The Malleability of Myth

Our stories are always built on other stories.  We draw not only on real life, but on all the other tales, tropes, and archetypes that we’ve encountered.

Some of those stories are especially powerful.  They express patterns that seem particularly meaningful to us.  Tolkien and Lewis called these “myth”—not in the sense of something false,  a “lie breathed through silver,” but in the sense of something fundamental.

Some mythologies are works of imagination:  the Greek or Norse gods, Superman, Star Wars.  Some may be built on elements of truth:  the fall of Troy, King Arthur.  Some may be literally true, though we can select parts of the overall story and express them in imaginative terms—for example, the tales of the American Revolution (Hamilton or 1776,) or what Lewis called the Christian myth (The Prince of Egypt, The Nativity Story).

Whatever their sources, all these tales make up a reservoir of plots, characters, themes, and locales on which authors draw—our cultural inheritance.  In his famous essay On Fairy-Stories, J.R.R. Tolkien described it this way:  “Speaking of the history of stories and especially of fairy-stories we may say that the Pot of Soup, the Cauldron of Story, has always been boiling, and to it have continually been added new bits . . .”  (Pp. 26-27 as reprinted in The Tolkien Reader (Ballantine, 1966); p. 10 in this online reproduction of the full text.)

A good storyteller does not simply repeat a story verbatim.  We give it our own spin or flavor.  In doing so, we draw from the Cauldron elements from all sorts of other tales.  As they say, “When you take stuff from one writer it’s plagiarism, but when you take from many writers it’s called research.”

This is true even when we purport to be retelling an existing story.  The great tales tend to be open to reshaping.  But how far can we go with this sort of adaptation, and still claim to be retelling the original tale?  How much stretching and twisting can a given story take before it becomes something else altogether?

 

The best example may be the Arthuriad, the mythology of the Arthurian tales.  But that’s so large a subject that it deserves a discussion of its own.  A more manageable example is the story of Robin Hood.

One thing that helps us feel free to adapt is the lack of a single, “canonical” original version of the story.  Any presentation of The Lord of the Rings—the movie, for example—will be judged against Tolkien’s book.  But there is no unique original source for Robin Hood.  The earliest sources are a variety of medieval ballads, according to Wikipedia’s extensive discussion.

Cover, Roger Lancelyn Green, Adventures of Robin HoodWhen I went in search of a standard version of the Robin Hood tale for my children’s library, there was no single obvious choice.  There is an influential Howard Pyle version, The Merry Adventures of Robin Hood—I haven’t read it, but apparently it’s written in an invented antique English idiom that might not be ideally accessible to young people.  I ended up with Roger Lancelyn Green’s 1956 The Adventures of Robin Hood, which struck me as a good, middle-of-the-road retelling on which to start a young person.

 

There are enough different elements in the Robin Hood story to allow for a range of  interpretations.  On the surface, there’s the sheer romance of a band of rough but virtuous rogues living cheerfully in the forest:  the “Merry Men” theme. There is the legendary adept or quasi-superhero element:  Best Bowman Ever.  (At least, “best” until you get to Katniss Everdeen, Hawkeye, (Green) Arrow, and other successors — all of whom owe something to the Robin Hood archetype.)

There are also political themes.  The conflict between underdog Saxons and Norman aristocrats got tossed into the Cauldron in the nineteenth century, according to Wikipedia.  More specifically, Robin is often seen as defending the absent Richard the Lionhearted against Prince John’s machinations.  And of course one can focus on the economic aspect, robbing from the rich to give to the poor, and make Robin a hero of the 99% against the 1%.  The tale generally includes a strong romantic element as well.

We can see how these elements can be differently mixed in some of the movie versions, all of which are fairly successful.

 

Poster, Errol Flynn, Adventures of Robin HoodIn the Errol Flynn classic The Adventures of Robin Hood (1938), Robin is good-humored and high-spirited.  Merriment abounds; the dashing Robin treats much of the action almost frivolously—“Where’s your love of fights, risk, adventure?”  He fights with a smile, like John Carter.  Marian says:  “he’s brave and he’s reckless, and yet he’s gentle and kind.”  In keeping with this light touch, much of the soundtrack music has an antic air.  Robin is an expert bowman, of course; we see this especially in the tournament/trap sequence (which seems to have been too frivolous to be used in the later movies, below).

