The City as Character

In some fantasy or science fiction stories, a city actually is a kind of character.  The clearest example—as the title indicates—is N.K. Jemisin’s 2020 novel The City We Became. (Page references are to the hardcover edition, New York:  Orbit, Hatchette Book Group, 2020.)

Since I need to discuss some details of the novel to make the necessary points, I’m flying a

Spoiler Alert!

However, I’ll try to keep actual story spoilers to a minimum.

The City We Became

Jemisin gives the premise, as quoted in a review:  “The city of New York comes to life—literally, as in, the city has developed sentience and an ability to act on its own.”  This quickening takes place through the medium of human avatars.  The city chooses a human being to be “its . . . midwife.  Champion.”  (The City We Became, p. 304.)  In the case of New York, there are actually six avatars:  one for each borough, and one for the city as a whole.  (305)

The City We Became, coverHow does this happen?  A “real city” will “make a weight on the world, a tear in the fabric of reality” (7).  This metaphysical weight comes from the accumulated “strangeness” of the people who come there (8).  A city’s unique load of strangeness—its identity—isn’t a pre-established thing; it develops over time.

[Cities are] organic, dynamic systems.  They are built to incorporate newness.  But some new things become part of a city, helping it grow and strengthen—while some new things can tear it apart.  (46)

This incorporation of newness is especially true of New York.

The city needs newcomers!  He belongs here as much as anyone born and bred to its streets, because anyone who wants to be of New York can be!  (47)

Even the legends and lies about the city contribute to its essence, its distinctive identity—what makes it a “real city.”  (166)

The broader reality in which the weighty essence of a city tears a hole is an alternate-worlds multiverse (165-66).  Not only are there many worlds:  “Imagining a world creates it, if it isn’t already there” (302)—a kind of World as Myth notion.

The tearing isn’t purely benign.  The “hole” that “punches through” actually causes harm:  “The process of our creation, what makes us alive, is the deaths of hundreds or thousands of other closely related universes, and every living thing in them.”  (306)  In that somewhat curious postulate, the story reflects the popular contemporary focus on the destructiveness of progress or expansion.

The newborn New York has an Enemy:  a type of city so alien as to be fundamentally at odds with human cities, which wants to invade our world.  Several characters refer to the anti-city as an “eldritch abomination,” a term characteristic of H.P. Lovecraft and similar early twentieth-century horror writers.  (16-17, 38, 167-68)  But New York also has allies, elder siblings, such as São Paulo in Brazil, and Hong Kong.  Apparently there’s even a community of cities (“the Summit”).  (10, 21-22)

We will hear more about this:  there’s going to be a series, in which this novel is billed as “Great Cities #1.”  The novel itself was developed from Jemisin’s short story “The City Born Great,” a Hugo award winner for 2017, which constitutes the prologue to the novel.  It’s “urban fantasy” in the strongest sense.

The aspect on which I want to focus is that distinctiveness, a civic “personality,” is what makes a city alive.  Thus, in the opposite direction, the Enemy gains a foothold through the interpolation of chain businesses like Starbucks.  “They’re destroying everything that makes New York what it is, replacing it with generic bullshit.”  (357)  The avatars constitute—or express—the “spirit of the place,” the genius loci.

The Personalized City

It’s not unheard of in F&SF to give a city consciousness, though seldom in so full-tilt a manner as Jemisin’s.

Cities in Flight, coverIn James Blish’s Cities in Flight series, much of the action centers around the star-traveling city of New York.  New York aloft has a perpetual Mayor, John Amalfi, and a City Manager, Mark Hazleton (in the last two books).  But it also has a “server farm” of a hundred-odd computers which collectively make up “the City Fathers.”  That term, generally applied to municipal officials of some venerable sort, indicates authority.  But the balance of power among the Mayor, the City Manager, and the City Fathers is rather complicated.  Amalfi generally gets his way, but sometimes this involves working around the City Fathers—on one occasion, turning them off completely for a period.

While the City Fathers might be considered an intelligence for the city as a whole, they’re not much of an intelligence by modern standards.  Rather, they come across impersonally, a 1950s idea of what a giant computer would be like:  a pure logic.  Their dialogue is rendered in all capitals in the text.  Blish lampshades this typographical indicator in A Life for the Stars (1962), where young Chris DeFord reflects on first acquaintance:  “. . . he would never have mistaken it for a human voice.  Whatever the difference was, he thought of it as though the device were speaking all in capital letters.”

