Arabella of Mars

Arabella of Mars book coverArabella of Mars, by David D. Levine (New York:  Tor, 2016), may be described as a Regency steampunk planetary romance.  Better yet may be the flyleaf testimonial from Madeleine Robins:  “If Edgar Rice Burroughs, Jules Verne, and Patrick O’Brian had sat down together to compose a tale to amuse Jane Austen, the result might be Arabella of Mars.”

Genres are getting complicated these days.  But sometimes that cross-fertilization produces some entertaining mixes.

Our young heroine’s British family maintains a plantation on Mars, as if it were the Caribbean islands or India at the dawn of the nineteenth century.  The native Martians, filling the role of the local population, are considered primitive by the British colonists.  In this respect the setup is faintly reminiscent of the Martian sequence in Heinlein’s The Number of the Beast.

Physically, however, Levine’s Martians are more reminiscent of the green Martians of Burroughs’ Barsoom:  large, nonhuman, living in a desert world.  In keeping with modern sensibilities, the “natives” actually possess a respectable culture and can be formidable opponents.  This accounts for the “planetary romance” aspect—“an extension of late 19th and early 20th century adventure novels and pulp romances to a planetary setting,” as Wikipedia describes the genre.

When tomboyish Arabella is removed with her mother and sister to Earth, the Austen angle takes over.  Arabella finds the Regency-era dinner parties and promenades boring; she’d rather be tinkering with mechanical piano-players and other automata.  The swiftly thickening plot, which involves period devices like entailed estates, forces our heroine to disguise herself as a boy and take a menial position on an East India, er, Mars Company vessel bound for Mars again.

At this point the Burroughs and O’Brian factors collide in an extraordinarily droll description of the Age of Space as an Age of Sail.  Captain Jack Aubrey would have been perfectly at home on the quarterdeck of this interplanetary ship crewed by rough sailors and featuring three masts, not in a row, but protruding from the top and sides of the boat at 120-degree angles.  The Diana is lifted by hot-air balloons (coal-fired, of course) into the extremely high-speed interplanetary air currents, which make travel to Mars a matter of a few months.  These vessels are reminiscent of Burroughs’ Barsoomian airships, bringing us back to the planetary romance theme.

Levine gives us with a straight face his depiction of a Solar System filled with breathable air, without deigning to worry about trivialities such as how the planets could maintain their orbits in such a resisting medium.  The absurdity of the premise simply makes the description more delightful.  As we deal with pirates on the (very) high seas, stop at a convenient asteroid to cut down trees for repairs, and make charcoal to fuel the balloons for the perilous descent to Mars, one can only ride along enjoying Levine’s inventive adaptation of one set of tropes into an entirely different world.

But it’s not just silliness.  The book isn’t a farce.  There’s a good sound story with believable characters strung through this cockeyed worldbuilding.  There’s even a real romance, in the love-story sense, though this plays a somewhat muted role.  Overall, the tale has more of the sea story than of the Regency romance about it.  But it might serve an aficionado of either genre as a cordial introduction to the other.

The novel is billed as “Book One” of “The Adventures of Arabella Ashby.”  One can only imagine what sort of eccentric scenarios might come next.  (For example, I don’t believe anything has yet been mentioned about Venus—which is bound to be a jungle world, perhaps with dinosaurs, if it’s based on the Burroughs-Heinlein model.)  I look forward to seeing where this whimsical tale may lead.

The Backyard Spaceship

When I was little, my father told me he had a spaceship of his own, hidden back in the woods.  As an ardent space fan, I was wildly enthusiastic.  It was when he told me it was propelled by a hamster running in a wheel that I began to suspect he was putting me on.

But I wanted to believe it.

There’s a certain SF tradition of spacecraft built, more or less, in one’s backyard.  Of course, “backyard” may not be literal.  I’m thinking of spaceships constructed on an amateur basis, privately, and usually—though not always—by young people.Cover, The Wonderful Flight to the Mushroom Planet

This was the appeal of a childhood favorite of mine, Eleanor Cameron’s The Wonderful Flight to the Mushroom Planet (1954).  Two boys (“between the ages of eight and eleven”) are recruited by a newspaper ad to put together a small rocket ship for the mysterious Mr. Tyco Bass, a small wispy man who turns out to be a “spore person.”  They fly the ship to a previously unknown miniature moon, “Basidium,” inhabited by other spore-based mushroom people.

