The Amateur Hero

At the end of the previous post, we noted that, depending on the kind of story authors want to tell, they may choose to deploy either a professional hero—someone whose job it is to face perils and challenges, like a military officer or police officer—or, on the other hand, someone who is dragged unwillingly or unexpectedly into a crisis.  But I didn’t actually say much about how that difference plays out in a story.  This post, then, is a kind of afterthought to the last one.

“You Are Not Prepared”

The first expansion for the online game World of Warcraft greeted players with the ominous declaration, “You Are Not Prepared.”  That’s exactly the situation of the individual who didn’t expect to be called upon to be a hero.  The lack of preparation may manifest itself in several ways, any of which can help to shape the story.

Competence.  The main character (MC) may lack the skills or expertise to deal with the kind of crisis that’s occurring.  Maybe there’s fighting involved, and the MC isn’t skilled with fists or swords or rayguns or whatever the weapon of choice happens to be.  It’s a lot easier if they do happen to have the pre-existing skill:  Glory Road’s Oscar, for example, was already experienced at fencing.  If they don’t, then one can expect an extended period of training, since this sort of skill isn’t one that can be picked up in a day.  Luke’s training montage in The Empire Strikes Back is a classic example, taking him from someone with potential and the occasional burst of unexpected powers (“Use the Force, Luke”) to someone who can face off against Darth Vader at the end of Empire and present himself as a full-fledged Jedi Knight at the beginning of the sequel.

Information.  The amateur hero may be drawn into an environment where they aren’t familiar with the geography, the factions, the customs, the people and powers.  In Anne McCaffrey’s Restoree, for example, the heroine is kidnapped by aliens, then rescued by others, all in an unconscious state, and “comes out of it” to find herself in a thoroughly incomprehensible situation.  Glory Road reflects the same struggle by a MC to cope with an unfamiliar environment, though in this case the hero has all the assistance one could desire in learning to deal with the new circumstances.

The same kind of thing occurs in the classic fantasy trope where MCs from a backwater locale are sent into a wider world with which they’re only vaguely acquainted, as in The Lord of the Rings or The Wheel of Time.  One of the advantages of this setup is that the MCs will need to have many things explained to them by more knowledgeable characters; they are the “ignorant interlocutors” whose presence is so convenient for exposition.

Even in more mundane cases, the MC may be placed in conditions where they don’t know their way around.  The eponymous TV series hero Chuck Bartowski is suddenly pitched into the world of intelligence operations and secret agents; he and other characters spend much of the first three seasons learning the ropes.  In a similar way, but much faster (in a two-hour movie rather than a long-running series), the hero of Hitchcock’s North by Northwest must learn the players and the goals of the spy game into which he has been drawn.

Confidence and maturity.  The MC may also be personally unprepared to deal with the crisis posed by the plot.  My favorite example is Romancing the Stone, in which the shy, introverted heroine suddenly has to travel far from home, ally with an unexpected stranger, fight her way through a jungle, and match wits with smugglers and thugs.  Much of the fun of the story is in watching the ironically-named Joan Wilder gain in courage and self-reliance as she overcomes these progressively more dramatic challenges.

Other aspects.  The MC may be unprepared in other respects.  The elemental fact of facing death will be a shock to those of us brought up in more placid situations.  The hero may lack equipment or resources to deal with the new challenges—or, conversely, may happen to have exactly the right resources available; this may actually bring about the adventure, as with the spacesuit in Heinlein’s Have Spacesuit, Will Travel.  Moreover, the homebody hero probably has not yet come to terms with the degree to which the adventure might impact family or personal connections—unlike the hero-by-trade, who has probably reconciled spouse or family with a dangerous career.

The Character Arc

The need to cope with such challenges almost automatically sets up an arc of character development for the MC, reflected in the examples above.  The MC can be expected to grow in confidence and independence.  They may also be tempered by tragedy or suffering; this is the primary course for the young graduate-school characters in Gay Gavriel Kay’s Fionavar Tapestry.

The developing hero may become more street-savvy, more knowledgeable in the ways of the world.  This sort of practical wisdom is a common theme, given the age of the characters, in young adult-targeted stories or the bildungsroman.  For example, Rod Taylor, the MC of Heinlein’s young adult novel Tunnel in the Sky, becomes the informal leader of a band of marooned students by a gradual process.  A group of older students, schooled in political theory and more alert to how groups can be manipulated, ease him out and take over control—with the best of intentions, to be sure.  By the end of the story Rod, once again in command, has become a bit more canny in dealing with the group.  In a similar way, Don Harvey in Between Planets starts out as a fairly naïve high-schooler who learns some hard lessons about political realities as he becomes embroiled in an interplanetary revolution.