Thus Blish’s City Fathers are almost the polar opposite of Jemisin’s cities:  impersonal and generic rather than distinctive.  In a similar way, while Blish gives some details about the flying city of New York—naming subway stops and the like—he never makes the city “come alive” even in the merely literary sense, to my mind.  The focus is all on the human characters; the city is simply part of the landscape.

An entirely different tack is taken by Anne McCaffrey and S.M. Stirling in  The City Who Fought (1993).  This novel belongs to McCaffrey’s “shellperson” or “Brain & Brawn Ship” series, which originated with the stories collected in The Ship Who Sang (1969).  Here, infants with severe physical disabilities but competent brains may become

an encapsulated ‘brain,’ a guiding mechanism in any one of a number of curious professions.  As such, [they] would suffer no pain, live a comfortable existence in a metal shell for several centuries, performing unusual service to Central Worlds.  (The Ship Who Sang, first page)

Most of the Brain & Brawn stories are about shellpeople who are the animating controllers of spacecraft.  In The City Who Fought, however, we see a case of a “brain” partner who inhabits a space station, rather than a ship.  In that sense, Simeon, the hero of the novel, can be seen as the persona or “soul” of a spaceborne city.  But since the shellpeople are in fact normal human beings, in terms of their minds and personalities, the unique character of the city reduces to the uniqueness of any human being.

Presence

A city can also have a presence, a kind of personality, without actual consciousness.

So You Want To Be a Wizard, coverIn Diane Duane’s So You Want To Be a Wizard (1983, rev. ed. 2012), the heroes are translated from their familiar New York City to an alternate, darker New York:  “a shadowed island prisoned between chill rivers and studded with sharp spikes of iron and cold stone” (ch. 2, p. 65).  In this dark-side version, machines like taxicabs are sentient (and vicious); even common objects like fire hydrants are alive.  The character of alternate-NYC is evident from its dramatic contrast against the everyday version in which the rest of the story takes place.  The characters can feel the foreboding threat of the place even before they begin to run into hostile beings.

Charles Williams employs a similarly alternative London in All Hallows Eve (1945).  Here, however, the effect is the reverse of Duane’s.  The main character, a young woman who has recently died, finds herself in an uninhabited alternate London redolent of peace and a mysterious overawing holiness. Meanwhile, ordinary London, including her friend and widowed husband, is threatened by a black magician.

In Williams’ presentation, the city does exert a kind of agency:  the last chapter is titled “The Acts of the City.”  Here, though, the city acts rather as a conduit for the divine than through a consciousness of its own.  Its specific order has numinous importance.

This was a regular theme in Williams.  His friend C.S. Lewis observed:

Williams was a Londoner of the Londoners; Johnson or Chesterton never exulted more than he in their citizenship.  On many of us the prevailing impression made by the London streets is one of chaos; but Williams, looking on the same spectacle, saw chiefly an image—an imperfect, pathetic, heroic, and majestic image—of Order.  (C.S. Lewis, “Williams and the Arthuriad,” in Taliesin Through Logres, The Region of the Summer Stars, Arthurian Torso (1974), p. 289)

 

The City as Background

In most stories, a city is not so literally personified as in the above examples.  Normally its “personality” merely serves as a colorful background setting, giving a story or series a distinctive flavor based on the milieu.

G.K. Chesterton observes somewhere that in Charles Dickens’ novels, London is practically a character in itself.  It’s not that London is somehow animated or ensouled; it’s that the locale is described with such well-observed detail that it plays as central a role in the story as the actual characters do.  As Lewis noted above, a number of Chesterton’s own stories evoke a similarly distinctive London.  While Chesterton does not provide the wealth of detail Dickens does, the same affectionate appreciation for the city is expressed in a more impressionistic fashion.

Rex Stout’s numerous Nero Wolfe detective stories perform the same service for New York.  Narrator Archie Goodwin is constantly running around the city, intimately familiar with its nooks and crannies, and as we follow him, it begins to seem a familiar place to us too.  Well-known landmarks, both real and fictional, help give the place a sense of concreteness and aid our suspension of disbelief.

