Books About Building

Conflict and Challenge

The “conflict” we expect in a story can take many forms.  External, internal; protagonists against themselves, against other people, against nature, against society.  If you grew up on adventure stories, as I did, you may tend to focus on showy external struggles—wars and battles.  (Explosions!!)  Even more so if your formative reading included comic books:  the first question for a new issue was always, who is Spider-Man fighting this month?—even if there might be more long-term interest in the issue’s developments regarding Spidey’s love life or character development.

But in some stories, or parts of stories, the focus is on building or making something, rather than fighting something.  The underlying engine of such a story might better be called challenge than “conflict”—a struggle to achieve some definite end product, rather than to defeat an adversary.  It’s a sort of engineering story, rather than a crisis—although there may be crises along the way.

Bob the Builder

We Are Legion coverAlmost every possible kind of conflict can be found in Dennis Taylor’s “Bobiverse” science fiction novels:  We are Legion (We are Bob), For We Are Many, All These Worlds (2016-2017).  (Looking them up, I’m pleased to see a new sequel, Heaven’s River, is now out in audiobook form.)  The series touches on a whole range of SF tropes, from first contact to space war to ecological catastrophe.

Bob Johansson, software magnate, dies in the 21st century and wakes up a hundred years later as a sapient computer program, intended to be the guiding intelligence of an interstellar probe, like a computerized version of Jerome Corbell in Niven’s A World Out of Time.  Once under way, however, Bob strikes out on his own, becoming involved with rival probes from another country, the evacuation of a failing Earth, and (eventually) honest-to-goodness aliens.  His probe is equipped with 3-D printers and other gear that allows him to “clone” himself—build new ships run by copies of the Bob program.  Each Bob instance takes a new name and, once running independently, develops a slightly different personality.  Hence the book titles:  we eventually have a whole armada of Bob spaceships, single-handedly—if that’s the right description—planting new human colonies and conducting interstellar wars.

But you don’t bootstrap your way into an armada overnight.  A good bit of the story, especially in the early parts, requires Bob to balance multiple demands.  How much of his productive capacity should be directed to manufacturing new Bobs, and how much to hunting down dangerous opponents?  Or transporting human refugees to new worlds?  To make matters more interesting, some of the Bobs specialize in research, coming up with new scientific discoveries that need to be engineered and adapted for others’ use—as time, transport, and communications permit.

Part of the fascination involves how Bob gradually builds up a sort of interstellar network of cooperating AI ships.  (Of course they cooperate; they’re all Bob.  Sort of.)  How he does this, what difficulties and complications he runs into, is as intriguing as the more exotic or action-oriented sequences.  It’s very cool to see one lone intelligent probe gradually develop into an entire star-spanning civilization.

Building Ships and Planets

Rissa Kerguelen coverF.M. Busby’s Rissa Kerguelen books (1976)—published in various combinations—are the saga of a young woman who starts out as an enslaved orphan under a vicious tyranny on Earth, and ends by bringing back a space fleet to overthrow the tyranny.  She allies herself (both militarily and maritally) with the equally formidable Bran Tregare and the Hulzein family, who share that goal.

When I say “space fleet,” I’m not talking about thousands of massive ships.  This is a bunch of modest-sized spacecraft manned by an assemblage of quirky, anarchic individuals—more like a Star Wars rebel fleet than an Honor Harrington space navy.  Much of the middle section of the story is taken up with the long-term preparations needed for the eventual battles.  Rissa and Tregare redesign and refit their stolen spaceships for combat; pull together the aforesaid individualists into a functional fighting group; and gradually, cautiously, get to know and love each other, after a battleground marriage for political purposes.  That simultaneous slow build of machinery, financing, and relationships is as engrossing as Rissa’s initial escape from the “Total Welfare” system or the ultimate invasion of Earth.  Even the engineering problems, solved in the context of these budding relationships, hold my interest throughout.

Or take Heinlein’s juvenile novel Farmer in the Sky (1950).  Teenaged Bill Lermer emigrates with his family to Ganymede, which is being terraformed into a habitable site for Earthly settlers.  The big moon is completely barren, devoid of life.  The “terraforming” involves not just big technology, like the atmosphere plant and heat trap, but also the creation of soil suitable for farming, inch by inch.  Rock has to be ground into soil, then seeded with Terrestrial microbes, earthworms, and the like, before the first crop can be planted.  This process, which Bill sees at ground level—he’s a farmer-to-be, not a planner or engineer—is endlessly fascinating, though no doubt the details would differ if the book were written today, with seventy years’ more knowledge about the solar system.  It left me with an abiding sense of how complex the web of geological and biological factors really is, underlying something so seemingly simple as dirt farming.