Finally, if the MC learns new skills or abilities in the course of the story, they will have grown in that respect too.  The new abilities may qualify the MC for new roles or positions, and perhaps to actually become a professional hero in the end.  We see this in superhero origin stories, where a MC is initially unskilled in managing their superpowers, but gradually takes on the role of a professional do-gooder.  Spider-Man is the classic example, a teenager who didn’t expect to become super-powered and takes a while to become used to his new potential; unlike, say, Iron Man or the Fantastic Four, who start out as grownups and adapt fairly quickly.

As we saw in the last post, an amateur hero almost by definition rises to the occasion.  This is a sufficiently satisfying theme that I suspect adventure stories may tend more to this approach than to that of the professional hero—though I haven’t attempted to take a count.

The Professional Hero

Glory Road

A couple of comments by Kevin Wade Johnson in connection with my last blog post (now a long way back!) triggered a line of thought about heroes and the hero business.

Glory Road cover

Robert A. Heinlein’s 1963 novel Glory Road looks like a swashbuckling fantasy at first blush, but it turns into something entirely different.  Our hero, E.C. “Oscar” Gordon, kicking around the world after leaving the military, is recruited by an incredibly gorgeous woman to assist her with a quest that involves traveling to other universes and swordfighting.  This is just the kind of adventure he was craving.

As Kevin observes, the first three-quarters of the book are action-adventure, with sizable side dishes of comedy, scandalous liaisons, and cynical social commentary.  At that point the quest is fully resolved—at page 208 out of 288, in my copy.  What, then, occupies the rest of the book?

Gordon returns with “Star,” the beautiful woman he’s now married, to her home universe.  It turns out she’s the empress of a multiuniversal polity that is in some respects a high-tech Utopia.  All Gordon has to do is relax, allow himself to be fêted by the population, and sleep with anyone he finds interesting (the late Heinlein’s polyamory is fully on display here).

He hates it.

What Utopia doesn’t satisfy is Gordon’s lust for adventure.  He doesn’t want to be a dilettante or a “kept man.”  He wants wonder, excitement, the stimulus of danger.  He likes being a hero, with all the occasional discomforts and perils of that role. The placid happy ending of a retired hero holds no attraction for Gordon.

It’s unclear whether Star feels the same way.  She’s willing to consider going in on a kind of adventuring “business” with her slightly tarnished knight.  But first, she says, she’d have to train a replacement for her unique position—and that would take many years.

The solution is for Gordon to head off again on the Glory Road without Star.  He’ll pop back in now and then, but not to take up residence in the Twenty Universes utopia on a permanent basis.  He and Star will remain in love with each other, perhaps, in some sense of the term—but not in a sense that requires fidelity on either’s part.  In Heinlein’s polyamorous world-view, passing romantic involvements are just part of the adventure:  “Knights errant spend their nights erring” (p. 271).  Gordon’s happy ending is the continuing adventure.

The Unsettled Adventurer

This idea comes up from time to time in adventure stories:  the hero (or heroine) who seeks out danger and isn’t content without it.  John Carter of Mars displays a little of this, though in the violent world of Barsoom, he seems to be able to get his fill of trouble while still remaining home-based with the enthralling Dejah Thoris in her city of Helium.  There’s something like this idea in the conclusion of The Good Place—boredom with utopia—as we’ve seen.

The really extreme case can be found in an old-time fantasy by E.R. Eddison, The Worm Ouroboros (1922).  The swashbuckling nobles of Eddison’s imagined world fight the good fight against their sinister enemies, the Witchlanders.  At the end of the novel, those adversaries are conclusively defeated.  Cue the victory feast.  And yet . . . Our Heroes are not quite satisfied.  Things just won’t be as interesting without the Witchlanders constantly scheming and warring against them.  At the very end, the heroes’ fanciful wish is somehow granted:  a herald announces the arrival of an emissary from the bad guys—the same event with which the novel opened.  (Hence the title:  the legendary serpent that swallows its own tail.)

The Series Protagonist

I’ve previously expressed some doubts about whether happy endings really need to be static and boring—so let’s not adopt the Glory Road doctrine too hastily.  (In its extreme form, Eddison’s circular epic, one may feel the opposite dissatisfaction in the sense that all the heroes’ striving and suffering has been for nothing.)  But these examples highlight a difference among types of action heroes.

In a long-running action series, unless a hero is improbably falling into one adventure after another against their will, we have to assume that the hero likes what they’re doing.  James Bond seems to be pretty content with his secret-agent life.  Indiana Jones yearns for opportunities to climb out the window of his stuffy professorial office and strike out on some treasure-hunting chase—even at an advanced age, as we’ve recently seen.  Captain Kirk, who’d been promoted to admiral by the beginning of Star Trek II, isn’t suited for a desk job.  At the end of the three-movie cycle he’s demoted to captain again—ostensibly as a punishment for flagrant violations of Starfleet regs, but we’re to see this as a step forward for him, his best destiny.  Yoda accuses Luke of this kind of unrest in The Empire Strikes Back:  “Adventure! Excitement!  A Jedi craves not these things.”

