a play called Illatszertár or Parfumerie (1937).  It was adapted in English into the Jimmy Stewart-Margaret Sullavan film The Shop Around the Corner (1940), which in turn gave rise to a musical treatment with Judy Garland, In the Good Old Summertime (1949), and again with She Loves Me (1963).  In these versions, the main characters are pen pals, and also co-workers.  Nora Ephron updated the treatment by making them e-mail correspondents in You’ve Got Mail (1998).

Romance And—

When we tell the story of a romance, we’re often telling a story about something else at the same time.  To be sure, this isn’t always the case.  In Georgette Heyer’s Cotillion, for example, or in Must Love Dogs, and in a lot of high-school rom-coms, the personal relationships are pretty much all that’s going on.  But generally, we don’t spend our lives doing nothing but looking for love.  We go on about our daily business, meeting our daily challenges, and stumble upon love as we go.

To Say Nothing Of The Dog coverSo a lot of romantic tales also have a storyline dealing with something that brings the couple together.  In Heyer’s The Toll-Gate, there’s an involved plot having to do with a theft of currency.  The main characters in Connie Willis’s To Say Nothing of the Dog are searching for the bishop’s bird-stump.  (It’s a long story.)  Gaudy Night is the Dorothy Sayers novel where Harriet Vane and Lord Peter Wimsey finally get together, but they do it while trying to resolve a crisis at her alma mater.  The redoubtable Amelia Peabody and her future husband Radcliffe Emerson meet in the context of archaeological investigations (Crocodile on the Sandbank).

I like the idea of a couple’s bonding by cooperating in some shared endeavor.  And we may be able to amplify that motif by having it happen twice, in parallel, like the parallel identities in the “Shop” stories.

The Camaraderie of the Quest

One of the things I’ve always enjoyed about the group quests of role-playing games, whether in D&D or World of Warcraft, is the bonding and sense of camaraderie that develops in a group working together for a common purpose.  Most traditional games like chess or Risk have the players competing against each other.  But the role-playing games typically pit a band of True Companions against third-party monsters or other opponents.

This is a whole different dynamic.  And seeing it play out in a game makes the tone both more light-hearted and more detached than, for example, in a real-life business relationship.  But for that very reason, it lacks a certain gravitas.  Suppose a couple used to fighting side-by-side in a game found they had to work together on something important in real life as well?

The Fun of the Shared Adventure

All this contributed to the idea of The World Around the Corner.  Other aspects also played their roles—for instance, a chance to share some favorite music and books.  And let us not forget the occasional opportunity, sheerly by happenstance, to achieve a truly dreadful pun, without even setting it up on purpose beforehand.  You’ll know it when you see it . . .

I hope you’ll have as much fun reading TWATC as I did writing it!

Arthurian Variations (Part II)

We’ve seen that the Arthuriad has generated a wide variety of retellings over the years.  What makes these legends so adaptable, and so congenial to storytellers of all kinds?

To begin with . . .

A few reasons leap out at us.

As we’ve seen before, it helps if there’s no one canonical version of a story.  Without a single clear source, later authors are free from the need to conform to the “classic” tale.  The Wikipedia article says outright, “there is no one canonical version” (¶ 3).

It’s true that Malory’s Le Morte d’Arthur is the central reference point, at least in English.  But his version is so far from current norms that it would be hard to try and reproduce it faithfully—as Steinbeck perhaps found.  Malory serves more as a library or resource for story elements that can be adapted and recombined at will.

The sheer breadth of that source material is a second factor.  All those knights, all those adventures, even the numerous events of the main storyline:  the Arthuriad is its own ‘Pot of Story,’ a stew full of nutritious narrative elements.  “It held a treasure for every seeker.”  (The Mabinogion, tr. Gwyn Jones and Thomas Jones, Everyman’s Library, 1949, 1974, Introduction, p. xxx.)

The story also occupies a colorful historical setting, whether in the plate-mail-and-castles “high road” approach, or in the more historically plausible “low road” approach.  Many readers have a fondness for this quasi-medieval environment—which is why versions of that milieu are used in so many fantasy stories and games.