Building a Business

Not that you have to go to Ganymede to find a narrative about constructing something new.  I recently mentioned R.F. Delderfield’s “Swann saga.”  The hero (and the heroine) here are building up something apparently mundane:  a trucking business, using the newfangled horseless carriages, to connect the railroad network to the small towns and hamlets of Victorian England.  The characters tumble in and out of various conflicts, but the underlying thrust of the story is about the growth of a business.  We see its material factors—vehicles, storehouses, roadways, Adam Swann’s unique organizational planning gizmo—but, more importantly, the varied people whose talents and peculiarities contribute to the success of the whole operation.  Building a business enterprise can be as rewarding as building a spaceship—or a planet.

Working Girl, Tess at conference tableOccasionally this kind of constructive work also crops up in a modern corporate context.  My catalogue of movie favorites contains only two stories I can think of that convey some of the excitement—the romance (in both senses of the word)—of big business.  The Secret of My Success (1987), with Michael J. Fox and Helen Slater, is mostly a knockabout farce, but we do respond to the infectious enthusiasm of Fox’s character.  What makes him more engaging than the other “suits” is that he’s excited about the idea of serving customers and making a productive business grow.  Similarly, in Working Girl (1988), we’re mostly taken up in the plucky struggles of Melanie Griffith’s Tess McGill to break the glass ceiling of the secretarial pool; but we can also admire the artistry and accomplishment of the radio broadcasting merger deal she puts together.

Castaways and Escapes

Construction in the midst of a crisis can become an epic in itself.  In Philip Wylie and Edwin Balmer’s When Worlds Collide (1933), much of the story is taken up with the desperate challenges the protagonists must overcome as they race against time to build the spaceship that will enable them to escape Earth’s destruction.  (Pay no attention to the 1951 movie version, which is a catastrophe in its own right.)

When Worlds Collide coverThe oncoming disaster adds dramatic tension to an effort that would be heroic even if it were undertaken without that threat in view.  We see the thousand dedicated people of Cole Hendron’s “cantonment” working on the massive project; striving to obtain the necessary resources as civilization begins to crumble around them; making the scientific breakthrough they need to control atomic energy for their engines; defending the ship against attacks by mobs reverted to barbarism; and rejoicing in immense relief when they find they can construct a second ship that will allow all of them, not just a fraction, to escape Earth’s doom.  Even the momentary pauses to describe the design of the ship, or the careful preparations to take along the necessary plants, animals, and knowledge to recreate Earthly life on the new world, are engrossing in the context of the mighty achievement.  In fact, after all this build-up, the actual brief space-flight is almost an anticlimax.

The whole subgenre of castaway or “desert island” stories almost automatically incorporates themes of making and building, often by ingenious improvisation.  In an earlier post I mentioned Jules Verne’s The Mysterious Island (1874), a childhood favorite of mine, and Heinlein’s Tunnel in the Sky (1955).  Disney fans may recall the impressive treehouse of the Swiss Family Robinson movie (1960), faithfully re-created at Disney parks.  In more modern renditions such as Eric Flint and Ryk Spoor’s Castaway Planet series, the main characters are similarly involved in carving out a place to live in an otherwise uninhabited locale.

Resources and Technology

Civilization VI screenshotThe interest of stories like these is akin to the way we enjoy playing certain kinds of games, those with a “resource management” feature.  I am, for example, perpetually fascinated with Sid Meier’s famous Civilization games.  In managing a selected civilization throughout its history, we can get into wars with other “civs,” whether they are run by the computer or (in some versions) by another human player.  But war is not essential to winning the game, as it is in chess.  Exploration, the founding of new cities, and scientific development are vital, and offer other ways to win.  While the danger of war with other cultures adds an important spice to the game, I find I’m more interested in discovering new places and developing a well-functioning culture.

Similar features can be found in other popular video games—Starcraft, Warcraft (but not World of Warcraft, which is a role-playing game), Settlers of Catan.  Even the venerable Monopoly fits this description to some extent.  To the extent to which these games are focused on winning, we do engage in a conflict; we seek a higher score than our competitors achieve.  But sometimes it’s a relief to play a game that doesn’t directly involve fighting.

I mentioned scientific development in connection with Civilization.  Researching how to make new sorts of units and improvements is crucial to that game.  (By contrast, in Monopoly all we need to build houses and hotels is money, and monopolies.)  Stories about building frequently involve playing out the consequences of a new technology, if only because new tech opens new opportunities and hence new fields for development.