To All the Boys: Always and Forever, movie posterMore recently, in the Netflix movie To All the Boys: Always and Forever (2021), high school senior Lara Jean Covey “falls in love” with New York on a school trip.  Her attraction to the place is strong enough to lead her to change her college plans and throw her romance into disarray.

Interestingly, in the book, it was the University of North Carolina at Chapel Hill that attracted Lara Jean’s attention.  UNC-CH also has a nice campus, but the screenwriters seem to have felt that New York would be a more obvious candidate—and we can see why.  Some cities are famous for having more “pull” (or, as Jemisin put it, “weight”) than others.  I recall that, when I was going to law school in Cambridge, two friends were talking about going down to “the city,” and I was puzzled why they’d make such a big deal out of running across the river to Boston.  But that wasn’t the city they meant.  They were New Yorkers; even if you’re next door to another big city, “THE City” is NYC.

The Black God's Drums, coverOf course, it needn’t always be New York.  Most of Andrew Greeley’s novels are set in Chicago; and by the time you’re read a dozen or so, Greeley’s particular version of Chicago has “come alive” as much as New York.  I have a notion that The Black God’s Drums (2018), by P. Djèlí Clark, was aiming to do something similar for New Orleans, although one can’t go as far in a single novella as one can in a whole series of novels.

The Small Town

If big, brawling cities like New York or Chicago or New Orleans can become characters in their own right, what about small towns?  Certainly a story often invites us to become attached to a small town in the same way that we are to these big cities.  The question, I think, is whether we can find the same sort of distinctiveness in a habitation built on a smaller scale.

In Hallmark romances, we are constantly being introduced to a cozy, adorable small town, usually the site of a struggling local business.  We’re meant to find this municipality lovable and charming.  In most cases, though, the locations seem to be too generic to attract our interest.  The bakeries and bookstores and Christmas tree lightings all seem to blur together after a while.  True, these short films don’t have much time to develop an elaborate background identity.  But that’s not the only factor—because some two-hour films do manage to make a small town real.

Doc Hollywood movie posterMy favorite example is Doc Hollywood (1991), in which Michael J. Fox, a newly-minted doctor on his way to a high-paying plastic surgery job in L.A., gets stranded in Grady, South Carolina.  The whole story is about whether Fox’s character Ben Stone will shake the dust of Grady off his feet as soon as possible and decamp to the big city, or decide he likes it where he is.  For this to work, the town has to be vividly realized.  The actors, director, writers, and composer do a nice job of showing us enough quirky characters and local traditions to convince us that Stone’s inevitable decision makes sense.  Other rom-coms like Murphy’s Romance (1985) and Coffee Shop (2014), in my view, pull off the same trick.

For a more bookish example, we can look at Jan Karon’s long-running Mitford series (1994-present).  The dozen or more stories set in the village of Mitford, North Carolina (the first of which is tellingly titled At Home in Mitford), afford plenty of scope to develop the landscape, landmarks, quirky characters, and history of this hill-country locale to the point where it becomes a familiar retreat one can revisit at will.  As in Jemisin’s New York, it’s primarily the people who make the town what it is.

Conclusion

It appears that both big cities and small towns can become distinctive enough to rise to the level of being a quasi-character (or sometimes an actual character) in a story.  But the end results are different.  The big city tends to be distinctive by being roaring and stimulating; the small town, by being homelike and comforting.  It would be interesting to see if those characteristics could be reversed:  a cozy metropolis, an exciting village.  But those two types of place may be inherently linked to the number of citizens.  We can think of the reversal as a challenge for future writers.

Ends of Eras

Part of the journey is the end.
—Tony Stark

“The Saga Comes To An End”

We have a lot of extended stories coming to a close this year.  At this writing, eleven years of Marvel Cineverse movies have concluded with Avengers:  Endgame.  It won’t by any means be the last Marvel movie—we’ll see many of these characters again—but the overall story that began with Iron Man in 2008 has reached its end.  The TV series Game of Thrones released its finale on May 19, 2019.  In December, we anticipate the conclusion of the Star Wars trilogy of trilogies (The Rise of Skywalker).

On the book side, David Weber’s Honor Harrington series (she first appeared in 1992) arrived at a conclusion of sorts with Uncompromising Honor (2018).  There are plotlines still unfinished, and Honor herself may reappear in later stories, but it seems clear her personal narrative arc has closed.

Even a blog post by the FCC’s General Counsel, of all things, has given a nod to this convergence of endings.