The plot gives us Saxons versus Normans, with Robin a Saxon nobleman (though he had traditionally been portrayed as a yeoman).  In this version, the Sheriff of Nottingham is a fat fool; the villains are Prince John and Guy of Gisborne.  Richard is a noble and honorable king, though he has to be reminded of his homeland duties by Robin.  His return is protracted, and the politics is internal.  Robin (and Marian) speak for one England, not Normans against Saxons, under the one true king.  The climactic battle scene is essentially a civil war—John’s supporters against Richard’s.

Maid Marian is a pampered Londoner, a royal ward, though she comes over to Robin’s side promptly when he shows her the sufferings of the poor.  As usual, there is a competitor for her hand—in this case, Guy.  This Marian is not an action heroine.  She arranges the plan to save Robin from hanging after his capture, but it’s his men who execute the rescue.  The love story is a central thread, and the film ends with Robin and Marian rushing off from the celebration together.

 

Poster, Kevin Costner, Robin Hood - Prince of ThievesRobin Hood:  Prince of Thieves, starring Kevin Costner (1991), presents a more serious treatment.  Wikipedia describes it, accurately, as a “romantic action adventure.”  The Merry Men angle appears only vestigially, befitting Costner’s somewhat dour screen presence.  The Expert Archer trope certainly makes its appearance, as Robin makes progressively more unlikely bowshots to save the day.

Costner’s Robin is again an aristocrat, allying himself with the downtrodden when he returns from the Crusades.  (The notion that Robin had been on crusade with Richard is unusual:  he is usually seen as being driven to outlawry while Richard is away.)  We have the traditional Saxon-Norman conflict, complicated by throwing in a batch of wild-card Celts as well.  But the ethnic or class difference is not prominent; it is expressed primarily as a revolt against the weirdly evil and almost demented Sheriff of Nottingham.  Curiously, Prince John is not mentioned at all.  But King Richard does make an appearance at the very end, to bless the romance.  (In an entertaining nod to film history, Richard is played by Sean Connery, who had himself played Robin Hood in 1976’s Robin and Marian.)

Prince of Thieves leans heavily on the romance.  Marian, a local aristocrat, was acquainted with Robin when they were children—she despised him.  She takes a shine to him, however, after Robin returns to find the Sheriff has murdered Robin’s father.  Here it is the Sheriff who has designs on Marian’s virtue.  The romantic drama rides on Michael Kamen’s epic score for the music—with a main theme so good that Disney has come to use it as the generic musical cue for Disney’s logo.

 

Poster, Russell Crowe, Robin HoodThe most recent movie version is called simply Robin Hood, directed in 2010 by Ridley Scott, starring Russell Crowe.

Crowe’s Robin is serious-to-grim; no frivolous japes here.  Like Costner’s version, Crowe’s is returning from the Crusades with Richard.  But this Robin is a common archer, not a nobleman.  He does some fancy shooting, but he spends more time swordfighting.  In the climactic battle, he leads a more traditional cavalry charge—and on a beach, not in a forest.  (He does, however, deliver the final coup de grace to Godfrey the villain with a bowshot.)

This film’s whole atmosphere is more cynical than in either of the two versions described above.  For example, where Errol Flynn’s Robin gives King Richard some home truths and is honored for it, Crowe’s Robin gets put in the stocks for giving Richard an honest evaluation, even though Richard specifically asked for honesty.  The movie makes a few more nods to actual history, in the relationships of John, Richard, and Walter Marshal—though with a few minor tweaks, such as an imaginary French invasion.  (The Wikipedia page lists several criticisms on the history.)  Richard is killed near the beginning, in France, rather than returning triumphantly to England.  The focus is more on international politics than in the two preceding versions:  the big final battle here is against the French.