The same is true of almost all superheroes.  Retirement is almost unheard-of.  The occasional counter-example makes for an interesting tale precisely because it runs against type:  Hank Pym in the Marvel Cinematic Universe, Jack-in-the-Box in Astro City.  In a somewhat similar way, continuing campaigns in Dungeons & Dragons or similar games tend to assume the existence of a class of professional adventurers who enter willingly into a life of battle and treasure-hunting, as distinct from an assembled-for-one-purpose group like the Fellowship of the Ring.

This character trait does make things convenient for the writers.  They have a believable rationale for the main character’s continuing adventures.  Otherwise, after a while it would start to seem implausible for one person to keep getting drawn into danger purely by accident.

The Hero By Trade

The Star Trek captains, and other officers, illustrate a type of case where the character really is a professional hero—one who’s taken up a profession or vocation where danger and challenge, and hence the opportunity for heroism, come with the territory.  Anyone pursuing a military or quasi-military career fills that bill.  Honor Harrington, for example, reflects more than once that she’s good at war; it’s her calling, what she was born to do.  Professional police officers, firefighters, or rescue workers—first responders generally—also fall into this category.  (John McClane of Die Hard fame, mentioned above, is in a danger-prone profession, though it’s probably rare for a cop to run into the kinds of major crises he does.)  Unsung heroes like medical personnel may find themselves in the same position.  They may not categorize what they’re doing as heroism (it looks better on them if they don’t); but they are putting themselves “in harm’s way” where acts of heroism are constantly called for.

This is why military SF lends itself so easily to long-running series like Honor Harrington’s.  (The same is true outside the SF genres, as we can see, for example, in Patrick O’Brian’s Aubrey/Maturin sea stories.)  The same is true of private detectives, secret agents, and the like.

The Reluctant Hero

But not all heroes are professional heroes.  An equally perennial favorite is the reluctant or accidental hero—the person who answers the call to adventure, but does wish to return to a peaceful life afterward.

Jim Butcher’s Introduction to Jim Butcher & Kerrie L. Hughes, Heroic Hearts (NY:  Ace Books, 2022), puts it this way:

Real heroes . . . [are] the everyday humans who happen to be standing there when something bad happens, and when there is a sudden need for skill, courage, or intelligence.  They’re the regular people in irregular circumstances who find themselves considering others first and standing up to do whatever needs to be done.”  (p. xi)

Some do manage to go back to their ordinary lives after the crisis has passed.  Cincinnatus, and George Washington, are famous for pulling off the transition:  they took over the reins of the state when they had to, but willingly ceded power afterwards.  On a more modest scale, the “citizen soldier” concept, as in the American National Guard, aims at the same thing.  It’s part of the mystique of the American World War II armies, the so-called “Greatest Generation” model.  You rise up to serve when necessary, but happily return to civilian life when it’s done.  Contemporary discussions are more likely to emphasize post-traumatic stress disorder (PTSD) and the difficulty of the return to civilian life; but it remains an ideal with considerable drawing power.

In fiction, the contrast between heroic acts and ordinary life provides rich soil in which to grow interesting stories and characters.  Tolkien, for example, gives us some characters who do manage the return to everyday existence—Sam Gamgee—and others who find it impossible, such as Frodo.  Of course Frodo does in the end find peace in Valinor, but that requires a literal removal from the circles of the world, a transcendence not available to the average hobbit-in-the-street. 

The situations can become fairly complex.  In the Song of Roland, after the heroic deeds of the story are finished, a weary Charlemagne at the end finds himself called back unwillingly to new conflicts.  In the TV series Chuck, the eponymous Chuck Bartowski is initially appalled to find himself embroiled in spy activities, but the sheer coolness of it all grows on him, and by the fifth season he wants to start his own secret-agent business.  Scott Lang (Ant-Man) at the beginning of Quantumania is resting comfortably on his laurels, and has to be dragged back into action in the name of helping others.

Detectives in mystery stories fall into both camps.  We have professional private eyes like Sherlock Holmes and Nero Wolfe.  But then we also have amateurs like Chesterton’s Father Brown and Agatha Christie’s Miss Marple, who always just seem to be in the right place at the right time.

The Author’s Choice

If we want to write a heroic adventure story, one of the early decisions we have to make is what kind of hero we want to feature.  Sometimes the tale may call for someone who’s automatically in a position to encounter danger, like a military officer.  Sometimes we may prefer to drag the hero into action against their wishes, or by happenstance.  The whole point of Roger Thornhill’s predicament in North by Northwest, for example, is that he has no desire to become involved in skulduggery and is baffled by the strange things that are happening to him.  Like so many other accidental heroes, however, he rises to the occasion.  This is a narrative arc that may be both more interesting and more inspiring than that of the professional hero; because most of us live relatively ordinary lives and can only hope that if called upon, we too could become the kind of hero we admire.