I’m going to assume it’s coincidence that these sagas of different lengths are finishing up together.  It does seem like a good moment, however, to reflect on what the resolution of these stories says to us.

(Miraculously, this post seems to have managed to avoid any actual spoilers for Endgame.  But please note that the links, if you follow them, are full of spoilers.)

 “A really long story”

The fact that we have all these long-running series, by itself, brings up some topics that are familiar in this blog.  For instance, it confirms that readers and viewers of our own era are not as lacking in attention span as pundits might claim.  An article by Douglas Wolk, the weekend of Endgame’s release, was titled:  “Americans crave complex ideas.  Just look at the Marvel universe.”

Wolk credits Stan Lee and Jack Kirby, back in the 1960s, with bringing extended stories spanning multiple magazines to comic books.  He notes also that such vast tapestries draw us together by giving us shared topics to talk about:  “to be drawn into conversation to understand them better”—to share reactions, insights, theories about stories that “mean more to us together than alone.”  I can testify to this, as a veteran of many an animated office conversation on what was so good about Captain Marvel or whether people were satisfied with the ending of GoT.

A wide-ranging story also satisfies our appetite for visiting a fully-realized world.  This is the value of what Tolkien called “Escape” in his pivotal essay On Fairy-Stories—the refreshing sense of leaving our ordinary world temporarily behind to immerse oneself in a new and different world.  It was Tolkien who (in the Foreword to The Lord of the Rings) gave his primary motive as “the desire of a tale-teller to try his hand at a really long story”—but who is also one of the great worldbuilders.

The Craving for Epics

But these aspects mostly reflect the sheer size of the saga.  More to the point, perhaps, is that many of us also share an appetite for what we might call the epic:  a mighty struggle in which one side is clearly fighting for something worthwhile, and gains some success, as distinct from a tragedy.

Not everyone has this taste:  some of us prefer more limited stories about individual people’s fates (for example, in the romance genre), or stories that disdain the whole good-versus-evil business as insufficiently gray.  And some massive sagas fit the epic pattern better than others.  Game of Thrones is notorious for its ambivalent characters and refusal to grant unambiguous victories.  Still, from what I hear, the finale did at least bring the Westeros civil war to an end, and (mirabile dictu) many of the more decent characters survived.

Mark Ruffalo (who plays the Hulk), discussing the Avengers movies, said:

You also see the power of storytelling.  One thing I think about these movies that’s really exciting is they’re forward-leaning in the narrative of good versus evil.  We’re able to transcend some of the divisive narratives that are happening now.  (Quoted in Anthony Brezican, “All for One,” Entertainment, April 19/26, 2019, p. 20.)

It’s fascinating to hear a good-versus-evil narrative described as “forward-leaning,” after so many years in which such stories have been derided as passé.  But the remark has further implications.  It matters how things come out in the end—good, bad, or mixed.  And this means there has to be an ending in which some kind of resolution occurs.

Letting a Story End

I can’t really evaluate a story until I’ve seen how it comes out.  I’ve seen stories that were pretty off-putting in the early stages, but managed to redeem themselves at the end.  And I’ve seen some that seemed promising, but ended in a way that ruined everything that had come before.  One is reminded of the ancient adage about a human life:  “Call no man happy before his death, for by how he ends, a man is known” (Sirach 11:28; Aristotle discusses a similar statement by Solon in Nicomachean Ethics I.10).  Since a person’s life is a story, the connection makes sense.

That a story needs an ending might seem a truism if it weren’t that we have lots of stories that don’t end.  For example, comic books and soap operas (“daytime drama”) go on indefinitely, as long as people are willing to read or watch.  The occasional subversion of this pattern is noteworthy for its rarity—for example, the story in Kurt Busiek’s Astro City comic where a costumed hero called Jack-in-the-Box, himself a son who has taken on his father’s hero identity, deliberately trains a successor to take over the role (“Father’s Day,” in Astro City:  Family Album (1999)).

In more conventional literature and movies, we find other timeless, perpetual characters.  The irascible detective Nero Wolfe figured in tales spanning the period from 1934 to 1975, without major changes in his age or situation, despite the major changes in world events and American culture over that time.  The character’s fixity is actually kind of appealing; it seemed odd when a later Wolfe book written by Robert Goldsborough shows Wolfe’s sidekick Archie Goodwin using a computer in place of his trusty typewriter.  Similarly, P.G. Wodehouse’s Bertie Wooster survived innumerable scrapes and confusions from 1923 through 1974, with similarly unsettling chronological consequences (Bertie encounters a protest march in one of the later books).  In the movies, James Bond has eternal life, though actors may come and go.