For most of the story, this Robin doesn’t live in the forest.  Nor is he precisely an outlaw, though he and his friends do stop one shipment of grain as “men of the hood.”  Rather, his central role is as a somewhat anachronistic voice for democracy.  Robin’s father Thomas Longstride was a “visionary” who believed in raising up all people; the repeated slogan is “Rise, and rise again, until lambs become lions.”  Thomas wrote a charter of rights, signed even by barons.   In one of the few nods to the Merry Men, these rights include the right for each man “to be as merry as he can”—a livelier form of “the pursuit of happiness.”  There’s a reference to “liberty by law,” as opposed to the despotism of a “strongman” tyrant.  Marion too, though she’s a lady, is shown doing mundane chores alongside the farmers (Robin originally mistakes her for a farm girl).

In this version, the Sheriff is practically a nonentity.  John and the character representing Guy, who has mutated into “Godfrey,” are the villains.  Here John is a much more ambiguous character, rising to an almost heroic role at the climax.  But he then throws that role away by refusing to sign the Magna Carta—a historically dubious twist—and condemning Robin.

The romance element is also strong here, though to some extent it takes a back seat to politics (Wikipedia describes the movie as an “epic historical war film”).  Robin finds himself pretending to be the deceased Sir Robert of “Loxley” on his return to England.  At the real Robert’s father’s insistence, he steps into Robert’s shoes—including becoming (for public relations purposes) “husband” to Robert’s wife Marion.  This puts us somewhere in the region of the “Marriage Before Romance” trope, and allows for some endearing scenes as the two begin to fall for each other.

Marion herself is stronger and more assertive here than either of her film predecessors above (harking back to Green’s description of Marian as an “expert fighter,” p. 222).  She’s competent with sword and bow work; she frees her villagers; she even joins the final battle, in an Eowyn-style armor disguise.  At the same time, she still needs to be rescued occasionally, and is again pursued by unwanted romantic attention from the Sheriff.

In place of the usual happy ending, Robin is finally declared an outlaw at the very end—riding off into the sunset, as it were, as a perennial spirit of rebellion.  “And so the legend begins,” a title tells us.

 

As noted above, my view is that all of these movie treatments work, despite their varied treatments of Robin’s character, his martial prowess, the political angles, the villains, and the romance.  They all seem to be acceptable ways of telling the Robin Hood story.  One can appreciate the same tale rendered in a number of different ways, mutually inconsistent in their details, but able to coexist in the viewer’s mind.

On the other hand, there are limits to this variability.

The Robin Hood subgenre also offers an example of distorting the underlying myth too far — stretching the rubber band till it breaks.  Robin McKinley’s novel The Outlaws of Sherwood tries so hard to avoid the usual tropes that, in my estimation, it fails as a Robin Hood story.

 

Cover, Robin McKinley, Outlaws of SherwoodMcKinley’s Robin is anything but merry—he’s a gloomy, plodding yeoman forest ranger.  The Norman-Saxon conflict is active, but Robin has no political awareness at all; he has to be chivvied into revolt by Marian and Much the miller’s son, who handle most of the overall strategy.  Adding insult to injury, he can’t hit the broad side of the barn with an arrow.  All the fancy shooting is done by others, including Marian.  This is a pleasant nod to female action-hero equality, but leaves our image of Robin himself sadly lacking.

About the only thing McKinley’s Robin is good at is provisioning a comfortable forest home for his followers and their families.  You might say he makes a fine quartermaster, but he’s hardly a leader.

The political themes are muted.  Guy and the Sheriff are the villains, and larger national or international issues are not prominent.  Richard the Lionheart does appear, to receive the main characters’ fealty and thus end their outlawry, though he then takes them to the Crusades as a sort of penance.

The Robin-and-Marian romance is integral to the story, but it proceeds in slower and more complex ways than in the movies.  Robin is hesitant and tongue-tied, the opposite of the dashing Errol Flynn.  Only when Marian is injured, after taking Robin’s place in the famous tournament, does he admit to loving her.

