Star Trek: Raiders of the Lost Arcs

I’m a Star Trek fan from way back.  I enjoyed “Star Trek:  Beyond.”  Why am I not more enthusiastic?

Star Trek Beyond posterStar Trek:  The Original Series (“TOS”) was almost purely episodic.  Each week, another new world or new civilization, a unique problem, a nonrepeating set of guest stars.  Each episode stood pretty much alone.  You could miss one and not be at a loss when you saw the next one, because nothing had changed.  The original “setup” was restored at the end of every show.

This wasn’t unique to Trek; it was the norm on television back in the 1960s.  “Situation comedies” were defined by a permanent “situation” that formed the basis of each week’s program.  Dramatic shows like “Bonanza” or “The Man From U.N.C.L.E.” used the same method.  No matter what happened in the course of one episode, things were back to normal by the opening of the next.  The reductio ad absurdum is “Gilligan’s Island.”  There was a melancholy certainty that no matter how hopeful things seemed, they were never getting off that island.

Of course this was never entirely true.  One of the Cartwright sons on “Bonanza” was Cartwritten out of the script and disappeared.  Chekhov joined the Enterprise crew in the second season of Star Trek and stayed on thereafter.  But mostly, the “initial conditions” for each episode remained the same.

What we did not see was long-running plot arcs or character development.  Each plot had to wrap up neatly in a single episode.  Characters and relationships were static.

It’s instructive to look back and realize how much this has changed.  TV series these days are expected to have long-term plot arcs, often spanning a season or more.  A series like “Chuck” might change the plot premise significantly from one season to the next.  And viewers today are addicted to mini-series (maxi-series?) with extremely long and complex plots, as in “Game of Thrones.”

 

As the Star Trek movies came out, it presently began to seem that we were essentially seeing series episodes, but stretched out to two hours rather than one.  It left a vague feeling of being cheated.

In a typical two-hour movie, there’s time for more leisurely plot development, and one expects things to happen.  Sure, there are long-running series like the James Bond movies that cycle back to the same scenario just as the old TV series did.  But that isn’t true of most movies.  Even sequels frequently find themselves starting at a new point in narrative or character development—which was a challenge for moviemakers who merely wanted to reprise the success of the original film.

If we pass in merciful silence over Star Trek I (“The Motion Picture”), the striking thing is that the next three movies did have a continuing plot arc.  I’ve heard that they were plotted as a coherent trilogy by Harve Bennett, and that does seem to be borne out by the movies themselves.

While Star Trek II, III, and IV represented remarkably different types of films, there was a continuous thread of action.  The Enterprise crew created the Genesis planet in II, returned to that planet and saw its collapse in III, and made their own return to Earth in IV.  With side trips, of course.

And there were character changes.  One of the things that makes Star Trek II the best of the Trek films is the impact of Spock’s death, around which the entire story is carefully constructed.  Of course fans were pretty sure even then that his death wouldn’t be permanent.  But the characters didn’t know that, and we got to see how this loss affected them.  And Kirk’s son David Marcus did die for good in III—though this new character’s death didn’t have the impact of Spock’s.

Star Trek V and VI, however, were unconnected stories riffing on the same traditional characters, and momentous as the writers tried to make them, there was a distinct sense of “back to the old grind.”  VII was somewhat unique, as the intersection of the TOS crowd with “The Next Generation” (TNG) characters.  But the following movies, VIII through X, were very like individual episodes of the TNG series.

The three films beginning with the 2009 reboot also strike me as standalone episodes.  The occasional attempt to tie them back to other storylines, as with the appearance of Khan and Carol Marcus in “Into Darkness,” is offset by the disconnection from all earlier stories stemming from the timeline change in the 2009 movie.

So this year’s Star Trek entry strikes me as okay, but it lacks the cumulative force of a long-term plotline—unless perhaps you take a strong interest in the desultory Spock-Uhura romance, which so far hasn’t gripped me.

By contrast, series that do have long-term plotlines and character developments, as in Star Wars and Harry Potter, can build up quite a head of steam—and corresponding viewer loyalty—through the accumulating drama of an extended story.

 

The fact that we now expect long-form plot arcs makes for an interesting countercurrent to some of the standard assumptions about today’s audience.