A Plethora of Characters

In particular, the Arthuriad is filled with strong and interesting characters.  An author can focus on, say, the character of Percival, or Morgan le Fay, or Gawain, and take off from there.  Or she can ring the changes on the main story by redefining the characters and their relationships, as we saw in the examples from Part I.

Arthur himself can be played in many ways.  Generally he tends to have a certain innocence, a certain earnestness and candor about him.  But this can be realized in the psychologically wounded but charismatic leader of Wolf’s tale, in the essential simplicity of the idealist in White’s Once and Future King, or in the clever but dedicated warleader of “King Arthur.”  (It can also be seen in the weak and waffling character of Lerner & Loewe’s “Camelot”—if we include what I consider a failed implementation.)

Other characters are equally mutable.  Mordred is subtle and evil in White; he’s an innocent and rather likable kid in Wolf.  Lancelot contains enough contradictions in himself—loyal friend, betrayer of a marriage, devoted lover, peerless warrior—that an intense character study of this champion is almost unavoidable if we let him into the story at all.

Guinevere is a particularly tricky case.  It’s hard to play her as truly admirable—since so much of her traditional role lies in being untrue, at least after a fashion.  (She’s untrue to Arthur, but true to Lancelot, and the story seems largely willing to forgive the first in light of the second.)  If she isn’t handled carefully, she’s likely to default into being silly, or weak, or fickle.  The challenge of giving her a better role may appeal to an author.  Both books and films have taken up that challenge, though I’m not familiar with those treatments.

Compelling Drama

The story of Arthur contains many events that lend themselves to high drama.  For example—

His origin.  It seems essential for Arthur’s ascent to the throne to exemplify the theme of the lowly raised high, the rise from humble beginnings to glory.  His childhood is modest, in one way or another.  In the traditional formulation, Arthur doesn’t know who he is until he is almost grown, and it may take a magic token (the sword in the stone) to demonstrate his true nature.  As a result, Arthur generally has the humility that I’ve argued characterizes our archetype of the Good King.

This Cinderella-type story appeals to our fondness for the underdog, and the reversal of fortunes is inherently dramatic.  There are a lot of possibilities for how that revelation occurs, and how Arthur and those around him react.

Lancelot, Guinevere, Arthur (King Arthur)The love stories.  An eternal triangle necessarily involves passion, betrayal, and drama.  But there are a lot of possible ways to construe the relations among Arthur, Guinevere, and Lancelot (along with Morgan and other possible players, as we saw last time).

In the central love story, Arthur tends to lose out.  As White puts it (Book Three, beginning of ch. 45):  “Merlyn had not intended him for private happiness.  He had been made for royal joys, for the fortunes of a nation.”

Since Arthur is on the scene first, Lancelot must share some strong bond with Guinevere in order to draw her away from Arthur—unless the Arthur-Guinevere bond isn’t that strong to begin with, as in Wolf.  If we idealize Lancelot and Guinevere’s romance, we have to push Arthur away.

There’s a strong impulse to rescue the love story somehow.  We have three characters, each of whom we love and admire, trapped in this untenable situation.  We don’t want any of them to lose out, but someone has to.

So we get retellings that pare down the triangle.  In The Road to Avalon, Arthur and Morgan are the real romance; it doesn’t matter if Guinevere seeks solace elsewhere (except for political reasons).  In “First Knight,” Arthur is too old for Guinevere; after his inevitable death, Lancelot and Guinevere seem to be left free to marry.  “King Arthur” ends early, in terms of the overall myth, and skips the entire triangular problem.  Arthur and Guinevere marry at the end in a traditional romantic consummation, and Lancelot remains a minor character.

Moreover, if we choose as our main character someone other than the Big Three—one of the numerous other knights or ladies of the Arthurian court—the possibilities for love stories are endless.

The Holy Grail (Indiana Jones)The Holy Grail.  It’s hard to know what to make of the Holy Grail as a storytelling hub.  The Grail’s religious origins (although they are subject to dispute by some literary historians) may cause this part of the story to be bypassed entirely by those writers who prefer to dodge the Christian aspects of the Arthuriad.  White introduces the Grail quest rather ignobly as a distraction to keep the knights busy when there are no wars for them to fight.