McKinley is aware of the way in which authors construct tales in different shapes as they draw their preferred elements from the Cauldron of Story.  She notes in an afterword that “[m]any people have strong ideas about who Robin was and what he was like; and a lot of our ideas are as incompatible with each other as they are with history” (p. 277).  Her version has its points; but to my mind, it stretches the main themes and tropes too far to be a satisfactory iteration of the Robin Hood legend.

 

We can adapt a myth in any number of ways, but not infinitely many.  There are boundaries that must be observed if the story is to remain recognizable at all.  A story seems to have an “essence,” and violating that essence makes it into something different.  The something different may be valuable in itself; it isn’t necessarily a bad thing to adapt familiar bits from the Cauldron of Story into a new tale.  But that—of course—is another story.

Arabella of Mars

Arabella of Mars book coverArabella of Mars, by David D. Levine (New York:  Tor, 2016), may be described as a Regency steampunk planetary romance.  Better yet may be the flyleaf testimonial from Madeleine Robins:  “If Edgar Rice Burroughs, Jules Verne, and Patrick O’Brian had sat down together to compose a tale to amuse Jane Austen, the result might be Arabella of Mars.”

Genres are getting complicated these days.  But sometimes that cross-fertilization produces some entertaining mixes.

Our young heroine’s British family maintains a plantation on Mars, as if it were the Caribbean islands or India at the dawn of the nineteenth century.  The native Martians, filling the role of the local population, are considered primitive by the British colonists.  In this respect the setup is faintly reminiscent of the Martian sequence in Heinlein’s The Number of the Beast.

Physically, however, Levine’s Martians are more reminiscent of the green Martians of Burroughs’ Barsoom:  large, nonhuman, living in a desert world.  In keeping with modern sensibilities, the “natives” actually possess a respectable culture and can be formidable opponents.  This accounts for the “planetary romance” aspect—“an extension of late 19th and early 20th century adventure novels and pulp romances to a planetary setting,” as Wikipedia describes the genre.

When tomboyish Arabella is removed with her mother and sister to Earth, the Austen angle takes over.  Arabella finds the Regency-era dinner parties and promenades boring; she’d rather be tinkering with mechanical piano-players and other automata.  The swiftly thickening plot, which involves period devices like entailed estates, forces our heroine to disguise herself as a boy and take a menial position on an East India, er, Mars Company vessel bound for Mars again.

At this point the Burroughs and O’Brian factors collide in an extraordinarily droll description of the Age of Space as an Age of Sail.  Captain Jack Aubrey would have been perfectly at home on the quarterdeck of this interplanetary ship crewed by rough sailors and featuring three masts, not in a row, but protruding from the top and sides of the boat at 120-degree angles.  The Diana is lifted by hot-air balloons (coal-fired, of course) into the extremely high-speed interplanetary air currents, which make travel to Mars a matter of a few months.  These vessels are reminiscent of Burroughs’ Barsoomian airships, bringing us back to the planetary romance theme.

Levine gives us with a straight face his depiction of a Solar System filled with breathable air, without deigning to worry about trivialities such as how the planets could maintain their orbits in such a resisting medium.  The absurdity of the premise simply makes the description more delightful.  As we deal with pirates on the (very) high seas, stop at a convenient asteroid to cut down trees for repairs, and make charcoal to fuel the balloons for the perilous descent to Mars, one can only ride along enjoying Levine’s inventive adaptation of one set of tropes into an entirely different world.

But it’s not just silliness.  The book isn’t a farce.  There’s a good sound story with believable characters strung through this cockeyed worldbuilding.  There’s even a real romance, in the love-story sense, though this plays a somewhat muted role.  Overall, the tale has more of the sea story than of the Regency romance about it.  But it might serve an aficionado of either genre as a cordial introduction to the other.

The novel is billed as “Book One” of “The Adventures of Arabella Ashby.”  One can only imagine what sort of eccentric scenarios might come next.  (For example, I don’t believe anything has yet been mentioned about Venus—which is bound to be a jungle world, perhaps with dinosaurs, if it’s based on the Burroughs-Heinlein model.)  I look forward to seeing where this whimsical tale may lead.