It sometimes seems that we have all been seized by a collective attention deficit disorder.  Writers are warned to “hook” their readers, not in the first page or even paragraph, but in the first sentence.  Communication packets have been reduced to 140 characters.  It’s easy to bemoan how rushed we all are, and how short our attention spans.

But at the same time, modern viewers take in stride a series of six or seven movies.  Harry Potter brought a generation of viewers through eight lengthy parts without blunting their appetite for more Potteriana.  TV series routinely carry on long-drawn-out developments.  Novel readers happily consume endless serials like the Honor Harrington tales, or the fourteen massive volumes of Robert Jordan’s Wheel of Time.  By today’s standards, the 1800-page Lord of the Rings, touted as a huge work in the 1960s, seems positively concise.

To my mind, this says something favorable about today’s readers and viewers.  We’re fond of the sound bite and tweet, yes—but we also seem willing to tackle much longer stories than in the olden days.  There may be hope for coherence and continuity yet.

The Backyard Spaceship

When I was little, my father told me he had a spaceship of his own, hidden back in the woods.  As an ardent space fan, I was wildly enthusiastic.  It was when he told me it was propelled by a hamster running in a wheel that I began to suspect he was putting me on.

But I wanted to believe it.

There’s a certain SF tradition of spacecraft built, more or less, in one’s backyard.  Of course, “backyard” may not be literal.  I’m thinking of spaceships constructed on an amateur basis, privately, and usually—though not always—by young people.Cover, The Wonderful Flight to the Mushroom Planet

This was the appeal of a childhood favorite of mine, Eleanor Cameron’s The Wonderful Flight to the Mushroom Planet (1954).  Two boys (“between the ages of eight and eleven”) are recruited by a newspaper ad to put together a small rocket ship for the mysterious Mr. Tyco Bass, a small wispy man who turns out to be a “spore person.”  They fly the ship to a previously unknown miniature moon, “Basidium,” inhabited by other spore-based mushroom people.

Cameron is pretty good with her scientific facts—which means she lampshades the impossibilities carefully.  A rocket built by two kids isn’t going to get off the ground without plentiful helpings of what TV Tropes calls “Applied Phlebotinum,” the unexplained stuff or device(s) necessary to make the plot work.  A classic example is the faster-than-light space drive needed by a Star Trek or Star Wars story.  If the authors could explain how it worked, they wouldn’t be writing a story; they’d be off to the patent office and rake in billions.  Instead, the author and reader tacitly agree to postulate the necessary gizmo or substance for purposes of the tale.  It might as well be magic, in the sense of Clarke’s Third Law—“Any sufficiently advanced technology is indistinguishable from magic.”

Here, Mr. Bass supplies several crucial “inventions” needed to make the boys’ ship spaceworthy.  He provides the rocket motor, the special fuel, the clear sealant that makes the hull airtight, and the “oxygen urn” that provides breathable air—not to mention the “Stroboscopic Polaroid Filter” that allows a telescope to detect the otherwise-invisible Mushroom Planet.  These “phlebotinum” features make the boys’ vessel a little more plausible than my dad’s Hamster Drive.Cover, Rocket Ship Galileo

A more believable example (once you’re out of the middle grades) is Robert A. Heinlein’s Rocket Ship Galileo (1947).  The project here is a private enterprise, with the spacecraft modified from an existing transcontinental “freighter-rocket” by four teenage boys.  They are, however, accompanied by one adult, Dr. Donald Cargraves, an uncle of one of the boys.  Cargraves provides the engineering expertise and the atomic drive he’s just invented, which (to paraphrase Doc Brown) “makes space travel possible.”

Starting with an existing well-equipped vessel, and kids who are already experienced amateur rocket-builders, makes the setup immediately more plausible.  Realistically, it takes months of elbow grease to do the conversion.  The Galileo isn’t actually built in a backyard, but out in the desert.  Still, the idea that kids like you or me could help build the first rocket to the moon is front and center in this story, which formed part of the basis for the early SF movie “Destination Moon.”

The notion of private-sector spaceflight was a favorite of Heinlein’s.  That theme reappears in his novella The Man Who Sold the Moon (1951), which also contributed elements to “Destination Moon.”  In that tale, however, the participants were all adults, and the project was a large and highly-publicized corporate endeavor more like the work of today’s SpaceX or Blue Origin.