Nonetheless, the mythic resonances of this ultimate quest MacGuffin have let it play a role in a surprising number of modern treatments—from “Monty Python and the Holy Grail” to “Indiana Jones and the Last Crusade”—even where, as in the last example, the Arthurian tales are not otherwise involved.  For those who want an air of mystery and the numinous, rather than just clashing swords, the Grail is a natural choice.

Key Themes

Finally, the Arthuriad carries a number of themes of lasting interest.  These themes can also draw storytellers to the court of Camelot.

Knights of the Round Table (Excalibur)True companions.  For Western culture, Arthur’s Round Table knights may be the archetypal example of the tight-knit group of comrades fighting together for the right.  The basic story also includes some inversions of this band-of-brothers relationship—betrayals of several kinds—but that only serves to make the ideal seem more dramatic and memorable.  The Round Table is explicitly portrayed in “First Knight” and (without the table) in “King Arthur.”  It’s satirized, yet mourned, in White.  It does not play a major role in Wolf’s version.  But if an author wants to invoke the ideal of comradeship to the death, Arthur’s court is as likely a touchstone as the Three Musketeers or Robin Hood’s woodland band.

Chivalry.  The Arthurian knights represent the archetype of the ideal of chivalry.  Now, our era has a love-hate relationship with this notion.  We frequently prefer to satirize or criticize the ideals that were held up as models for the Arthurian knights.  Yet there remains a certain appeal to what TV Tropes calls Old-School Chivalry, a less literal version that can turn up in cases as varied as Captain America and “Kate and Leopold.”  These later varieties look back to the hazy memory of a medieval ideal that we associate with Arthur’s court.

Civilization is at stake.  Almost all versions of the tale depict Arthur as standing in some sense for the defense of imperiled civilization against the chaotic forces that threaten it.  The opposition may be literal, as in The Road to Avalon, where Arthur leads armies against the invading Saxons.  Or it may be more subtle, as when The Once and Future King shows Arthur striving to achieve the rule of law as a principle to contain the depredations of warlords.  Not Might makes Right, but Right makes Might, protecting the weak from the strong, ordinary people from the powerful:  this is the chivalric ideal Arthur pursues under the tutelage of Merlyn.

You could call it civilization.  What I meant by civilization when I invented it, was simply that people ought not to take advantage of weakness—not violate maidens, and rob widows, and kill a man when he was down.  People ought to be civil.  (Book Two, chapter 9)

The most poignant aspect of the Arthurian tale is that he achieves this ideal, for a fleeting moment—an island of light in an age of darkness—yet it fails.  The Round Table is broken, Camelot goes down in war and betrayal, Arthur does not found a virtuous dynasty.  This chiaroscuro of success and failure has a dramatic appeal that is hard for a storyteller to resist.

CamelotCamelot falls.  And yet, the story does not quite end in despair.  Arthur may die—but he is not entirely lost; he will somehow return.  In White’s touching ending, Arthur hands on the story itself, the memory of Camelot, to a young page named Tom—Tom Malory.  The ideal remains an ideal, and we are reassured that someday Arthur and the ideals he champions will reawaken.

It is no wonder that this kind of ambiguous, yet hopeful, ending attracts storytellers.  It attracts readers too.  All but the most hardened cynics would like to look forward to such a return.  Arthur’s story, like Arthur himself, never quite dies.

The Good King

I began to wonder some years back about the curious preference for monarchy in futuristic settings.  In the world at large, monarchies have been retreating in favor of republics and democracies, at least in theory, since 1776.  Why are SF writers so fond of equipping future societies with kings, emperors, and aristocracies?

Star Kingdoms

We can pass lightly over the old-time, pulp-type stories where royal rule is merely part of the local color:  Burroughs’ A Princess of Mars (1912), Edmond Hamilton’s The Star Kings (1949), E.E. Smith’s The Skylark of Space (1928) with its Osnomian royal families.  Here, like flashing swords and exotic costumes, monarchy is simply part of a deliberately anachronistic setting.  Similarly in high fantasy, where aristocracy comes naturally in the typical pseudo-medieval milieu.