Dragonflight coverBut barring these iconic perennial characters, a series that goes on indefinitely without an ending—or past its ending—is in danger of becoming humdrum.  When Anne McCaffrey started her Dragonriders of Pern series in 1967, the charcters were fighting the periodically recurring scourge of “Thread,” but aspired to find a way to end it once and for all.  In All the Weyrs of Pern (1991), they actually accomplished that goal.  That wasn’t the end of the stories; almost twenty other Dragonrider books have been published since by McCaffrey and her children.  But I found that I lost a good deal of my interest once the driving force of the original plot ended.  It was always pleasant to visit Pern, but the motivation of an ongoing plot was absent.

This may be a personal predilection; it may account for why I have difficulty staying interested in a TV series for very long.  The exceptions occur where the ongoing character or story arcs are sufficiently compelling to keep me engaged.  The Good Place, for example, achieves this by turning into a quite different kind of story in each of the three seasons so far, but with continuing characters who still seem to be reaching toward an end.  Chuck succeeded in a somewhat similar way, but the original premise was clearly played out by the last half-season; it was a good thing the series ended when it did.  When even a major movie comes across as “just another episode,” that’s a buzz-killer for me.

Closure and Continuation

Theatre critic Ann Hornaday focused on the virtues of conclusion in an excellent article upon the release of Endgame.  One such virtue arises from the very existence of an overall arc, and the associated worldbuilding:  “When contemporary experience seems to be composed of narratively nonsensical shocks to the system, the attraction of coherent, well-constructed alternative realities cannot be underestimated.”  Moreover, a good long story can engender a powerful sense of fulfillment, of achievement, from the closure of an appropriate ending.  It’s worth keeping mind that the word “end” means not just where something stops, but also a goal toward which we strive.  A fitting close is a good thing even if the ending also involves dealing with death—“absence and interior loss,” as Hornaday puts it.

As noted above, the conclusion of an iconic hero’s story is unusual enough that to see such a character retire and reach an end is both somber and refreshing.  We hate to see them go, but if they’ve lived a full life, we feel a kind of elegiac nostalgia.

This works best when the world goes on, but new characters take over—just as in real life.  It won’t surprise anyone that some of the heroes in Endgame do reach their ends; others continue.  Honor Harrington retires, but her successors will carry on while she finally enjoys the fruits of a well-earned victory.  As readers and viewers, we ought to be willing to let a beloved character go.  This reluctant release may be echoed in the story itself.  When one of the characters in Endgame tells another that it’s okay for them to go, it reminded me of what I said to my own mother, at the hospice staff’s suggestion, when she was ready to die.

While we love our heroes, the hero’s journey does have an end (which need not be death; the cited Wikipedia page labels it “The Crossing of the Return Threshold”).  We need that fitting closure to make a good story.

Is it unrealistic to expect neat endings that wind up lives, or at least careers?  Not really.  The wise Sam Gamgee was right to suggest that the great stories never really end (The Two Towers, Book IV, ch. 8); and as Bilbo said, “the Road goes ever on” (The Fellowship of the Ring, Book I, ch. 1).  But the episodes, the substories that make up those grand tales, do have their moments of closure.

We do achieve or complete things, sometimes.  We go through high school or college, and then graduate (mostly).  After a courtship, we marry—which starts a new story.  Elsewhere I’ve quoted Alasdair MacIntyre to the effect that in Jane Austen’s novels, marriage occupies the place of death in real life—an ending we don’t move beyond.  Yet we do move on; and the milestone event is no less an achievement because another phase of the story continues afterward.  “Each happy ending’s a brand new beginning.”  We need both closure and continuation.

This duality is most prominent when one person’s arc winds down and others begin.  It’s not just one story with its phases and milestones, but a vast array of overlapping stories.  Everyone has a story, and they are all woven together.  “In the plan of the Great Dance plans without number interlock, and each movement becomes in its season the breaking into flower of the whole design to which all else had been directed” (Perelandra, ch.17).

So we celebrate the closing of these mighty sagas, and we look forward to the new stories that will follow them.