Building a Conversation

Telling a story requires us to juggle numerous things at once.  The best example may be writing conversations between two or more characters. Image of word balloons

Dialogue scenes make up a good bit of most books (and almost the entirety of most stage plays).  A dialogue scene has to perform some function in the story, or it shouldn’t be there at all.  But it also has to be realistic—it has to sound like the way people talk.  Not exactly the way people talk, of course.  In fiction we strip out the hemming and hawing, the repetitions, the false starts, that one sees in a sociologist’s literal narrative of actual conversation.  But it has to flow the way real conversations do.

How can we achieve both things together—story function and plausibility?

The purpose of a discussion scene in the story may include things like advancing the plot, displaying and developing the characters, and providing necessary background information.  If the scene belongs there at all, we probably have an idea what at least some of those purposes are by the time we’re ready to write the scene.

I find it useful to note down in advance what points I want to cover in a conversation.  Let’s say this scene has to get A to persuade B to do something.  How will that happen?  What are some of the things A can say to get B moving—logical reasons, spurious reasons, deceptions, appeals to emotion?  What are some of the things B might say in response?

We can brainstorm such possibilities and note them down in bullet points.  If there are side issues that can be addressed in the course of the discussion—showing what A thinks of B, or what B is afraid of—put those down too.  The characters may also be doing something at the same time—not just sitting around a conference table, but eating a meal, hacking their way through a forest, building a Lego model of the Empire State Building.  If any of that is relevant, or useful, or entertaining, note it down.  We’re compiling points to cover for plot purposes, as well as good bits that we may want to get purely for entertainment.

(Of course the bullet-point method is just one way, not the only way, of starting to plan a conversation—but I find it a useful technique for getting all the raw material together in one place.)

 

So we’ve got a list of points that we want to get into the dialogue somehow.  But how does the conversation flow?  How do we segue from one topic to another?

Up to now, we’ve been planning out the scene in much the same way we would outline an article or presentation in discursive writing—nonfiction.  But here’s where the approach needs to be different, because making the scene believable means tracking the way a conversation actually meanders along.

An article or advocacy piece proceeds logically, building up in organized fashion to a conclusion.  But people don’t generally talk that way even when they’re debating.  Conversation proceeds not by the logic of argument, but through something more like free association.  Something A says makes B think of an independent gripe, and the smooth progression of A’s argument collapses.  Emotional connections drive the developing dialogue as much as logical connections do.

When we sort the bullet points into order, then, in preparation for expanding them into actual narrative, we want to do it based on the way conversations develop in our own experience, as adapted for the specific characters and situation in the story.  Where might these characters start?  What would come up next?  How can we put the conversational moves in order so they all get covered—like drawing a curve through a certain set of points?

In shaping this process, it’s great to be the author, controlling what everyone says.  In real life, no one participant controls the whole exchange (much as some of us might like to).  The author, on the other hand, can exercise backward causality or teleology.  We can have the earlier lines shape the conversation so it arrives at a particularly good line or key point—as long as each transition is a plausible reaction by the characters to what has been said before.

Once we start writing the conversation, converting the bullet points into actual narrative, things may—and will—change.  When we get into the flow of the dialogue, we often find that a transition that initially seemed natural sounds forced, and we have to go about it another way.  Or we discover that the way an exchange turns out, there’s a quicker way to get where we want to go.  We see an opportunity for a really great line—can we work that in, or will it redirect the discussion too much?  As in most things, we need to remain free to improvise as the scene develops.

 

I mentioned the chance to get in a “really great line.”  This reminds us that we also need to be thinking about whether the dialogue itself is entertaining—enjoyable to read.

This may be partly a personal bias:  I love witty dialogue.  But the point has broader importance.  I’ve plowed through a lot of writing where a conversation advances the plot, but it’s tedious, dull, uninteresting to read.  If we as reader are just suffering through the dialogue so it will lead us functionally to the next scene, something is missing.  After all, the reader’s primary purpose is not just to get to the end of the book, but to enjoy the ride.