A fully grown-up version of the backyard spaceship can be found in the widely influential first novel by E.E. “Doc” Smith, The Skylark of Space (1928, originally written about a decade earlier).  When scientist Dick Seaton stumbles upon an unknown substance that can be used to produce immense energy, his wealthy friend Martin Crane underwrites the construction of a spherical spacecraft to harness that power.  The work is started on Crane’s extensive property—not exactly a backyard, but close—and continues secretly in an independent steel plant after skulduggery enters the picture.  No kids are involved, but the private, secret, and essentially amateur operation makes Skylark an ancestor of this space opera trope.cover, Red Thunder

We might consider this theme an artifact of the naïve early days of SF, but for its reappearance in John Varley’s 2003 novel Red Thunder.  The passage of time has made some differences.  The protagonists are young adults, though they compose a motley group that still reads like “kids” to me (or perhaps it’s just that I’m that much older myself).  Their goal is Mars, rather than the Moon.  The requisite adult supervision, or phlebotinum contribution, is supplied by Travis Broussard, a cashiered former astronaut, and his quasi-autistic genius brother Jubal, who has invented a “squeezer” force field that turns out to be a fabulous rocket drive (among other uses).  Varley’s methodical development of the funding, engineering, and planning for the homegrown spacecraft (built out of a railroad tank car) makes the amateur project believable even for a contemporary audience.  Wikipedia describes the resulting adventure as an homage to Heinlein’s juveniles—since it’s essentially a Rocket Ship Galileo for the 21st century.

 

Why are we so fond of the backyard spaceship?

This kind of plot enshrines the long American tradition of inspired tinkering, from the Wright brothers and Edison, to Tom Swift, to 1950s kids with hot rods, to space kids with hotter rods (Luke Skywalker asking to go into town for parts to soup up his landspeeder).  The clever gadgeteer is a permanent part of our mythology, right down to Bill Gates and Paul Allen in their garage.

More than that, the idea that ingenious amateurs could conquer space has a democratic, underdog quality that appeals to our mythmaking imaginations.  We love the idea that spaceflight could be easy and accessible to the ordinary person.  It’s a natural evolution of the way we root for the underdog in politics or war (the Ewoks in “Return of the Jedi”).  We cheer for the underdog just as much in personal life—for Cinderella, whose story exhibits, as Chesterton says, the lesson exaltavit humiles—“he shall lift up the humble.”

The backyard spaceship promises to lift the humble right off the earth, in the ancient dream of flight.  It makes for great inspiration, if dubious engineering.  And after all, the most sophisticated aeronautical engineer starts out as a wondering child and an aspiring teenager.  Our dreams rest among the stars; but the journey begins in our own backyard.

Sequels in a Changed World

Poster for Independence Day: Resurgence

Independence Day: Resurgence poster

The last post took off from the impending premiere of the movie Independence Day:  Resurgence.  I don’t want to put too much emphasis on this release; I’m no more than cautiously hopeful about whether it’ll be any good.  But there’s more to be said about this kind of sequel.

In a lot of stories, a sequel can start out more or less where the original tale did, because the status quo ante is preserved.  Each James Bond movie starts in our everyday world, because the world-changing plans of the villains were foiled in the previous episode.  It would be a very different world if the villains had succeeded in starting a nuclear war or whatever.  (The only real changes in Bond’s “initial conditions” come from the fact that the films have been produced over the period of half a century, and the real world itself has changed in the meantime:  the Soviet Union falls, a female head of the agency becomes plausible, actors age out and are replaced, and so forth.)

Even in the Star Wars saga, despite the world-shattering events of each movie, the situation tends to cycle back to the starting point.  Episode IV:  the rebels are on the run.  Episode V:  the rebels are on the run.  Episode VI:  the rebels are still on the run.  Episode VII:  we have a new set of rebels with a different empire to fight – but they’re still on the run.