Cameron is pretty good with her scientific facts—which means she lampshades the impossibilities carefully.  A rocket built by two kids isn’t going to get off the ground without plentiful helpings of what TV Tropes calls “Applied Phlebotinum,” the unexplained stuff or device(s) necessary to make the plot work.  A classic example is the faster-than-light space drive needed by a Star Trek or Star Wars story.  If the authors could explain how it worked, they wouldn’t be writing a story; they’d be off to the patent office and rake in billions.  Instead, the author and reader tacitly agree to postulate the necessary gizmo or substance for purposes of the tale.  It might as well be magic, in the sense of Clarke’s Third Law—“Any sufficiently advanced technology is indistinguishable from magic.”

Here, Mr. Bass supplies several crucial “inventions” needed to make the boys’ ship spaceworthy.  He provides the rocket motor, the special fuel, the clear sealant that makes the hull airtight, and the “oxygen urn” that provides breathable air—not to mention the “Stroboscopic Polaroid Filter” that allows a telescope to detect the otherwise-invisible Mushroom Planet.  These “phlebotinum” features make the boys’ vessel a little more plausible than my dad’s Hamster Drive.Cover, Rocket Ship Galileo

A more believable example (once you’re out of the middle grades) is Robert A. Heinlein’s Rocket Ship Galileo (1947).  The project here is a private enterprise, with the spacecraft modified from an existing transcontinental “freighter-rocket” by four teenage boys.  They are, however, accompanied by one adult, Dr. Donald Cargraves, an uncle of one of the boys.  Cargraves provides the engineering expertise and the atomic drive he’s just invented, which (to paraphrase Doc Brown) “makes space travel possible.”

Starting with an existing well-equipped vessel, and kids who are already experienced amateur rocket-builders, makes the setup immediately more plausible.  Realistically, it takes months of elbow grease to do the conversion.  The Galileo isn’t actually built in a backyard, but out in the desert.  Still, the idea that kids like you or me could help build the first rocket to the moon is front and center in this story, which formed part of the basis for the early SF movie “Destination Moon.”

The notion of private-sector spaceflight was a favorite of Heinlein’s.  That theme reappears in his novella The Man Who Sold the Moon (1951), which also contributed elements to “Destination Moon.”  In that tale, however, the participants were all adults, and the project was a large and highly-publicized corporate endeavor more like the work of today’s SpaceX or Blue Origin.

A fully grown-up version of the backyard spaceship can be found in the widely influential first novel by E.E. “Doc” Smith, The Skylark of Space (1928, originally written about a decade earlier).  When scientist Dick Seaton stumbles upon an unknown substance that can be used to produce immense energy, his wealthy friend Martin Crane underwrites the construction of a spherical spacecraft to harness that power.  The work is started on Crane’s extensive property—not exactly a backyard, but close—and continues secretly in an independent steel plant after skulduggery enters the picture.  No kids are involved, but the private, secret, and essentially amateur operation makes Skylark an ancestor of this space opera trope.cover, Red Thunder

We might consider this theme an artifact of the naïve early days of SF, but for its reappearance in John Varley’s 2003 novel Red Thunder.  The passage of time has made some differences.  The protagonists are young adults, though they compose a motley group that still reads like “kids” to me (or perhaps it’s just that I’m that much older myself).  Their goal is Mars, rather than the Moon.  The requisite adult supervision, or phlebotinum contribution, is supplied by Travis Broussard, a cashiered former astronaut, and his quasi-autistic genius brother Jubal, who has invented a “squeezer” force field that turns out to be a fabulous rocket drive (among other uses).  Varley’s methodical development of the funding, engineering, and planning for the homegrown spacecraft (built out of a railroad tank car) makes the amateur project believable even for a contemporary audience.  Wikipedia describes the resulting adventure as an homage to Heinlein’s juveniles—since it’s essentially a Rocket Ship Galileo for the 21st century.

 

Why are we so fond of the backyard spaceship?

This kind of plot enshrines the long American tradition of inspired tinkering, from the Wright brothers and Edison, to Tom Swift, to 1950s kids with hot rods, to space kids with hotter rods (Luke Skywalker asking to go into town for parts to soup up his landspeeder).  The clever gadgeteer is a permanent part of our mythology, right down to Bill Gates and Paul Allen in their garage.