To my mind, then, we must always keep a triple view in mind when writing a conversation:  (a) What would move the story along, serve its purposes?  (b) What would come naturally to the characters in this situation—what would they be likely to say next?  (c) What would entertain the reader?  Good dialogue must satisfy all three criteria.

To put it another way, we should ask ourselves what a conversation is doing in the story both from the author’s point of view (the story purpose), and also from the characters’ point of view (why are they saying these things at these moments, what is the natural drift of the dialogue).

 

Of course the above represents the observations of a relative novice.  For some really cogent discussion of dialogue from a professional writer, I recommend a series of Patricia Wrede’s blog posts, starting here (12/2/2016) and continuing across the five following entries, ending here (1/6/2016).

 

(For an amusing image of how not to build a conversation, I refer you to a classic Marvel spoof back in 1967 . . .)

Star Trek: Raiders of the Lost Arcs

I’m a Star Trek fan from way back.  I enjoyed “Star Trek:  Beyond.”  Why am I not more enthusiastic?

Star Trek Beyond posterStar Trek:  The Original Series (“TOS”) was almost purely episodic.  Each week, another new world or new civilization, a unique problem, a nonrepeating set of guest stars.  Each episode stood pretty much alone.  You could miss one and not be at a loss when you saw the next one, because nothing had changed.  The original “setup” was restored at the end of every show.

This wasn’t unique to Trek; it was the norm on television back in the 1960s.  “Situation comedies” were defined by a permanent “situation” that formed the basis of each week’s program.  Dramatic shows like “Bonanza” or “The Man From U.N.C.L.E.” used the same method.  No matter what happened in the course of one episode, things were back to normal by the opening of the next.  The reductio ad absurdum is “Gilligan’s Island.”  There was a melancholy certainty that no matter how hopeful things seemed, they were never getting off that island.

Of course this was never entirely true.  One of the Cartwright sons on “Bonanza” was Cartwritten out of the script and disappeared.  Chekhov joined the Enterprise crew in the second season of Star Trek and stayed on thereafter.  But mostly, the “initial conditions” for each episode remained the same.

What we did not see was long-running plot arcs or character development.  Each plot had to wrap up neatly in a single episode.  Characters and relationships were static.

It’s instructive to look back and realize how much this has changed.  TV series these days are expected to have long-term plot arcs, often spanning a season or more.  A series like “Chuck” might change the plot premise significantly from one season to the next.  And viewers today are addicted to mini-series (maxi-series?) with extremely long and complex plots, as in “Game of Thrones.”

 

As the Star Trek movies came out, it presently began to seem that we were essentially seeing series episodes, but stretched out to two hours rather than one.  It left a vague feeling of being cheated.

In a typical two-hour movie, there’s time for more leisurely plot development, and one expects things to happen.  Sure, there are long-running series like the James Bond movies that cycle back to the same scenario just as the old TV series did.  But that isn’t true of most movies.  Even sequels frequently find themselves starting at a new point in narrative or character development—which was a challenge for moviemakers who merely wanted to reprise the success of the original film.

If we pass in merciful silence over Star Trek I (“The Motion Picture”), the striking thing is that the next three movies did have a continuing plot arc.  I’ve heard that they were plotted as a coherent trilogy by Harve Bennett, and that does seem to be borne out by the movies themselves.

While Star Trek II, III, and IV represented remarkably different types of films, there was a continuous thread of action.  The Enterprise crew created the Genesis planet in II, returned to that planet and saw its collapse in III, and made their own return to Earth in IV.  With side trips, of course.

And there were character changes.  One of the things that makes Star Trek II the best of the Trek films is the impact of Spock’s death, around which the entire story is carefully constructed.  Of course fans were pretty sure even then that his death wouldn’t be permanent.  But the characters didn’t know that, and we got to see how this loss affected them.  And Kirk’s son David Marcus did die for good in III—though this new character’s death didn’t have the impact of Spock’s.