A story that has far-reaching implications can still fail to change the world much.  At the end of E.T., Elliott’s life has certainly been changed.  And there’s a batch of scientists who know something radically new:  there’s other life out there.  But the whole matter has been handled with such mystery and secrecy (for no very good reason) that one can imagine California going right back to its old ways afterwards, after a nine-day wonder about why some government agency swathed Elliott’s house in Saran Wrap for a day or so.  And there’s no reason to think the aliens will be coming back.  (Once they get home, the galactic TripAdvisor probably lists Earth with one star at best:  “Lousy health care, and primitive communications facilities.)  (Of course, there’s only one star in our solar system to begin with.)

 

But it’s a different matter when the original story changes the world completely.  A sequel to The War of the Worlds would have to be quite different from the original, because Earth could not lapse back into its pre-invasion ignorance of extraterrestrial life—nor ignore all that advanced alien technology lying around for the studying.  Whatever humanity might do in response, it’s unlikely that history would have proceeded as it actually did.  At least one sort-of-sequel to The War of the Worlds recognized this, with Earth’s nations uniting to build a space fleet for a counterattack.

This means that the sequel to a movie like Independence Day needs to be a distinctly different kind of story from the original.  We will not be starting from the same status quo.  Technology will have changed, and with it, ordinary lifestyles.  (“Turn on the force field, would you, dear?  Junior’s going to fall down the steps again.”)  International relations will have changed.  The economics of recovery from mass destruction must be considered.  And most of all, we will not have unsuspecting Earthlings shocked by the extraterrestrial incursion.  We’ve “seen the elephant.”

Science fiction books can get this right.  The first book of David Weber’s Dahak trilogy, Mutineers’ Moon, starts in the near future and reveals an age-old conspiracy with advanced technology.  As a result of the battle against the ancient mutineers, a world government is formed and preparations are put in motion for an attack by an age-old menace.  The second and third books start in a world very different from the present day and logically carry forward the consequences.  (The trilogy is a great read, by the way.)

The marketing difficulty with a film sequel is that the second movie, coming from such a different starting point, may have to be quite different from the first.  This disturbs Hollywood, which typically wants to capture the same audience by giving it more of the same.  There’s a disturbing tendency to pull back from the implications and somehow paste the previous status quo back into place.  For example, Ghostbusters 2 went to considerable trouble to achieve a just-barely-plausible reset in which the universally adored heroes of the original are now forgotten and reduced to underdogs again.

So far, it looks as if the Independence Day sequel may be following Weber’s example.  The tagline for the movie is:  “We had twenty years to prepare.  So did they.”  It sounds as if the Earth that faces another invasion will have changed based on the first story.  How much, we’ll have to see.  Will we start out in a plausible future twenty years on from the end of the first movie?  Time to find out!

The Missing Mentor

[Discussing stories in detail inevitably involves some spoilers.
The ones in this post, however, should be fairly mild.
]

Gandalf, polygon art portrait

Image from desktopimages.org

The wise old mentor is a staple, not only in fantasy, but in all kinds of stories.  From a narrative point of view, though, these mentor figures are rather an inconvenience – which is why they so frequently go missing.

Gandalf the Grey, the very archetype of the mentor in an adventuring party, is kept offstage by other engagements for much of The Hobbit.  In The Lord of the Rings Tolkien goes so far as to have him perish (not permanently, to be sure).

In the Harry Potter stories, Albus Dumbledore tends to be curiously inactive – he’s not around when the crises occur – though this changes over the course of the series, until he’s fully engaged toward the end.

Professor X, of the X-Men, is generally confined to a wheelchair, which keeps him out of the action.  In the first couple of X-Men movies, he’s also hors de combat much of the time.

Gordon Ashe, the main character’s mentor in Andre Norton’s Time Traders­ series, often happens to be sick or injured.

And of course Obi-Wan Kenobi dies about a third of the way through Star Wars:  A New Hope – even if he keeps popping up periodically through the three original episodes as a Force ghost.

Why does a writer introduce these characters, only to shuffle them offstage as soon as possible?  Consider what the mentor contributes:

  1. Power.  The mentor is often a fully-developed version of what the hero is becoming, as in Star Wars.  If not, like Gandalf, he is typically a powerful figure in his own right.
  2. Knowledge.  Gandalf knows how to terminate trolls and how to open the doors of Moria (Frodo helps in the movie, but not the book).  Mr. Miyagi in The Karate Kid (1984) know how to train in karate.  Obi-Wan knows where to find Yoda.
  3. Wisdom.  The mentor often advises the hero about life – not specific information, but how to live in a more global sense.  “Do, or do not; there is no try.”  “All we have to decide is what to do with the time that is given us.”  “Man who catch fly with chopstick accomplish anything.”