Ends of Eras

Part of the journey is the end.
—Tony Stark

“The Saga Comes To An End”

We have a lot of extended stories coming to a close this year.  At this writing, eleven years of Marvel Cineverse movies have concluded with Avengers:  Endgame.  It won’t by any means be the last Marvel movie—we’ll see many of these characters again—but the overall story that began with Iron Man in 2008 has reached its end.  The TV series Game of Thrones released its finale on May 19, 2019.  In December, we anticipate the conclusion of the Star Wars trilogy of trilogies (The Rise of Skywalker).

On the book side, David Weber’s Honor Harrington series (she first appeared in 1992) arrived at a conclusion of sorts with Uncompromising Honor (2018).  There are plotlines still unfinished, and Honor herself may reappear in later stories, but it seems clear her personal narrative arc has closed.

Even a blog post by the FCC’s General Counsel, of all things, has given a nod to this convergence of endings.

I’m going to assume it’s coincidence that these sagas of different lengths are finishing up together.  It does seem like a good moment, however, to reflect on what the resolution of these stories says to us.

(Miraculously, this post seems to have managed to avoid any actual spoilers for Endgame.  But please note that the links, if you follow them, are full of spoilers.)

 “A really long story”

The fact that we have all these long-running series, by itself, brings up some topics that are familiar in this blog.  For instance, it confirms that readers and viewers of our own era are not as lacking in attention span as pundits might claim.  An article by Douglas Wolk, the weekend of Endgame’s release, was titled:  “Americans crave complex ideas.  Just look at the Marvel universe.”

Wolk credits Stan Lee and Jack Kirby, back in the 1960s, with bringing extended stories spanning multiple magazines to comic books.  He notes also that such vast tapestries draw us together by giving us shared topics to talk about:  “to be drawn into conversation to understand them better”—to share reactions, insights, theories about stories that “mean more to us together than alone.”  I can testify to this, as a veteran of many an animated office conversation on what was so good about Captain Marvel or whether people were satisfied with the ending of GoT.

A wide-ranging story also satisfies our appetite for visiting a fully-realized world.  This is the value of what Tolkien called “Escape” in his pivotal essay On Fairy-Stories—the refreshing sense of leaving our ordinary world temporarily behind to immerse oneself in a new and different world.  It was Tolkien who (in the Foreword to The Lord of the Rings) gave his primary motive as “the desire of a tale-teller to try his hand at a really long story”—but who is also one of the great worldbuilders.

The Craving for Epics

But these aspects mostly reflect the sheer size of the saga.  More to the point, perhaps, is that many of us also share an appetite for what we might call the epic:  a mighty struggle in which one side is clearly fighting for something worthwhile, and gains some success, as distinct from a tragedy.

Not everyone has this taste:  some of us prefer more limited stories about individual people’s fates (for example, in the romance genre), or stories that disdain the whole good-versus-evil business as insufficiently gray.  And some massive sagas fit the epic pattern better than others.  Game of Thrones is notorious for its ambivalent characters and refusal to grant unambiguous victories.  Still, from what I hear, the finale did at least bring the Westeros civil war to an end, and (mirabile dictu) many of the more decent characters survived.

Mark Ruffalo (who plays the Hulk), discussing the Avengers movies, said:

You also see the power of storytelling.  One thing I think about these movies that’s really exciting is they’re forward-leaning in the narrative of good versus evil.  We’re able to transcend some of the divisive narratives that are happening now.  (Quoted in Anthony Brezican, “All for One,” Entertainment, April 19/26, 2019, p. 20.)

It’s fascinating to hear a good-versus-evil narrative described as “forward-leaning,” after so many years in which such stories have been derided as passé.  But the remark has further implications.  It matters how things come out in the end—good, bad, or mixed.  And this means there has to be an ending in which some kind of resolution occurs.

Letting a Story End

I can’t really evaluate a story until I’ve seen how it comes out.  I’ve seen stories that were pretty off-putting in the early stages, but managed to redeem themselves at the end.  And I’ve seen some that seemed promising, but ended in a way that ruined everything that had come before.  One is reminded of the ancient adage about a human life:  “Call no man happy before his death, for by how he ends, a man is known” (Sirach 11:28; Aristotle discusses a similar statement by Solon in Nicomachean Ethics I.10).  Since a person’s life is a story, the connection makes sense.

That a story needs an ending might seem a truism if it weren’t that we have lots of stories that don’t end.  For example, comic books and soap operas (“daytime drama”) go on indefinitely, as long as people are willing to read or watch.  The occasional subversion of this pattern is noteworthy for its rarity—for example, the story in Kurt Busiek’s Astro City comic where a costumed hero called Jack-in-the-Box, himself a son who has taken on his father’s hero identity, deliberately trains a successor to take over the role (“Father’s Day,” in Astro City:  Family Album (1999)).