But we see royal or aristocratic governments in more modern stories too.  Asimov’s Foundation stories are centered around a Galactic Empire.  (Since that series was based on Gibbons’ The History of the Decline and Fall of the Roman Empire, an Empire was inevitable.)  Similarly in Star Wars, which draws heavily on Asimov.  Jerry Pournelle’s CoDominium future history has a First and a Second “Empire of Man.”  David Weber’s heroine Honor Harrington serves the “Star Kingdom of Manticore” (later “Star Empire”), modeled closely on England around 1810.  Lois McMaster Bujold’s Vorkosigan Saga contains a number of polities with different forms of government, but many of the stories focus on Barrayar, which has an Emperor.  Anne McCaffrey’s popular Pern series has no monarch, but has two parallel aristocracies (the feudal Holders and the meritocratic dragonriders).  It got to the point where I began to feel a decided preference for avoiding monarchical or imperial governments in SF storytelling.

The Lure of Kingship

Aragorn with crownThere’s something that attracts us in royalty—or we wouldn’t see so much of it.  I encountered this puzzlement directly.  As a kid reading The Lord of the Rings, I was as moved as anyone by the return of the true King.  I asked myself why.  If I don’t even approve of kingship in theory, why am I cheering for Aragorn?

The reasons we’re drawn to monarchy seem to include—

  • Kings are colorful. (So are princesses.)
  • Stability
  • Personal loyalty
  • Individual agency

The first point is obvious, but the others are worth examining.

Stability

It’s been pointed out that even in a constitutional government, a monarch provides a symbolic continuity that may help to hold a nation together.  British prime ministers may come and go, but Queen Elizabeth is always there.  (Literally, at least within my lifetime.)  This gives some plausibility to the idea of a future society’s returning to monarchy.

Something like this stabilizing function is behind commoner Kevin Renner’s half-embarrassed harangue to Captain Rod Blaine, future Marquis of Crucis, in Niven & Pournelle’s The Mote in God’s Eye:  “maybe back home we’re not so thick on Imperialism as you are in the Capital, but part of that’s because we trust you aristocrats to run the show.  We do our part, and we expect you characters with all the privileges to do yours!”  (ch. 40)

Unfortunately, relying on the noblesse oblige of the aristocrats doesn’t always work out well.  It depends on who they are.  For every Imperial Britain, there’s a North Korea.  When the hereditary succession breaks down, you get a War of the Roses or Game of Thrones.

Too much depends on getting the right monarch.  By the law of averages, it doesn’t take long before you get a bad ruler, whether by inheritance or by “right of conquest”—and you’re up the well-known creek.

Personal Loyalty

Personal loyalty appeals to us more strongly than loyalty to an institution.  One can pledge allegiance to a state—but even the American Pledge of Allegiance starts with a symbol:  the flag, and then “the Republic for which it stands.”  Loyalty to an individual moves us more easily.

This kind of loyalty doesn’t have to be to a monarch.  Niven & Pournelle’s Oath of Fealty explores how loyalty among, and to, a trusted group of managers can form a stronger bond than the mere institutional connections of a typical modern bureaucracy.  One can be faithful to family (the root of the hereditary element in kingship), to friends, or even an institution or a people.  But it’s easiest with an individual.  This loyalty is the basis for the stability factor above.

Individual Agency

The vast machinery of modern government sometimes seems to operate entirely in the abstract, without real people involved.  “Washington said today . . .”

In fact it’s always people who are acting.  But it’s easier to visualize this when you have a single person to focus on.  “When Grant advanced toward Richmond . . .”  In the extreme case, we have the ruler who claims to embody the state in his own person:  “L’état, c’est moi” (attributed to Louis XIV, the “Sun King” of France).

In a fascinating 2008 essay, Jo Walton quotes Bujold on political themes in SF:  “In fact, if romances are fantasies of love, and mysteries are fantasies of justice, I would now describe much SF as fantasies of political agency.”  A science fiction character is frequently involved in effecting a revolution, facing down a potential dictator, or establishing a new order—exercising autonomous power.  Walton links this notion of political agency to the fact that SF illustrates change:  “SF is the literature of changing the world.”  The world-changers can be outsiders, or they can be the rulers themselves—as in a number of the examples above.