The Ring Of Charon coverOld-time space operas sometimes touched on this factor, but tended to short-cut the extensive work of implementing a new technology in favor of getting directly to the action.  E.E. Smith’s Skylark Duquesne (1965), last of the Skylark tetralogy, alludes briefly in chapter 8 to the impact on Earthly industry of the fantastic scientific advances in the previous volumes.  But those changes hardly have an impact on the story.  We see a slightly more gradual and plausible development in a couple of books from Roger MacBride Allen, The Ring of Charon (1990) and The Shattered Sphere (1994), where a newly discovered artificial gravity technique gets put to use in progressively more advanced ways.  Even the Delderfield Swann series mentioned above is based on the new opportunities created in the 19th Century by railroads and the internal-combustion engine.

Blessed are the Peaceful Makers

The peculiar enjoyment of stories about building comes, I think, partly from the sense we share with the characters of accomplishing something.  The action of the story is constructive rather than destructive.

Granted, we’re perfectly willing to applaud destruction too, in a good cause.  (Take that, Death Star!)  And stories of violent conflict are perfectly suited to give us edge-of-the-seat thrills that are harder to come by in narratives of making.  Still, we don’t always want an adrenaline rush all the time.  It can be quietly satisfying when we don’t have to focus on winning a war, or on the danger of losing something dear to us and the desperation of defending it.

Witness house raising sceneThe satisfaction of successful making came up in a post last Christmas about the appeal of concreteness, whether in baking cookies or in building ships (as in the denouement of Pretty Woman).  Both construction and destruction are sometimes necessary:  “A time to build up, a time to break down.”  But building responds to a different facet of our humanity than destroying.  A good story may speak to one or the other, or to both.

Civilization and the Rule of Law

We’ve talked about how the Star Trek-Star Wars divide reflects preferences for a more lawful or more chaotic world; how F&SF stories often show us a defense of civilization against chaos; and how civilization makes science possible and rests in turn on human technology.  But both order and technology can be oppressive.  The missing element is the rule of law.

Universal Laws

It’s a crucial element of right governance that there are rules applying to everyone, as opposed to the arbitrary wishes of a dictator, who can make decisions based on favoritism, political preferences, or personal relationships.  The Wikipedia article describes rule of law as “the legal principle that law should govern a nation, as opposed to being governed by decisions of individual government officials.”

Rule of Law pyramid

(Rule of Law Institute of Australia)

As we saw in The Good King, the concept of the rule of law goes back at least to Aristotle.  It became a central principle of the American founders via the English tradition of John Locke.  “Rule of law implies that every citizen is subject to the law, including lawmakers themselves” (Wikipedia again).  It is thus in tension with kingship, where rule is almost by definition arbitrary and personal.  But one can have mixed cases—kings who are bound by certain laws, as in the British constitutional monarchy.

Without the rule of law, we depend on the good behavior of those who have power of some sort—physical, military, economic.  We slide toward the “war of each against all,” where might makes right and the vulnerable are the pawns of the strong.  Autocracy soon follows, as people look for any means to find safety from those who are powerful but unscrupulous.  Hence the quotation from John Christian Falkenberg, which I’ve used before:  “The rule of law is the essence of freedom.”  (Jerry Pournelle, Prince of Mercenaries (New York:  Baen 1989), ch. 21, p. 254.)  Strength itself, a good thing, is only safe under laws.

Test Cases

It’s easy to miss the importance of the rule of law.  We’re typically born into a society with better or worse laws, and criticize them from the inside.  It’s less common to find ourselves in straits where lawfulness as such has collapsed.  Regrettably, sizable numbers of people are exposed to such conditions in the world today.  But many of us are fortunate enough not to see them ourselves.  As always, fantasy and science fiction provide useful “virtual laboratories” for examining the possibilities.

Tunnel in the Sky (audiobook) coverA classic SF case is where a group thrown into a “state of nature” attempts to set up a lawful society.  For example, in Heinlein’s Tunnel in the Sky (1955), students from a high-school class on survival techniques are given a final exam in which they are dropped onto an unspecified planet to survive for up to ten days.  When an astronomical accident leaves them stranded, they need to organize for the long term.  Rod Walker, the hero, becomes the leader-by-default of a growing group of young people.  The tension between this informal leadership and the question of forming an actual constitution—complete with committees, regulations, and power politics—makes up a central theme of the story.

David Brin’s post-apocalyptic novel The Postman (1985), later made into a 1997 movie with Kevin Costner, illustrates the power of civil order, the unstated practices of a culture, as recalling—and perhaps fostering—the rule of law.  The hero, a wanderer who happens to have appropriated a dead postman’s uniform and mail sack, presents himself as a mail carrier for the “Restored United States of America” to gain shelter in one of the isolated fortress-towns, ruled by petty tyrants, that remain.  His desperate imposture snowballs into a spreading movement in which people begin to believe in this fiction, and this belief puts them on the road toward rebuilding civilization.  The result is a sort of field-test not only of civil order and government, but of what Plato famously imagined as the “noble lie.”The Postman movie poster

Last time, I cited Niven & Pournelle’s Lucifer’s Hammer (1977), where a small community headed by a United States Senator hopes to serve as a nucleus for reconstructing civilization after a comet strike.  We see at the end the strong pull of personal rule or kingship:  as the Senator lies dying, the future of the community will be determined by which of the competing characters gains the personal trust and endorsement of the people—and the hand of the Senator’s daughter, a situation in which she herself recognizes the resurfacing of an atavistic criterion for rule.  Unstated, but perhaps implicit, is the nebulous idea that deciding in favor of scientific progress may also mean an eventual movement back toward an ideal of rule by laws, not by inherited power.