More than that, the idea that ingenious amateurs could conquer space has a democratic, underdog quality that appeals to our mythmaking imaginations.  We love the idea that spaceflight could be easy and accessible to the ordinary person.  It’s a natural evolution of the way we root for the underdog in politics or war (the Ewoks in “Return of the Jedi”).  We cheer for the underdog just as much in personal life—for Cinderella, whose story exhibits, as Chesterton says, the lesson exaltavit humiles—“he shall lift up the humble.”

The backyard spaceship promises to lift the humble right off the earth, in the ancient dream of flight.  It makes for great inspiration, if dubious engineering.  And after all, the most sophisticated aeronautical engineer starts out as a wondering child and an aspiring teenager.  Our dreams rest among the stars; but the journey begins in our own backyard.

The Internet Strikes Back

Occasionally, science fiction can’t avoid being shaped by actual facts.  Usually these are scientific facts, but sometimes economic, social, and even legal factors play a role.  It’s illuminating to look at the recent court decision on “network neutrality,” or “Internet open access,” from a science fictioneer’s point of view.

The question of “net neutrality,” or whether Internet service providers (ISPs) such as telecommunications and cable companies can control what people send and receive over the Internet, has been in play since at least 1998.  The Internet first became accessible to the general public by dial-up service over the public switched telephone network in the mid-1990s (who can remember the once-familiar sound of a dial-up modem connecting?).  Since the telephone system was a common carrier like a railroad or the Postal Service, required to carry anyone’s traffic as long as it didn’t harm the network, there was initially no question of the carriers’ controlling anyone’s Internet communications.  But when people began shifting to “broadband” Internet service over cable systems, which had not traditionally been treated as common carriers, new questions arose.

The Federal Communications Commission (FCC) tried three times to establish some kind of rules of the road that would prevent ISPs from blocking or altering people’s Internet communications.  Third time lucky:  on June 14, 2016, the U.S. Circuit Court of Appeals for D.C. upheld the FCC’s 2015 “Open Internet Order.”  The decision was published as United States Telecom Association v. FCC, __ F. 3d ___ (D.C. Cir. June 14, 2016) (USTA).

 

The ISPs like to frame the dispute in terms of the FCC’s “regulating the Internet.”  Actually, it’s almost the reverse.  All the FCC rules do is prevent the ISPs from regulating the Internet—from controlling what individual users can see on the Web and what they say in messages.  It would be more accurate to say that FCC is setting up rules that foster a free market.  This is why the technology industry, except for carriers and their proxies, is generally in favor of net neutrality.

Like many other tech-driven changes explored in science fiction, our ability to use the Internet has far-reaching consequences.  The court observed:  “Over the past two decades, this content has transformed nearly every aspect of our lives, from profound actions like choosing a leader, building a career, and falling in love to more quotidian ones like hailing a cab and watching a movie.”  (p. 26)

This particular change wasn’t often investigated by SF.  You can find early depictions of something like the Internet.  Characters in James H. Schmitz’s 1960s-1970s Federation of the Hub stories use a network presciently dubbed the “ComWeb,” both to communicate and to access information, as one commentator remarked, “on ‘Internet time.’”  The cyberpunk genre deals with world-wide networks—but I don’t recall a story where the neutrality issue played a role.  (On the other hand, I haven’t read all that much cyberpunk.)  Some stories show the Internet “waking up”—Internet as artificial intelligence:  for instance, Spider Robinson’s “Solace” in Callahan’s Legacy, “Webmind” in Robert J. Sawyer’s Wake.  But that’s another matter entirely.  In most of these stories, the network is just there; control over it by the ISPs isn’t an issue.

But, like a science fiction thought-experiment, the net neutrality controversy shows some of the qualities a modern society needs in a communications system.  For example—

  • Transmission integrity—trustworthiness.  If the system arbitrarily changes the information passing through it, it won’t be very useful either for trade or for speech.  As the USTA court said:  “the Commission explained that ‘[u]sers rely on broadband Internet access service to transmit “information of the user’s choosing,” “between or among points specified by the user,”’ without changing the form or content of that information.  2015 Open Internet Order, 30 FCC Rcd. at 5761 ¶ 361 (quoting 47 U.S.C. § 153(50)).”
  • Universality (which implies affordability).  This was a key feature of the original telephone monopoly—the “social contract” under which the Bell System was allowed a legislative monopoly in return for providing universal service at regulated rates.