In more conventional literature and movies, we find other timeless, perpetual characters.  The irascible detective Nero Wolfe figured in tales spanning the period from 1934 to 1975, without major changes in his age or situation, despite the major changes in world events and American culture over that time.  The character’s fixity is actually kind of appealing; it seemed odd when a later Wolfe book written by Robert Goldsborough shows Wolfe’s sidekick Archie Goodwin using a computer in place of his trusty typewriter.  Similarly, P.G. Wodehouse’s Bertie Wooster survived innumerable scrapes and confusions from 1923 through 1974, with similarly unsettling chronological consequences (Bertie encounters a protest march in one of the later books).  In the movies, James Bond has eternal life, though actors may come and go.

Dragonflight coverBut barring these iconic perennial characters, a series that goes on indefinitely without an ending—or past its ending—is in danger of becoming humdrum.  When Anne McCaffrey started her Dragonriders of Pern series in 1967, the charcters were fighting the periodically recurring scourge of “Thread,” but aspired to find a way to end it once and for all.  In All the Weyrs of Pern (1991), they actually accomplished that goal.  That wasn’t the end of the stories; almost twenty other Dragonrider books have been published since by McCaffrey and her children.  But I found that I lost a good deal of my interest once the driving force of the original plot ended.  It was always pleasant to visit Pern, but the motivation of an ongoing plot was absent.

This may be a personal predilection; it may account for why I have difficulty staying interested in a TV series for very long.  The exceptions occur where the ongoing character or story arcs are sufficiently compelling to keep me engaged.  The Good Place, for example, achieves this by turning into a quite different kind of story in each of the three seasons so far, but with continuing characters who still seem to be reaching toward an end.  Chuck succeeded in a somewhat similar way, but the original premise was clearly played out by the last half-season; it was a good thing the series ended when it did.  When even a major movie comes across as “just another episode,” that’s a buzz-killer for me.

Closure and Continuation

Theatre critic Ann Hornaday focused on the virtues of conclusion in an excellent article upon the release of Endgame.  One such virtue arises from the very existence of an overall arc, and the associated worldbuilding:  “When contemporary experience seems to be composed of narratively nonsensical shocks to the system, the attraction of coherent, well-constructed alternative realities cannot be underestimated.”  Moreover, a good long story can engender a powerful sense of fulfillment, of achievement, from the closure of an appropriate ending.  It’s worth keeping mind that the word “end” means not just where something stops, but also a goal toward which we strive.  A fitting close is a good thing even if the ending also involves dealing with death—“absence and interior loss,” as Hornaday puts it.

As noted above, the conclusion of an iconic hero’s story is unusual enough that to see such a character retire and reach an end is both somber and refreshing.  We hate to see them go, but if they’ve lived a full life, we feel a kind of elegiac nostalgia.

This works best when the world goes on, but new characters take over—just as in real life.  It won’t surprise anyone that some of the heroes in Endgame do reach their ends; others continue.  Honor Harrington retires, but her successors will carry on while she finally enjoys the fruits of a well-earned victory.  As readers and viewers, we ought to be willing to let a beloved character go.  This reluctant release may be echoed in the story itself.  When one of the characters in Endgame tells another that it’s okay for them to go, it reminded me of what I said to my own mother, at the hospice staff’s suggestion, when she was ready to die.

While we love our heroes, the hero’s journey does have an end (which need not be death; the cited Wikipedia page labels it “The Crossing of the Return Threshold”).  We need that fitting closure to make a good story.

Is it unrealistic to expect neat endings that wind up lives, or at least careers?  Not really.  The wise Sam Gamgee was right to suggest that the great stories never really end (The Two Towers, Book IV, ch. 8); and as Bilbo said, “the Road goes ever on” (The Fellowship of the Ring, Book I, ch. 1).  But the episodes, the substories that make up those grand tales, do have their moments of closure.

We do achieve or complete things, sometimes.  We go through high school or college, and then graduate (mostly).  After a courtship, we marry—which starts a new story.  Elsewhere I’ve quoted Alasdair MacIntyre to the effect that in Jane Austen’s novels, marriage occupies the place of death in real life—an ending we don’t move beyond.  Yet we do move on; and the milestone event is no less an achievement because another phase of the story continues afterward.  “Each happy ending’s a brand new beginning.”  We need both closure and continuation.

This duality is most prominent when one person’s arc winds down and others begin.  It’s not just one story with its phases and milestones, but a vast array of overlapping stories.  Everyone has a story, and they are all woven together.  “In the plan of the Great Dance plans without number interlock, and each movement becomes in its season the breaking into flower of the whole design to which all else had been directed” (Perelandra, ch.17).