Seeking a Balance

The “laboratory” of F&SF is full of subversions, variations, and elaborations on the rule of law.  In particular, we should note the counter-trend previously discussed as “chaotic good.”  Laws can be stifling as well as liberating.

The Moon is a Harsh Mistress coverHeinlein’s The Moon Is A Harsh Mistress (1966) imagines how the “rational anarchy” of a lunar prison colony is mobilized to throw off autocratic rule.  The healthy chaos of the libertarian Loonies is hardly utopian, but the story does make it seem appealing.  Interestingly, Heinlein returned to this setting with a kind of critique twenty years later in The Cat Who Walks Through Walls (1985), where the post-revolution lunar anarchy seems much less benign, seen from an outsider’s perspective.

While fantasy seems to concern itself with this issue much less than science fiction, consider the region called the “Free Commots” in Lloyd Alexander’s Chronicles of Prydain.  When protagonist Taran visits this area in the fourth book (Taran Wanderer), he finds a society of independent villages, where the most prominent citizens are master-craftspeople.  They neither have nor need a lord to organize them.  The Commots contrast favorably to the feudal or wilderness regions through which Taran travels.  A kind of anarchic democracy, as an ideal, thus sneaks into what otherwise seems to be a traditional aristocratic high fantasy.Taran Wanderer book cover

One way of managing the tension between a government of laws and a culture of liberty is the principle of subsidiarity:  the notion that matters should be governed or controlled at the lowest possible organizational level where they can be properly handled.  It’s frequently illustrated in G.K. Chesterton’s ardent defenses of localism.  In The Napoleon of Notting Hill (1904), extreme localism is played for laughs—“half fun and full earnest,” to borrow Andrew Greeley’s phrase.  The more mature Tales of the Long Bow (1924), which might qualify as a sort of proto-steampunk story, treats the idea more seriously, in the form of an oddly high-tech (for 1924) revolt of local liberty against overweening and arbitrary national rule.

The Fragility of Civilization

When we grow up taking for granted the rule of law, we can fail to see how vulnerable it is—along with the civilization that it reflects and makes possible.

“The Establishment,” as they used to say in the 1960s, seems vast and invulnerable.  When we’re trying to make a change, it seems insuperable, so rigid that nothing can be done about it.  But this is an illusion.  The structure of civilization, good and bad, is fragile.  It’s easier than we think to throw away the rule of law, so painfully constructed (as Rod Walker found), in favor of shortcuts or easy answers to our problems.

One thing F&SF have brought us is a better sense of this vulnerability.  The spate of post-apocalyptic tales in recent years—zombie apocalypses, worldwide disasters, future dystopias like The Hunger Games, going all the way back to the nuclear-war stories of the 1950s—do help us appreciate that our civilization can go away.

But that collapse doesn’t require a disaster.  Civilization, and the rule of law, can erode gradually, insidiously, as in the “Long Night” stories we talked about earlier.

Historically, the Sixties counterculture fostered anarchists who felt “the Establishment” was invulnerable.  Often with the best of intentions, they did more to undermine civil order than they expected.  Those who now see no better aim than breaking up the structures of democratic government and civil life—whether from the side of government, or from the grass roots—also fray the fabric of civilization.  The extrapolations of science fiction and fantasy illustrate why eroding the rule of law should not be taken lightly.

Near the bottom of David Brin’s Web home page, he places the following:

I am a member of a civilization

It’s good that we have a rambunctious society, filled with opinionated individualists. Serenity is nice, but serenity alone never brought progress. Hermits don’t solve problems. The adversarial process helps us to improve as individuals and as a culture. Criticism is the only known antidote to error — elites shunned it and spread ruin across history. We do each other a favor (though not always appreciated) by helping find each others’ mistakes.

And yet — we’d all be happier, better off and more resilient if each of us were to now and then say:

“I am a member of a civilization.” (IAAMOAC)

Step back from anger. Study how awful our ancestors had it, yet they struggled to get you here. Repay them by appreciating the civilization you inherited.

It’s incumbent on all of us to cherish and defend the rule of law.  Give up civilization lightly, and we may not have the choice again.