Much of the battle over net neutrality revolves around visions of the kind of alternate futures that might result from different legal regimes.  The FCC’s rules, which act to clear a space for free action and competition, are designed to ward off certain kinds of problems that could develop in such alternate futures.

First among those problems is the economic dominance that can be gained through gatekeeper control of communications.  A cabal of ISPs that controlled all communications could prevent entry by competitors; “pick winners and losers,” deciding which new companies and products would succeed; and siphon off the profits from such new and innovative enterprises, right down to the level where a company that relies on communications can barely break even.  Thus, although the ISPs fully recover the network’s costs from end users’ payments (Americans pay more for lower speeds than in many developed countries), they also seek to be paid by the “edge providers” whose Web sites we visit, not only for those companies’ own Internet connections but also for the pure privilege of reaching the ISPs’ subscribers—in other words, to be paid three times for the same network.

In a free market, it’s essential to have a common medium in which trade can take place.  We analogize the Internet to the streets and roads of our transportation system; but if someone owned the only road leading to your home, and could bar certain traffic at will (including mail delivery), they’d have you over a barrel.

We do see examples of this kind of economic dominance by a few organizations in SF stories, though not usually in the communications realm.  In Dune, when the Spacing Guild joins the alliance against the Atreides family, the game is up—the Guild has a monopoly on interstellar travel.  In Heinlein’s Friday, the Shipstone company controls (stored) energy—and in Heinlein’s much more concise short story “Let There Be Light,” we see how entrenched interests can prevent disruptive innovation.  In a similar way, a cartel that controlled communications—without neutrality requirements—in our information-centric society could establish an economic oligarchy.  There are some fascinating stories to be written there . . .

It’s an illusion to think that in the absence of all regulation, we would have free independent individuals trading with each other on an equal basis.  What we’d have is warlords fighting over slices of a steadily shrinking pie.  One of the functions of the rule of law is to create a space in which a free market can exist—to establish the preconditions for free interaction by all economic players.  This is true of enforceable contract law in trade (just as similar principles require enforceable traffic laws on the roads).  A novel example of how legal protections create reliable conditions for trade is the notion of setting up well-policed areas where people who buy and sell online can meet to exchange their goods, without having to fear being robbed—an “Exchange Zone for Online Purchases.”

To gain the advantages of the Internet’s “flat distribution model,” in which even a small business can buy and sell worldwide without having to make major capital investments, one must be able to communicate freely and inexpensively.  The USTA court noted that “[a]ccording to the Commission [FCC], such rules encourage broadband deployment because they ‘preserve and facilitate the “virtuous circle” of innovation that has driven the explosive growth of the Internet.’”  (p. 17, citing Verizon, 740 F.3d at 628)

But we also use the Internet to create pathways for speech—a central First Amendment interest.

Some ISPs—Verizon in an earlier case, Alamo Broadband in the USTA proceeding—have argued that their own First Amendment rights forbid any imposition of net neutrality rules.  Their position is that on the networks they control, they are the “speakers”—and they cannot be compelled (as a common carrier) to transmit any speech they don’t want to carry.  In other words, when you use your Verizon Internet account to read the latest article by your favorite columnist, it isn’t the columnist whose speech is protected by law:  it’s Verizon’s.  And when you e-mail your best friend your opinions on the upcoming election, it isn’t you speaking—it’s Verizon who can exercise “editorial control” over how your message comes out at the other end.  According to this argument, if you wrote “I love Obama” (or Trump, or Sanders, or Hitler), the ISP could substitute “I hate . . .”  It’s their speech.

Fortunately, the USTA court declined to accept this argument.  If the ISPs had prevailed, the results would have been ironic.  It would have been imperative to build a government-owned network at once, one that people could use to communicate without interference—because governments are forbidden by the First Amendment from controlling people’s speech.  And by the same token, the ISPs would have been forced to police every Web site they delivered to subscribers, from pornography to political opinions—since they would be the speakers.

This scenario sounds as absurd as some science-fictional extrapolations.  But in a world where tyrannies around the globe are doing their best to exercise exactly such speech control by acting as Internet gatekeepers, it’s not hard to imagine ISPs doing the same thing.  And it’s hard to say which would be worse.

 

In sum, the FCC and the court have taken the right path in this case.  The alternatives could make extremely interesting ideas for stories.  But unlike the thought-experiments of SF, this is a real-life experiment, with actual consequences.  It’s important that we get it right.