Here’s where the problems start to arise.  If the mentor is a powerful figure, why isn’t the mentor out fighting the battle, rather than sending the hapless (hero) apprentice?  The more impressive the mentor’s abilities, the harder it is to avoid having the mentor displace the hero.  With the mentor in action, things would be too easy for the main characters.  (There’s a parallel problem in children’s adventure stories – how to get the children away from parents and other caregivers so they have to act on their own.)

Knowledge poses a lesser problem, but a good storyteller still rations the mentor’s advice closely.  It makes for better drama if the hero doesn’t quite know what to do and isn’t fully trained.  (The tagline for the first World of Warcraft game expansion was:  “YOU ARE NOT PREPARED!”)  Luke Skywalker is more thrilling as a brash but vulnerable neophyte facing Darth Vader than he would have been as a fully seasoned Jedi knight.  The writer may prefer to have the hero not fully informed – if only to enable a shocking surprise at the right moment.

The problems are not as severe with the mentor’s third role, as dispenser of wisdom – though it still falls to the hero to implement the teacher’s wise counsel, when the crisis comes.

Authors thus expend a lot of effort to keep mentors out of the action, leaving the heroes on their own to apply what they have learned – or fail to do so.

Gandalf dies in Moria; he returns, but by that time he’s cut off from Frodo and Sam, who most need his guidance.  (“Its name was Cirith Ungol . . . Aragorn could perhaps have told them that name and its significance; Gandalf would have warned them.”  The Two Towers, ch. IV.3)  Gandalf is present, however, for the big battle scenes, and is ready to take on the Witch-King at Minas Tirith.  In effect, Tolkien has held Gandalf’s might in reserve:  as the enemies get bigger and worse over the course of the story, it makes sense to bring the powerful mentor back in, to even the scales.  We see the same kind of progression in Harry Potter, where Dumbledore takes a more direct hand as the story goes on (though he’s removed to make the final battle more challenging).

In the Silver Age comics, the wheelchair was enough to keep Professor Xavier out of the action most of the time.  In the movies, his range and power is vastly expanded, and he has to be rendered comatose to keep him out of the fray.

George Lucas managed to eat his cake and still have it.  He opts for the drastic solution by killing off Obi-Wan for good.  But Obi-Wan’s continuation as a ghost allows him to keep providing occasional advice – not to mention retconned explanations (“From a certain point of view”).

E.E. Smith’s classic Lensman series gives us an entire species, the Arisians, as mentors.  One character, a “fusion” of four Arisians, is actually known as Mentor.  Smith crafts his story to produce fairly subtle and plot-central reasons for keeping the Arisians out of the main conflicts.  At first they need to conceal their existence from their Eddorian adversaries.  Later, they need to keep their vast powers under wraps so as not to undermine the confidence and self-reliance of the Galactic Patrol.  But the Arisians do emerge in time for the climactic battle – which could not be won without both the Arisians and the Patrol (and the Children of the Lens, but that’s another story).

The mentor isn’t always missing in action.  A writer can engage the mentor figure in the story, if proper caution is employed to dodge the above problems.  For example, the social conditions of The Karate Kid mean that Mr. Miyagi can’t simply obliterate the adversaries.  He has to equip Daniel to fight a duel, in which third parties aren’t allowed to intervene.

Another way of handling it is to have the hero and mentor fighting on separate tracks.  Thus, in The Mask of Zorro (1998), the older Zorro is supposed to be dead and has to stay in disguise for most of the story.  But during the climax he is revealed and takes on his old nemesis, while the new Zorro is saving lives and fighting his own opposite number.

One of the reasons the absent mentor appeals to us, I think, is that it reflects something we experience in real life.  As we grow older, we do leave our mentors behind.  Generally, we outlive them – and sometimes feel inadequate without the advice and assistance of those who seemed towering figures in our youth.  Yet, just as in a story, this is necessary if we are to grow up.  In the end we succeed our mentors, and become the heroes of our own stories — and, in turn, mentors to the next generation.