It’s not surprising that we’re attracted to characters who act outside the normal rules.  We (especially Americans, perhaps) are fond of the idea that good people can act in ways that are untrammeled by the usual conventions.  I’ve already mentioned Robin Hood.  And the whole concept of the superhero—the uniquely powerful vigilante who can be relied on to act for the good—is powered by this attraction.

But this idealization of individual initiative is also dangerous.  Too much depends on getting the right hero—or the right monarch.  It can only work if the independent agent is seriously and reliably good:  virtuous, in the classical sense of virtue as a well-directed “habit” or fixed character trait.  Even then, we may be reluctant to give any hero unlimited power.  Too much is at stake if it goes wrong.

The Rule of Law

Our admiration for the powerful ruler is always in tension with our dedication to the rule of law:  “a government of laws, not of men,” in the well-known phrase attributed to John Adams.  We can see this as far back as Aristotle:  “law should rule rather than any single one of the citizens.  And following this same line of reasoning . . . even if it is better that certain persons rule, these persons should be appointed as guardians of the laws and as their servants.”  (Politics book III, ch. 16, 1287a)

No human being can be trusted with absolute authority.  This is the kernel of truth in the aphorism that “power tends to corrupt and absolute power corrupts absolutely.”  But we can’t get along without entrusting some power to someone.  When we do, it had better be someone who’s as trustworthy as possible.

The Ideal of the Good King

Thus the true king must be a virtuous person—a person of real excellence.  This is the ideal of an Aragorn or a King Arthur, whose return we’re moved to applaud (even against our better judgment).  (It should be obvious that the same principles apply to the good queen—or emperor, empress, princess, prince:  the leader we follow.  But I’ll continue using “king” for simplicity’s sake.)

What virtues do we look for in a good monarch—aside from the obvious ones of justice, wisdom, courage, self-control?

If the ruler or rulers are going to be “servants of the laws,” they require humility.  A king who serves the law can’t claim to be its master.  Arrogance and hubris are fatal flaws in a ruler.  For example, we should always beware of the leader who claims he can do everything himself and is unable to work with others.

The good king is also selfless—seeking the common good of the people, not his own.  Self-aggrandizement is another fatal flaw.

In effect, what we’re looking for is a ruler who doesn’t want to rule:  a king who believes in the sovereignty and the excellence of common people.

Aragorn defers to FrodoIt’s significant that Aragorn, our model of the good king, is introduced in LotR as “Strider,” a scruffy stranger smoking in a corner of a common inn.  Even when he’s crowned in victory, he remembers to exalt the humble.  The movie has him tell the four hobbits, “You kneel to no one.”  Tolkien’s text is more ceremonious:  “And then to Sam’s surprise and utter confusion he bowed his knee before them; and taking them by the hand . . . he led them to the throne, and setting them upon it, he turned . . . and spoke, so that his voice rang over all the host, crying:  ‘Praise them with great praise!’”  (Book VI, ch. 4, p. 232)

We see the same essential humility and selflessness in other admirable leaders, kings or not:  Taran in the Chronicles of Prydain, and the revolutionary princess in Lloyd Alexander’s Westmark trilogy; Niven & Pournelle’s Rod Blaine; Jack Ryan in Tom Clancy’s novels; “Dev” Logan, head of Omnitopia Inc. in Diane Duane’s Omnitopia Dawn—the unpretentious opposite of the “imperial CEO.”  America was fortunate enough to have such an example in the pivotal position of first President, George Washington.

The Alternative

At the other end of the spectrum, the most dangerous person to trust is an unprincipled and unscrupulous autocrat—someone convinced of his personal superiority and infallibility.  Giving power to an individual who has no interest in serving the common good, but only in self-aggrandizement, puts a nation in subjection to a Putin, a Mussolini, a Kim Jong-un.

The antithesis of the good king is the tyrant, who, however innocently he may start out, figures in our stories mainly as the oppressor to be overthrown.  It’s much better, if possible, to intercept such a potentially ruinous ruler before the tyranny comes into effect:  Senator Palpatine before he becomes Emperor, Nehemiah Scudder before he wins his first election.  Allowing the tyrant to gain power may make for good stories, but it generates very bad politics.

If we must have strong leaders, then in real life as well as in stories, character is key—and hubris is deadly.