So we celebrate the closing of these mighty sagas, and we look forward to the new stories that will follow them.

The End of Timeless

Poster for TimelessOver the holidays (Dec. 20) we saw the two-hour series finale of the time travel TV show Timeless, seasonally titled “The Miracle of Christmas.”  We were there at the beginning for this two-season series; let’s take a brief look at how it ended.

While I suspect everyone who’s followed this series will by now have seen the finale, just in case I’ll issue aSpoiler Alert!

An Appropriate Time

While we hate to see a good series go, sometimes closing down is the right thing to do.  Not every series can go on forever; we’ve all seen shows that linger on long past when they should have died.

Timeless was built around a wide-ranging conspiracy—an evil organization called “Rittenhouse.”  Such stories have a certain inherent instability.  If the secret enemy simply keeps going, with the good guys never making any progress against it, then we’re stuck with a fixed situation that lacks the tension of possible resolution or serious arc development—take The Man From U.N.C.L.E. or any similar 1960s-type spy series.  On the other hand, if the heroes do succeed in making headway against their opponents, they eventually win, and the show can find itself at a loss for what the heroes are going to do next (I’m looking at you, Chuck).  So a struggle against a secret conspiracy is a good candidate for a limited series.

In this sense, I liked the Timeless wrap-up.  The show wrapped before it could lose momentum.

The Pointless Conspiracy

This limited lifetime is particularly important here, because even the short run of the series was enough to reveal some significant weaknesses in the “Rittenhouse” idea.

Timeless character portraitsYou’ll recall that the principal characters are Lucy Preston, a history professor; Wyatt Logan, a U.S. Army Delta Force operative; and Rufus Carlin, the technical expert and pilot of the “Lifeboat” time ship used by the good guys—along with Jiya Marri, a programmer who isn’t initially part of the traveling team but grows into the role.  They skip around from time period to time period, trying to prevent two groups of opponents from changing history for the worse.

The time travelers gradually discover that a secret organization, passed down along family lines, has been dominating American history since the Founding.  A NSA renegade, Garcia Flynn, and his henchmen steal the experimental time machine in order to stop Rittenhouse by changing history.  There’s an interesting ambiguity from the beginning about who is actually the villain, since we see Flynn’s machinations before we find out about Rittenhouse.  But we’re never quite sure either what Rittenhouse is about or how Flynn expects to stop it.

The secret society is supposed to derive from an actual historical figure, David Rittenhouse (1732-1796).  Wikipedia describes him as “an American astronomer, inventor, clockmaker, mathematician, surveyor, scientific instrument craftsman, and public official . . . a member of the American Philosophical Society and the first director of the United States Mint.”  This Rittenhouse seems an odd choice for a sinister mastermind.  He actually sounds more like a hero (of science) to me.  So, right from the start, we’re a little at sea as to what Rittenhouse’s motives or goals are supposed to be.

Omniscient Council of Vagueness illustration from TV TropesTV Tropes has a hilarious discussion of what it calls the “Omniscient Council of Vagueness.”  Rittenhouse is a perfect example.  We don’t know what the organization wants.  We don’t know why.  If it’s been manipulating American society or politics, we don’t know when or where.  We don’t know how it exercises its influence or what historical events can be ascribed to that influence.  We know it’s bad, because its agents are ruthless.  Maybe the goal has something to do with master-race breeding (a favorite go-to way to characterize villains since the Nazis):  in the episode where David Rittenhouse actually appears as an old man (Season 1, episode 10), he declares that Lucy is a fine healthy specimen and orders her taken to his bedroom (a procedure which is of course timely interrupted before we can overstep the bounds of network TV).  But even the idea of some eugenic program isn’t really developed.

It’s easy to postulate some vast secret organization like Marvel’s Hydra or U.N.C.L.E.’s THRUSH, and equally simple to plaster them with enough repellent traits that we’re happy to take them for granted as The Bad Guys.  But given how sophisticated Timeless was in some respects, I was sort of surprised it never went further in fleshing out this premise.

Suppressing Technology

On the other hand, Timeless gets points for recognizing that you can’t wipe out a technology forever just by destroying all the prototypes.

Science fiction has frequently dealt with the difficulty of putting the genie back in the bottle.  If a scientific principle or technology can be discovered once, then even destroying all the existing examples won’t permanently prevent it from being used.  What can be discovered can be rediscovered.  (See, for example, Robert A. Heinlein’s 1941 story “Solution Unsatisfactory.”)