Star Wars VII: The Old and the New

By now it should be possible to discuss The Force Awakens without issuing a spoiler alert, since everyone in this galaxy has probably seen it.

 

I was tempted to use “Everything old is new again” for the way SW7 harks back to the original movie, but it turns out several commentators have already done that.  Then I thought using the phrase “Back to the Future” might express the sense of familiarity the new movie evokes for old-time fans—but it turns out a number of reviews have already done that too (for example, here, here, and here).  Somebody’s even done a Star Wars-Back to the Future mashup.

The great thing about the Internet is that it’s easy to find out what everyone else is saying.  The depressing thing about the Internet is that, when you set out to say something, someone else has probably said it already.

 

Is the familiarity of Episode VII’s tropes a strength or a weakness?  Is director J.J. Abrams just rehashing old material, or is he providing us with a charming return to our roots?

In this case, I think imitation is the sincerest form of homage.

The familiar moves came off well, by and large.  Heroes with downtrodden humble beginnings – that’s classic storytelling.  Desert planet—Actually, I could have done with a new setting.  But the landscape does express the aridity of Rey’s prior life, and it allows for some nice contrasts.  (“I didn’t know there was this much green in the whole galaxy.”)  And we aren’t there for very long, after all.

Invoking family dysfunctions and mysteries also harks back to the original trilogy, of course.  The angle that struck me particularly (since I’m old enough to appreciate it) is that “Rey Who?” sparks as feverish a storm of fan speculation as Darth Vader’s Empire Strikes Back bombshell.

It’s hard to remember now, when “I am your father” has become a ubiquitous meme, that at the end of ESB we didn’t really know whether Vader was telling the truth.  He probably was; it was too good a narrative twist to pass up.  But those us who were still attached to the image of Luke’s heroic dad spent three years trying out alternative scenarios.

Even more, we debated “There is another.”  We canvassed every conceivable answer to that mystery, and some that were inconceivable.  Same with Rey’s parentage:  I’ve already heard suggestions that are all across the map.

At least, on Disney’s more aggressive release schedule, we’ll only have a year and a half to run this issue into the ground, as opposed to three years back in the 1980s.  Which is a good thing:  by the time Return of the Jedi was released in 1983, we had overthought the matter so much that the actual revelations were almost anticlimactic.

(Of course, the real answer, obviously, is that Rey is Chewbacca’s daughter.  They hit it off so well, and he accompanies her to find Luke at the end.  This explains why Han, Chewie’s old friend, is so protective of her.  She doesn’t look like Chewie, you say?  We can just assume that Wookiees develop all that hair and the growly voice later, post-adolescence.)

By and large, I enjoyed the frequent callouts to Star Wars IV-VI.  The new movie combined the nostalgic recognition of familiar themes with the freshness of new characters and relationships.  Rey and Finn and Poe play off each other well, but not in the same way as Luke and Leia and Han.  Abrams has restarted the story without having to reboot.

 

On the other hand, there were a couple of repetitions that could be dispensed with.

The biggest (in every sense) is the Death Star.  Er, Starkiller Base.  The whole end sequence in SW7 was fun, to be sure.  But we’ve seen this scenario twice already in the original trilogy.  Three desperate attempts to blow up an Ultimate Weapon is enough.  Can we agree, no more Death Stars, no matter how big they are or what fancy names we give them?

We need something different for the third trilogy.  It’s not as if there aren’t other mythic motifs available.  I’ve always felt the third trilogy would work well as a Quest.  Let there be something Our Heroes need to find to set a New Republic or new Jedi Order on the right track.

With the classic quest theme in mind, the fact that Luke set out looking for “the first Jedi temple” is suggestive.  He’s not just on this island as a hideout; he seems to have been looking for something.  What might one be looking for in the Jedi temple that would make a good MacGuffin for Episodes VIII and IX?  The “Holocron,” a Jedi teaching device invented for the Star Wars Expanded Universe, might be a good candidate.  (In a year or so, we can look back and see how far off-track I was—which is the fun of making rash predictions.)

We can analyze all these questions to death while we’re waiting for Episode VIII to come out.  But if we’ve learned from the 1980s experience, we may prefer just to enjoy the anticipation.