Star Trek V and VI, however, were unconnected stories riffing on the same traditional characters, and momentous as the writers tried to make them, there was a distinct sense of “back to the old grind.”  VII was somewhat unique, as the intersection of the TOS crowd with “The Next Generation” (TNG) characters.  But the following movies, VIII through X, were very like individual episodes of the TNG series.

The three films beginning with the 2009 reboot also strike me as standalone episodes.  The occasional attempt to tie them back to other storylines, as with the appearance of Khan and Carol Marcus in “Into Darkness,” is offset by the disconnection from all earlier stories stemming from the timeline change in the 2009 movie.

So this year’s Star Trek entry strikes me as okay, but it lacks the cumulative force of a long-term plotline—unless perhaps you take a strong interest in the desultory Spock-Uhura romance, which so far hasn’t gripped me.

By contrast, series that do have long-term plotlines and character developments, as in Star Wars and Harry Potter, can build up quite a head of steam—and corresponding viewer loyalty—through the accumulating drama of an extended story.

 

The fact that we now expect long-form plot arcs makes for an interesting countercurrent to some of the standard assumptions about today’s audience.

It sometimes seems that we have all been seized by a collective attention deficit disorder.  Writers are warned to “hook” their readers, not in the first page or even paragraph, but in the first sentence.  Communication packets have been reduced to 140 characters.  It’s easy to bemoan how rushed we all are, and how short our attention spans.

But at the same time, modern viewers take in stride a series of six or seven movies.  Harry Potter brought a generation of viewers through eight lengthy parts without blunting their appetite for more Potteriana.  TV series routinely carry on long-drawn-out developments.  Novel readers happily consume endless serials like the Honor Harrington tales, or the fourteen massive volumes of Robert Jordan’s Wheel of Time.  By today’s standards, the 1800-page Lord of the Rings, touted as a huge work in the 1960s, seems positively concise.

To my mind, this says something favorable about today’s readers and viewers.  We’re fond of the sound bite and tweet, yes—but we also seem willing to tackle much longer stories than in the olden days.  There may be hope for coherence and continuity yet.

The Backyard Spaceship

When I was little, my father told me he had a spaceship of his own, hidden back in the woods.  As an ardent space fan, I was wildly enthusiastic.  It was when he told me it was propelled by a hamster running in a wheel that I began to suspect he was putting me on.

But I wanted to believe it.

There’s a certain SF tradition of spacecraft built, more or less, in one’s backyard.  Of course, “backyard” may not be literal.  I’m thinking of spaceships constructed on an amateur basis, privately, and usually—though not always—by young people.Cover, The Wonderful Flight to the Mushroom Planet

This was the appeal of a childhood favorite of mine, Eleanor Cameron’s The Wonderful Flight to the Mushroom Planet (1954).  Two boys (“between the ages of eight and eleven”) are recruited by a newspaper ad to put together a small rocket ship for the mysterious Mr. Tyco Bass, a small wispy man who turns out to be a “spore person.”  They fly the ship to a previously unknown miniature moon, “Basidium,” inhabited by other spore-based mushroom people.

Cameron is pretty good with her scientific facts—which means she lampshades the impossibilities carefully.  A rocket built by two kids isn’t going to get off the ground without plentiful helpings of what TV Tropes calls “Applied Phlebotinum,” the unexplained stuff or device(s) necessary to make the plot work.  A classic example is the faster-than-light space drive needed by a Star Trek or Star Wars story.  If the authors could explain how it worked, they wouldn’t be writing a story; they’d be off to the patent office and rake in billions.  Instead, the author and reader tacitly agree to postulate the necessary gizmo or substance for purposes of the tale.  It might as well be magic, in the sense of Clarke’s Third Law—“Any sufficiently advanced technology is indistinguishable from magic.”