Doc Brown's time-traveling trainSo, at the end of Back to the Future, Doc Brown soberly declares that Marty must destroy the time-traveling DeLorean once he returns to his own time, since time travel is too dangerous to be allowed.  (In an appropriately comic conclusion, Doc then promptly negates his own directive by showing up with a wonderful time-traveling steam engine.)  But even if we suppose that the secret of Marty and Doc’s adventures is kept quiet forever, somebody else is eventually going to come up with a flux capacitor (whether or not the idea is occasioned by falling off a toilet and hitting your head).

The characters recognize this issue at the end of the Timeless finale.  Rather than destroying the “Lifeboat” prototype, they decide to hang onto it, just in case.  This is not just a good way to leave a thread hanging in case anybody decides to make a sequel someday; it’s smart thinking.  And, in a clever final twist, the last scene does suggest—in the innocuous setting of a science fair—that some years later, a high-school STEM student, in a program started by Rufus and Jiya themselves, is about to stumble upon the time travel principle again.

Character Development by Substitution

The most important part of the story’s end, though, is about the characters.

Timeless action scene in hallwayI was glad to see that, after a number of twists and turns, the romances worked out satisfyingly.  Lucy and Wyatt, as we always suspected, do end up together.  So do Rufus and Jiya—but their situation is a little more complicated.  There’s more going on than meets the eye in the resolution of these relationships.

A key part of Wyatt’s motivation throughout had been his guilt and grief over the death of his wife Jessica.  When Jessica turns up alive, after a particular historical change (Season 2, episode 3), this naturally throws a wrench into the budding romance between Lucy and Wyatt.  But Jessica, it turns out, is alive because Rittenhouse (now in possession of a time machine) has changed history to save her, and in the new history has inculcated Jessica into Rittenhouse’s plans from the beginning.  This is not, in other words, the Jessica that Wyatt originally new:  this is a Rittenhouse Jessica, subverted from childhood (Season 2, episodes 7, 9).

The plot complications that ensue are one thing.  But the setup produces a rather novel view of character.  To what extent is this alternate version of Jessica the same person that Wyatt fell in love with?  And if loving someone means loving her “for who she is,” what happens when she’s now someone else?

In a case of brainwashing or mind control or the like, one can at least imagine going back to the ‘branch point’ and recurring somehow to the original state of the person.  But if (in this timeline) Jessica has always been a Rittenhouse recruit, there is no such original state to return to.  (If there had never been Back to the Future sequels, one might imagine Marty similarly having some trouble coming to terms with his new, more assertive parents.)

The same issue is played out more subtly with Rufus and Jiya.  In the last regular episode, Rufus is killed.  Since this is a time travel story, the other characters are naturally bent on changing things to prevent that from happening.  In the finale, this is achieved:  but the Rufus who’s now alive is from a timeline different from the one originally inhabited by Wyatt and Lucy.  He hasn’t had all the same experiences.

Rufus and Jiya, San FranciscoMeanwhile, Jiya has experienced a much more traumatic change.  In the last regular episode, she is stranded in 1888 Chinatown and must survive by her wits alone for three years.  The Jiya who meets the revised Rufus has gone through things Rufus has never imagined.  We see that they nonetheless stay in love; but they will have to work through some major issues together.

This identity issue is not unique to time travel.  We have a much longer history of stories about experiences that significantly change a person:  for example, a man goes off to war and comes back “a changed man.”  For example, in the movie Sommersby (1993), a Civil War veteran’s wife is not entirely sure whether the man who came back is the one who left, or a near-identical twin.

But in this normal case, continuity is still expected:  the change is from an already-known branch point.  Laurel Sommersby ultimately concludes the man before her cannot be her husband—“because I never loved him the way I love you!”  Character development happens, if not always gradually, at least in some kind of organic way.  She does not believe her husband could have become the man she now loves.

If time travel can rewrite someone’s entire history, is that still true?  We’re almost back at the nature-nurture debate:  to what extent is my character fated at birth, and to what extent created through life?  Timeless gives us subliminally convincing evidence of continuity:  a new timeline’s version of Rufus or Jiya is played by the same actor, speaks with the same voice, wears the same persona—except to the extent specifically varied for purposes of the plot.  But the story of the finale raises disconcerting issues of how much continuity is necessary to remain “the one I love.”

Stories generally involve the kind of character development that comes through the accumulation of experience.  But Timeless gives us kind of character development by substituting a new version of a person, with a new history of experience—a deft use of the “what-ifs” for which time travel tales are famous.

 

Timeless has been a cool series to follow.  I don’t know that I’d have wanted it to go on indefinitely, but it sparked some stimulating thoughts in its brief run.

Timeless finale scene with Christmas lights

Star Trek: Raiders of the Lost Arcs

I’m a Star Trek fan from way back.  I enjoyed “Star Trek:  Beyond.”  Why am I not more enthusiastic?

Star Trek Beyond posterStar Trek:  The Original Series (“TOS”) was almost purely episodic.  Each week, another new world or new civilization, a unique problem, a nonrepeating set of guest stars.  Each episode stood pretty much alone.  You could miss one and not be at a loss when you saw the next one, because nothing had changed.  The original “setup” was restored at the end of every show.