Here, Mr. Bass supplies several crucial “inventions” needed to make the boys’ ship spaceworthy.  He provides the rocket motor, the special fuel, the clear sealant that makes the hull airtight, and the “oxygen urn” that provides breathable air—not to mention the “Stroboscopic Polaroid Filter” that allows a telescope to detect the otherwise-invisible Mushroom Planet.  These “phlebotinum” features make the boys’ vessel a little more plausible than my dad’s Hamster Drive.Cover, Rocket Ship Galileo

A more believable example (once you’re out of the middle grades) is Robert A. Heinlein’s Rocket Ship Galileo (1947).  The project here is a private enterprise, with the spacecraft modified from an existing transcontinental “freighter-rocket” by four teenage boys.  They are, however, accompanied by one adult, Dr. Donald Cargraves, an uncle of one of the boys.  Cargraves provides the engineering expertise and the atomic drive he’s just invented, which (to paraphrase Doc Brown) “makes space travel possible.”

Starting with an existing well-equipped vessel, and kids who are already experienced amateur rocket-builders, makes the setup immediately more plausible.  Realistically, it takes months of elbow grease to do the conversion.  The Galileo isn’t actually built in a backyard, but out in the desert.  Still, the idea that kids like you or me could help build the first rocket to the moon is front and center in this story, which formed part of the basis for the early SF movie “Destination Moon.”

The notion of private-sector spaceflight was a favorite of Heinlein’s.  That theme reappears in his novella The Man Who Sold the Moon (1951), which also contributed elements to “Destination Moon.”  In that tale, however, the participants were all adults, and the project was a large and highly-publicized corporate endeavor more like the work of today’s SpaceX or Blue Origin.

A fully grown-up version of the backyard spaceship can be found in the widely influential first novel by E.E. “Doc” Smith, The Skylark of Space (1928, originally written about a decade earlier).  When scientist Dick Seaton stumbles upon an unknown substance that can be used to produce immense energy, his wealthy friend Martin Crane underwrites the construction of a spherical spacecraft to harness that power.  The work is started on Crane’s extensive property—not exactly a backyard, but close—and continues secretly in an independent steel plant after skulduggery enters the picture.  No kids are involved, but the private, secret, and essentially amateur operation makes Skylark an ancestor of this space opera trope.cover, Red Thunder

We might consider this theme an artifact of the naïve early days of SF, but for its reappearance in John Varley’s 2003 novel Red Thunder.  The passage of time has made some differences.  The protagonists are young adults, though they compose a motley group that still reads like “kids” to me (or perhaps it’s just that I’m that much older myself).  Their goal is Mars, rather than the Moon.  The requisite adult supervision, or phlebotinum contribution, is supplied by Travis Broussard, a cashiered former astronaut, and his quasi-autistic genius brother Jubal, who has invented a “squeezer” force field that turns out to be a fabulous rocket drive (among other uses).  Varley’s methodical development of the funding, engineering, and planning for the homegrown spacecraft (built out of a railroad tank car) makes the amateur project believable even for a contemporary audience.  Wikipedia describes the resulting adventure as an homage to Heinlein’s juveniles—since it’s essentially a Rocket Ship Galileo for the 21st century.

 

Why are we so fond of the backyard spaceship?

This kind of plot enshrines the long American tradition of inspired tinkering, from the Wright brothers and Edison, to Tom Swift, to 1950s kids with hot rods, to space kids with hotter rods (Luke Skywalker asking to go into town for parts to soup up his landspeeder).  The clever gadgeteer is a permanent part of our mythology, right down to Bill Gates and Paul Allen in their garage.

More than that, the idea that ingenious amateurs could conquer space has a democratic, underdog quality that appeals to our mythmaking imaginations.  We love the idea that spaceflight could be easy and accessible to the ordinary person.  It’s a natural evolution of the way we root for the underdog in politics or war (the Ewoks in “Return of the Jedi”).  We cheer for the underdog just as much in personal life—for Cinderella, whose story exhibits, as Chesterton says, the lesson exaltavit humiles—“he shall lift up the humble.”

The backyard spaceship promises to lift the humble right off the earth, in the ancient dream of flight.  It makes for great inspiration, if dubious engineering.  And after all, the most sophisticated aeronautical engineer starts out as a wondering child and an aspiring teenager.  Our dreams rest among the stars; but the journey begins in our own backyard.