This wasn’t unique to Trek; it was the norm on television back in the 1960s.  “Situation comedies” were defined by a permanent “situation” that formed the basis of each week’s program.  Dramatic shows like “Bonanza” or “The Man From U.N.C.L.E.” used the same method.  No matter what happened in the course of one episode, things were back to normal by the opening of the next.  The reductio ad absurdum is “Gilligan’s Island.”  There was a melancholy certainty that no matter how hopeful things seemed, they were never getting off that island.

Of course this was never entirely true.  One of the Cartwright sons on “Bonanza” was Cartwritten out of the script and disappeared.  Chekhov joined the Enterprise crew in the second season of Star Trek and stayed on thereafter.  But mostly, the “initial conditions” for each episode remained the same.

What we did not see was long-running plot arcs or character development.  Each plot had to wrap up neatly in a single episode.  Characters and relationships were static.

It’s instructive to look back and realize how much this has changed.  TV series these days are expected to have long-term plot arcs, often spanning a season or more.  A series like “Chuck” might change the plot premise significantly from one season to the next.  And viewers today are addicted to mini-series (maxi-series?) with extremely long and complex plots, as in “Game of Thrones.”

 

As the Star Trek movies came out, it presently began to seem that we were essentially seeing series episodes, but stretched out to two hours rather than one.  It left a vague feeling of being cheated.

In a typical two-hour movie, there’s time for more leisurely plot development, and one expects things to happen.  Sure, there are long-running series like the James Bond movies that cycle back to the same scenario just as the old TV series did.  But that isn’t true of most movies.  Even sequels frequently find themselves starting at a new point in narrative or character development—which was a challenge for moviemakers who merely wanted to reprise the success of the original film.

If we pass in merciful silence over Star Trek I (“The Motion Picture”), the striking thing is that the next three movies did have a continuing plot arc.  I’ve heard that they were plotted as a coherent trilogy by Harve Bennett, and that does seem to be borne out by the movies themselves.

While Star Trek II, III, and IV represented remarkably different types of films, there was a continuous thread of action.  The Enterprise crew created the Genesis planet in II, returned to that planet and saw its collapse in III, and made their own return to Earth in IV.  With side trips, of course.

And there were character changes.  One of the things that makes Star Trek II the best of the Trek films is the impact of Spock’s death, around which the entire story is carefully constructed.  Of course fans were pretty sure even then that his death wouldn’t be permanent.  But the characters didn’t know that, and we got to see how this loss affected them.  And Kirk’s son David Marcus did die for good in III—though this new character’s death didn’t have the impact of Spock’s.

Star Trek V and VI, however, were unconnected stories riffing on the same traditional characters, and momentous as the writers tried to make them, there was a distinct sense of “back to the old grind.”  VII was somewhat unique, as the intersection of the TOS crowd with “The Next Generation” (TNG) characters.  But the following movies, VIII through X, were very like individual episodes of the TNG series.

The three films beginning with the 2009 reboot also strike me as standalone episodes.  The occasional attempt to tie them back to other storylines, as with the appearance of Khan and Carol Marcus in “Into Darkness,” is offset by the disconnection from all earlier stories stemming from the timeline change in the 2009 movie.

So this year’s Star Trek entry strikes me as okay, but it lacks the cumulative force of a long-term plotline—unless perhaps you take a strong interest in the desultory Spock-Uhura romance, which so far hasn’t gripped me.

By contrast, series that do have long-term plotlines and character developments, as in Star Wars and Harry Potter, can build up quite a head of steam—and corresponding viewer loyalty—through the accumulating drama of an extended story.

 

The fact that we now expect long-form plot arcs makes for an interesting countercurrent to some of the standard assumptions about today’s audience.

It sometimes seems that we have all been seized by a collective attention deficit disorder.  Writers are warned to “hook” their readers, not in the first page or even paragraph, but in the first sentence.  Communication packets have been reduced to 140 characters.  It’s easy to bemoan how rushed we all are, and how short our attention spans.

But at the same time, modern viewers take in stride a series of six or seven movies.  Harry Potter brought a generation of viewers through eight lengthy parts without blunting their appetite for more Potteriana.  TV series routinely carry on long-drawn-out developments.  Novel readers happily consume endless serials like the Honor Harrington tales, or the fourteen massive volumes of Robert Jordan’s Wheel of Time.  By today’s standards, the 1800-page Lord of the Rings, touted as a huge work in the 1960s, seems positively concise.

To my mind, this says something favorable about today’s readers and viewers.  We’re fond of the sound bite and tweet, yes—but we also seem willing to tackle much longer stories than in the olden days.  There may be hope for coherence and continuity yet.